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TravelersWay

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  1. He was - several times in the last couple years as far as I recall. But it seems every time he thinks he's out, we pull him back in.
  2. Just one more thing that shows what a lack of proper beta testing and vetting can do. This is something that could very well have been caught and resolved long before going live had BioWare really any understanding of good testing procedures.
  3. Not really. Game design, and MMO design in particular, is much more fluid than your attempt at an analogy. I remember the devs once said that there would never be "holiday events" in this game; there would be no player housing in the game; etc. etc. and yet here we are. Heck, a couple of years ago, they said that return to a focus on story was not really going to be a thing. There are countless numbers of examples in countless numbers of games where things have changes that were apparently set in stone. If the game's profitability ends up being affected down the line, sure as heck there will be more changes down the road - even if it means a complete reversal of the current direction that KotFE has led the game.
  4. Obviously BioWare chose the quick and easy method of offsetting the level gains from the "critical path." Some are fine with how it is now; others are not. Only time will tell how things pan out. Actually these points were discussed in much detail before the announcement of the level syncing became official. There were many good points to be had on both sides, but the conclusion is still the same - there are proven methods of dealing with many of the issues better than the level syncing as implemented in its current form in this game.
  5. I do not support the OP companions,and expect a nerf down the road at some point. I also do not support the mandatory increased leveling gains for the "critical path" storylines - something else that should have had a WAM-like opt out.
  6. It works well for certain things, and not so well for others, and thusly - half-assed; and for those things for which it works - nothing would preclude it from being optional in most of those instances, or tied to specific quests where it kicks in, and still keep it working well. I always supported a mentoring system for the game, and still do - since what we got isn't one.
  7. Actually it is not. There are much more effective ways of solving every issue that has been brought up than using the half-assed carte Blanche syncing that BW implemented.
  8. Great post LA. I was thinking about the communication issue when reading the CM feedback threads over the weekend - where the dev himself was stating how good and useful the dialogue was. That's the kind of communication that many players are looking for, but is sadly lacking on many other issues. It's not incompetence, but it's not really hard to guess where this type of communication, or lack thereof, stems from. In my experience, most developers would love to have an open dialogue with players about their game and features. However - the problem comes from those who are not directly on the dev team. The PR is EA's call and this kind of stuff is SOP for them and a few other publishers. Just look at the whole SimCity fiasco. Every time someone opened their mouth to attempt a BS reason for their foul-ups and decisions, they got caught with their foot in their mouths and with outright lies. Therefore, they went back to their SOP - radio silence until they stopped development on the game and gutted Maxis. They knew exactly what would happen once players were made aware of the changes here. Therefore, BW was muzzled until after the end of the fiscal quarter, where the damage could be mitigated over time.
  9. And I also seem to recall something else that was "working as intended" and then promptly nerfed into the ground because it actually wasn't, so to speak. Anybody remember what that was?
  10. While I think Expertise should be removed anyway, it still wouldn't make me want to PvP any more. Those days are long behind me. I think the problem is more the attitudes of today's gamers, and not with the gear. I have played other MMOs that do not have specific PvP gear or stats and that still does't make PvP any more of a "thing" than it is here. Honestly, go to any MMO forum and look how many people complain about PuGs nowadays. It's not a gear thing, it's a people thing, and that's not going to change any time soon.
  11. And just because you do like if doesn't mean it isn't broken. Things get overtuned and broken all the time in games, that result in further patches to fix them. Cartel Slot Machine ring a bell? I don't care either way, but I would be shocked if companions are left as they are.
  12. Actually it is not one of the reasons they implemented the level syncing. Point of fact, level syncing doesn't affect Expertise at this time, so it pretty much does nothing to prevent the ganking that seems to be so prevalent, yet never complained about until level syncing became a thing. They implemented level syncing as a half-assed way to offset the increased XP gain they have now made mandatory, with no White Acute Module to turn it off. They have also stated that it was done for "mentoring" and for "stuff they may do in the future", because they really had no other game plan other than that and needed to offset the backlash that has occurred from it being carte blanche mandatory.
  13. Well said. Downleveling/mentoring features would have been good to implement in this game - had they been implemented correctly. What we got was BW taking the quick and easy path that now turns the best part of the game into something that feels half-assed.
  14. Indeed. I could watch Fox news and get the impression that America is full of nothing buy Tea Partiests. Taking tidbits from various forum outlets does not reliable data make. The only true test of how things will pan out will be the exit poll conducted by BioWare when people cancel their subscriptions. There is also the fact that there are many different facets to this expansion, and not everyone is going to like everything about it. Ultimately, like anything else in a game, it will boil down to whether the likes outweigh the dislikes. For me, they do not, therefore I will no longer play the game until such a point of time that more things change to reverse that outcome. For others, that is not the case. I know many people on both sides of the fence, none of which have ever gone to any SWTOR related forum outlet to voice their thoughts, nor are they going to do that now. Those that have quit the game have quit and explained why in the exit interview. Those that have not are still playing and will continue to play until such a time that the game no longer becomes enjoyable to them either.
  15. People also wanted this game to be SWG 2.0. To be honest, I would have preferred that over what we got now. That being said, when KotFE was announced, I was glad that BW was finally putting out an "expansion" that focused on the one of two parts of the game that have been neglected since launch - the storytelling. However, I am not pleased with a whole lot of other changes and decisions to the game, so ultimately, despite the focus on story. I have cancelled my subs and will be leaving the game for the forseeable future. The return to storytelling is fine - but only if the story is worth playing, and then replaying with alts. From all appearances, it is not. Therefore, being an MMO whether one likes it or not, the rest of the game must be engaging enough to maintain a stable playerbase to keep the funds and players flowing in. As a result, the lack of endgame/PvP content, and sandbox elements, just makes things worse (and I am not an endgame/PvP/sandbox player). The changes to Ops and FPs are good, and will help in the future, but the current state of the game could have, and should have been much better than what we got.
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