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MortemXFive

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  1. There were definitely pieces of level 80 gear and weapons available on Tuesday and Wednesday on the GTN. Now it won’t even let us enter 80 in the level range. What gives?
  2. As I’ve mentioned on the Bug Report forum, all companions recruited through Alliance alert missions, including returning companions for a specific class, no longer blink nor do their lips move when clicked on after being summoned. This error merits correcting, in the viewpoint of myself and most of my fellow subscribers I’m sure.
  3. All companions recruited through Alliance alert missions, including returning companions for a specific class, no longer blink nor do their lips move when clicked on after being summoned. They address you when you click on them, but their faces remain completely still. Is anyone else experiencing this? It just started for me after the last update, as far as I can recall. Class companions returned through the holoprojector in the Alliance base are unaffected at the moment.
  4. Odd? It's not like it hasn't been seen before SWTOR. I suppose for practical reasons, you have a point, and it would make sense to sheath a lightsaber before shooting lightning out of both hands, but it's been done with both Dooku and Starkiller last I checked. Personally I just agree with Vego, Sorceror/Sage needs at least 1 more saber ability back separate from Saber Strike, and Viktor pointed out solid concepts as well in my humble opinion.
  5. Agreed, this would be much better suited as a separate ability. It's not practical as a talent-bought replacement.
  6. As someone who mains a Sorceror, I have to agree with Vego 110%. Even over half a year after the fact, the removal of Thrash has killed the class and largely the game itself for me. Tried to get used to just having Saber Strike and couldn't. Truly a shame, as I'd like to stay subscribed, but feel I still can't. He's absolutely right in that he's not the only player who believes it was a bad move by the devs.
  7. ^^^^ THIS is fantastically on point from the PoV of someone who main's a Sorceror like myself. I also have to agree that removing phase walk from a class that is supposed to be mobile like Assassin is equally counter-productive. To reiterate what this guy said, the developers are taking versatility and the overall feel of Star Wars out of the classes with this expansion. The feeling of choice is essential to MMORPG's and RPG's in general. I seriously tried playing with the changes throughout the day with early access, and I could not even begin to get the hang of them. Nothing but frustration and disappointment. I've never really posted anything on these forums before or bothered much with my profile, but this time I feel like I must say something because this isn't something I can ignore. This may be the final nail in the coffin for this game for me.
  8. True, from near start to finish of the warrior story you deal with Baras in one form or another. Though it is largely up to the player how long exactly he is your enemy. Whether or not you treat him like a rival the whole way through is a choice, as you said.
  9. Gonna have to disagree on that statement. Spoilers for those who haven't finished the Inquisitor and Smuggler stories:
  10. Spoilers for the Inquisitor, Bounty Hunter , Smuggler, and Agent stories. Hard to pick just one for best villain, for me personally. I would have to say for top 4 in order from best to least, Thanaton, Jun Seros, Skavak, and Hunter. All from my perspective first time playing the respective classes. I believe their portrayal is a testament to good writing. As previously stated, these 4 in my opinion represent superb writing in terms of making villains you don't like or respect in much if any way at all. They are just crooks and savages you simply can't wait to catch up to and defeat, in one way or another. I really don't have an opinion for the weakest villain at the moment, but I've put more thought into who are the best rather than the worst.
  11. I assumed he'd either be guarding our legacy as the above poster suggests, or munching on some force-sensitives somewhere. I suspect we may find Andronikos restoring his rep as a pirate, but that's another story.
  12. Ah yes, forgot about Tremel. Not as easy to see him as a bad guy though considering he's actually more or less on the player's side. The exact opposite pretty much from Harkun in that regard, who if memory serves was willing to allow Ffon to violate the academy rules against killing fellow acolytes within the academy halls in order to triumph over your character, the exact same conduct he chews Xalek out for later. Remarkable display of hypocrisy.
  13. Overseer Harkun and Grand Moff Regus being two examples for hardliners I would say. Regus always makes it very difficult not to want to side with Malgus when that mission line comes.
  14. True, keeping uniformed armed forces directly in the capital of your foe and rival during supposed peace time is a pretty strong, to put it lightly, act of aggression. And props to you for making that historical connection, pretty accurate. Though I doubt entire units of uniformed US forces directly aided the Afgani tribes against the Soviets as the Republic did the Balmorran Resistance. I think the question is really who violated the treaty more?
  15. {SPOILERS FOR KNIGHTS OF THE FALLEN EMPIRE!} Based on in-game dialogue and texts, it seems even the most hardcore supporters of the war amongst the military and senate in the Republic are beginning to turn on Saresh, apparently stemming from her decision to keep fighting the Sith and their Empire while ignoring the Zakuulan invaders even when the Eternal Fleet arrived over Coruscant. Both Theron and Admiral Aygo leave to join the Alliance rather than remain on her side as players on the expansion have seen by Chapter 9. Apparently she isn't going down without a fight, having "arranged" for the disgrace and removal of all the senators who overruled her to sign the badly-needed treaty with Zakuul, dismissing all military leaders who object to her actions, and after leaving the office of Chancellor with her term limits reached, she made sure the new Chancellor elected would be no more than her puppet. Her zealotry is casting her in a new light for the Republic at last. Darth Marr gave his life for the Empire, but it seems Saresh is willing to sink to any low and sacrifice any number of resources and the lives of others to keep her authority and cherished war with the Sith going all while Arcann holds the galaxy in his tyrannical grip. Somebody who turns all of society against them never wins in the end. She's still got claws, but she's on her way down it seems, for the best in my absolute belief. Hopefully in the end players get a say in what happens to her.
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