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TVDF

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  1. All I can say seriously is that sorc is not a melee class. If you used melee abilities so much before that you miss double strike, there's a problem. On a less serious note, I took this utility for ranked once and I had a damn good time trolling people
  2. Stun bubble should not be taken by healers and overload root should not be taken by anyone, in any pvp situation
  3. As a 2k+ player, I can confirm that not a single 2k+ player is legit
  4. i hope you know that i deeply appreciate the name of this thread
  5. TVDF

    Dexy Roo Carried Me

    I'm just writing because I was in ranked one day, and I had this sorc healer named Dexy Roo from <Blood Bath and Beyond>. I expected to lose, but somehow he carried us and i got +10 rating
  6. Virulence and mm both work. I'd say go mm for solos, at least, cuz there are more burst classes so you can burn things down faster.
  7. Well, there's a pretty big problem with this system, that I can see. Picture this: a group of 4 people have played with each other for a long time, have fun playing together, and just so happen to be good players. With this system, anyone on the other team would just leave the game before it starts, and these innocent people would always just have games that get cut off early due to quitting. Tl;dr: premades of good people are just going to have 30 second games cuz quitting
  8. TVDF

    WHEN nerf ?

    "Jagers" simply do not need a nerf right now. /thread
  9. I think what they did with s6 (and I don't know if they changed it) was that the rewards were divided into tiers, and if you get a certain tier all of the rewards for that tier are mailed to you. However, if you have enough tokens you were able to buy any reward from any tier. So yeah, that's what it was like with s6, but I don't know if they're keeping the same system.
  10. I diaagree with the entire opinion aspect of this post. When I queue for pvp, I want to pvp. For that reason, this map has become my new least favorite, after huttball. Why would you want to queue for pvp to either stand in a room by yourself and do nothing or stand in a room with your entire team and slowly fight off single attackers? I don't get it. It's not pvp.
  11. Much of this is straight-up wrong. Force leap and similar leaps have 15s cooldowns, not 45s. Roll is only defensive in one spec. Base cooldown of evasion is 1 minute. Make sure you know what you're taking about before you call for nerfs. But nerf operatives. Always.
  12. Would it not work to simply leave waves, buff recup, buff probes, buff the hot on infusion, while giving a nerf to injection and the up-front heal of infusion? That way ops stay great aoe healers, and our hots won't suffer because of cast heals that aren't enough anyway.
  13. I disagree with all of this, but I'm just going to say: don't even try to complain about lack of ops when our newest pvp map is queshball
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