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mothbanquet

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  1. mothbanquet

    New to PVP

    Whatever you do, just focus on your own performance and do your best to make decisions that help your team win. A lot of (or even what may feel like most of) the time in regs, you can top the scoreboard in something and your team can still get battered for a variety of reasons. Don't get emotional over losses and focus on eliminating mistakes from your game. Also, watch plenty of youtube, Twitch, etc. Some excellent players out there have helped me improve my game immensely in a hundred little ways.
  2. Even with all the premades, it's a generally favourable split in favour of wins even on a bad day overall for me. Just sounds like you had a REALLY bad day, which can be pretty soul destroying. Worst thing you can do in regs is care about the result, it's pretty much out of your hands. Just care about your own performance, which sounds just fine considering the circumstances.
  3. Got vote kicked for not LOSing a single patrolling silver mob the other day on vet Raiders. It was actually a relief.
  4. Being in a premade would definitely help, otherwise all I can offer is the very unhelpful answer that it's entirely luck of the team draw. Either you have a team who can play their class, know the objectives and use a bit of common sense, or you don't. Some days I play like a spastic melon but don't lose a single game, others I'm topping damage, objective scores or both and still can't buy a win. Really isn't any more to it than the whims of the matchmaking gods.
  5. Even then in the early days, the Imp v Imp matches were all Huttball by default. I recall that drove a fair few PvPer types away early.
  6. While I still have good fun in regs no matter the tier, I have a high tolerance for repetition. Even then, after 8 or so years with only a tiny handful of new objective maps, most of which are inferior to the originals then what's to be expected? You get out what you put in. Sadly, and I say that because I genuinely enjoy the PvP in this game, one just has to face the fact that it's nothing more than a sideshow to the main event and is treated accordingly. It's stale, repetitive and it's going to take a genuine effort - starting with a slew of new and exciting objective maps - to make 8v8 a big draw again. Probably more of an effort than BW will be willing to make.
  7. Carnage is fun to play when performance isn't an issue, I used it to do solo/story content for the cool aesthetics and it still packs a punch in lowbie PvP. Then come late-end game it's Annihilation for PvE and Fury for PvP. Honestly, it's why I like Mara, there's a spec for every mood.
  8. Even if we're talking about a lore/RP perspective it would be very sad that after 12 years the Pubs and Imps are still fighting over the same three guns on Alderaan.
  9. I used to treasure nightly PvP when playing Pub before cross-faction. Two or three pops an evening really made you appreciate the time you spent in-match. I missed the birth of my first child because Voidstar popped for the first time in two months just as my wife went into labour. Didn't even win. Didn't matter.
  10. This may well be utterly, horrifically OP but a tactical for Vengeance Jugg which provides heals on bleeds like the Anni Mara. I never said I wanted to be fair.
  11. It looks like they're trying to do something that would get them sued for sexual harrassment.
  12. Madness needs either extra DR/drain heals - which would put it into conflict with Lightning's own options for tankiness - or more mobility. I would prefer the latter to keep it as different from the other specs as possible, so a force lightning cast while moving would be sweet. Seeing as how it slows the target as well though, wouldn't that be a little OP? Maybe not, with all the immunities and such flying around these days - Fury Mara and Ops would still laugh at them - but it would be a fun and useful kiting tool. I like the suggestion of tying it into a utility, that would even things out a bit I think.
  13. Ops are primarily a de-facto 1v1 PvP spec. I've never been more than an average-skilled player with them but I had good success (in regs, mind) just by picking sensible fights and playing to the class's strengths. If you find yourself 1 on 1 with an Ops, unless they've already blown their DCDs it's just not a fight you're likely going to win. You have to manage the conditions of the fight, not play into their hands by trying to DM with them. The only way to beat or scare off a good Ops player is teamwork, no more, no less. You see an Ops, you concentrate fire on them until they run or stealth, in which case they're not DPSing. Their HOTs, contrary to the beliefs of some, are insufficient to stand up to the DPS of two or more players. Leverage numbers against them and if you have those numbers, for the love of god don't all just follow the Ops in the same direction like a spastic conga line, encircle them and they're easy pickings. I can't speak for ranked, but I'm sure ranked players would echo this sentiment at least.
  14. I never played old school Scrapper/Ops, what made them more fun back then?
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