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Pompeia

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  1. I have 2 options: 1- I want to bring back my companions that were lost on The Fallen Empire (grayed out, can't click) 2- I want to bring back my original companions (you already have all that this terminal could locate) My Torian lies dead next to Darth Marr and the Empress, can't be called out.
  2. Your guide and this sentence induces us in error. I have tried time and time again to get Torian back, but the terminal only has knights of the fallen empire, not KOTET, and it doesn't return him. At least not yet anyway.
  3. I have seen the new animations, and I don't understand. The 2 iconic moves my marauder had were Ravage and Saber throw. Now you turn Ravage in to something clearly not inspired in any swords art, looks like someone waving a light stick, no more, no less. Not star warsy. If you want the combat more fast paced you should REMOVE SOME OF THE NPC CCs. That's what makes combat not fun, the amounth of ccs they are able to cast in a single combat, for example on Revan Alliance combat. I spend a lot of the combat belly down. Its not fun. You have managed to take all the fun of combat and at the same time increased the quantity of trash mobs we have to clear to do any of the new chapters. The story is great though. I didn't like the removal of stats for one single mastery, I didn't like the removal of a conflict between republic and empire - no way my sith lord would ever do half the stuff he is doing looking after republic chars. I didn't like the simplification of the talents, I now choose the same for every subclass spec, more or less. I didn't like the removal of my marauder spin kick skill, and this is probably the last time I will complain about anything on this game. At the moment I'm only enjoying the story and when some new content is released, the company of what is left of my guild mates. But even I have to admit this game is choosing a path I am not willing to follow. You are clearly trying to reduce the amounth of work needed to release some content that fits all classes and factions, by almost removing them entirely. I see a lot more EA on that then I do BioWare. You are making me a sad panda.
  4. Every time there is a new combat revamp I come here to express how important I feel animations in combat are, to me, when it comes to a Star Wars game. I have mentioned in the past that the removal of Ravage would upset me, since its one of the few moves that has some style on what concerns Jedi/Sith melee fighting. What made Darth Maul so great in the movies was his acrobatics, along with a nice villain look, it made him one of the coolest Star Wars character ever. Something we miss terribly here, and are going to miss even more on 5.0. This game lacks the iconic animations we have seen in the cinematics, most moves are just waving the light stick, and don't seem based on any swords play art. Same goes for the pistols and the decision to make 2 of the pistols user melee. Its not that fun. And now you remove the BH most iconic skill Flamethrower? You have removed my marauder spin kick several years ago, and I'm still not happy with that. And then you gave me this new irrelevant move Mad Rush. I can see usefulness for the operative new move, but this? Instead of changing this stupid move for something more interesting you are going to fix the one that isn't broken, Ravage? I grow tired of the lack of long term content, I enjoyed a lot the new chapters but as i expected repeating them isn't nearly as fun after 3 times. I will remain here to play the new 9 chapters, but after that it will depend mostly on who remains on my guild. Most members have already left, its a raiding guild so you know why. I appreciate you trying to make the old content more appealing by waving a carrot in the end of a stick, I like to revisit it sometimes and its difficult to find a group for some. But I'm not going to grind it even if my char life depends on it. I wont change my habits of doing a PVP once in a while, or a FP or repeating some old OP, but that's it. I know my complains about the change of Ravage will fall on deft ears - as did the removal of Orbital Strike and Sticky Grenade on my abandoned operative - and same goes for the removal of Flamethrower on my BH. Its very likely I will be heading to ESO after playing this new expansion until a new one arrives. I love this game, so wanted to voice my opinion in the hopes that such decisions will be better considered in the future. Though I honestly doubt you even care.
  5. Dear Eric Though I appreciate the fact that you fixed this issue in record time, I would be very thankful if you could do it at times that don't impact your European customers as this one does, 5pm UK time is bad. Was about to log in to play and now I wont have my swtor fix and then at 7pm is dinner time. Thank you *sniff*
  6. This new incentive to repeat content will hopefully bring more players to GSF and other activities where its harder to find a group, and that sounds good. However I have some concerns about the gearing part, as it seems many others. I would much rather have the chance of getting a new mount, pet or cartel armor piece as "cheese", instead of the gear. I'm not going to grind, I haven't grinded this far, I play what I feel like it when I feel like it, and don't do tasks I don't find fun. I'm also not rich so if the mods price will go sky high I will be doing whatever you send my way on the armor the quests gave me when I was leveling to 70. And that's how it will remain. I doubt I will repeat the story on the same character, each lives with the consequences of his story decisions. And another concern of mine is little things that I was aiming at - What will happen to the legacy vendor on the supplies section of the fleet? - What will happen to the commendations decoration vendor on the fleet? - What will happen to the underworld vendor (sells armor set and decors) on our galactic commando bunker? There are probably more I have forgotten. Could we have this system but keep the gearing as is please?
  7. Hello I am wishing there was a level reset token that we could use to turn a character back to level one. We could keep the companions we already unlocked, in a similar way to the one used with the current companions terminal, we could keep our collection unlocks, but could do the story quests all over again and also the companion stories/romances - this also like we could do on Fallen Empire with the terminal. I have several low level alts that were already on my family tree, for the other class options that I haven't done yet, already dressed and imagined in personality wich i would prefer doing the event with if I could. Could a solution like this be found for the veteran players?
  8. My smugler is still bugged. I skipped the last double xp because of this, I dont want to advance my last legacy guy, the trooper, before its fixed. I have been enjoying the new stories, but this is annoying me a lot, plus all the times its been said it would be fix arent helping.
  9. Thank you, I'll try that. I only filled a bug report before. The legacy window also doesn't show Smuggler complete. Its still sitting at 6/8
  10. I searched online and cant find information about this more recent then April, this was supposed to be fixed on 4.4. I just finished the Smuggler classic story and Chapter 3 continues to say its not completed. I only lack Smuggler and Trooper, so this was a bucket of cold water instead of a YAY one to go. Please fix this soon Love the new chapters, and continue to love the game, but I certainly wish its bugs were ironed. In the last chapter there were also several conversations of Risha where the camera was aiming at only a little of her back and her weapon when it was her speaking.
  11. Hi If you have the max number of strongholds one is going to the second page. I don't know if that is what happened to you, but I was scared when I didn't see my Nar Saddaa stronghold and that's where it went, to page 2.
  12. I have the same 308 error, the patch doesn't start. I am using the non ST version of the launcher, i don't like the ST one, it takes too long with its reorganising things. Are you guys using the same I am, or ST? So much for chapter early access :/
  13. Hi I just wanted to provide my personal feedback on this expansion, since im very fast to criticise when something impacts me negatively aswell. I loved it. The story you gave us was like playing Star Wars Knights of the Old Republic 3. The companions changes will finaly allow me to customise them as i see fit (I even buy certain sets just because i think fit their personality, like having Gault on Calo Ord suit), and team up with my favorites without having the penalty of having to self recover my health. I felt sorry that some events of the story hapened, in 2 ocasions (just so you can guess wich without revealing any spoiler), but thats also a part of what makes those stories good, and umpredictable. The level designs are well inspired, I do hope we get a chance to do more on Odesse later on, though I think you could have been less generous when placing the mobs - in my opinion they are a bit too much, but I didnt mind. You gave me a good scare and I was frawning like hell when I tried to use the companions terminal, and it didnt work. Yes I do like the new companions, but I "love" the old ones too. Dont you dare take away my apprentice! I also loved the new Flashpoint and the fact that decorations do drop also on solo mode. Big Kudos for that. On a negative note, I heard (but havent tried yet) that the story is the same weather Republic or Imperial. I hope I got that wrong - though truth be told, you somehow managed to make repeating the shadow of revan and following bits not dull for me at all. Unlike what happens with Makeb (wich I loved at first, but desliked the turn of the shields bit a lot) or Illum (sigh). Also on a meh note, I didnt like the alliance talk model you used, just like i didnt like the daily missions model you used on Yavin 4. My sith warrior has a very sexy voice, so dont you go mute him. I dont mind paying a bit for the voice over feature, ok? So after saying this, I just wanted to thank the Bioware team for the good work. This latest contents have more the Bioware signature then before. And I really do love your art to create new stories and new worlds. Thank you Bioware.
  14. I do hope they fix this, my Pierce is wearing my makeb empire trooper set. Also, I have no wish to add more monsters to my companions list, the monsters (Boomark/Khem/Xalek,Qyzen/Yuun are exactly the companions i wouldn't mind letting go. So I really hope I can get my apprentice back and the rest of the crew. And my Nico is gone since I started the story, now on chapter 8 and no sign of him.
  15. I cant get in to this old style anymore either, and I don't think it combines in any way with the quality of the rest. Just as those old style pop up board quests in Yavin dailies didn't match at all either. At least give me the options and the voice.
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