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SammyGStatus

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  1. Streaming on TEH - http://twitch.tv/aimbotrenegade
  2. Scrab, Tom, Nemarus, Moon-King, Drako, Tolgid, Lmeyya, Stacie vs. Me, alex, tsukuyomi, verain, xi'ao, phil, sriia, rhint.... Scouts win. (Note - using names I can recall at a moments notice. I bet you could swap players and still see the results the same) Opportunity cost of missing for a gunship is huge deficit Cost of barrel roll is more than a 3rd of the total engine power pool for gunships Tracking penalties on rails is massive Can't fire anywhere close to normal dps using lasers Can't keep up with the acout's engine consumption rates and regen Can't be as evasive Can't be as mobile or agile Have a 3x longer time to kill than a scout ....... These are facts. The scout doesn't have component or engine issues. They aren't stationary when firing. The are the cause of my accuracy dipping from 80% to 60% even with wingman active. They can fly in a not straight line on approach and be missed 9/10 times. They have an accuracy buff, an evasion dispel / evasion buff, and a crit and magnitude buff up for 50% of the game time, in addition to having a copilot ability for more accuracy. If I miss 1 shot on an approaching scout, i'm done. That's the biggest factor - missing for me means a lot more than missing for you
  3. http://www.swtor.com/community/showthread.php?t=739827 We had an 11 page discussion on scouts vs gunships, starting from a 2-1 and going to a 2 on 2. Pay attention to where KuciWalker starts on the second page. The discussion has been had, and since the 2.6 nerfs, battle scouts certainly have the edge. Nova bolts aren't as much of a threat, but are still capable when they aren't fading.
  4. I'm down to group for dailies at least - usually hop over to shadowlands around 7:30-8
  5. You forgot strike fighters in the meta! Oh, BW did too.....
  6. Contact BW. They will move your toon. Else, log on when the user who's stronghold you were in when they logged off, is on. That also should fix the problem
  7. Neither Tom nor myself will actually be able to attend. I had a loss in the family, and Tom has to get his braces put on to match his new bow-tie (red w/ white polka dots). Super sucks, but I guess it has to super suck to be super serious :/ I haven't spoken to Scrab's for a while, but we'll try to catch the next one.
  8. You were okay before you continued typing.... This is just wrong. New players can't be expected to be effective participants in high level matches, so we'll omit that bit about novice level, since I often don't base the meta off those who're just beginning. That said, you want to balance GSF for newbs? Don't have new players play against vets. Solve the actual problem by fixing what's broken, not citing cries for OP. The TTK for a scout is under 1 second depending the build. The TTK for a GS is a minimum of 3 seconds (2.7s with talent), and that requires a 16% crit on a scout, or DO. Even if the gunship hahas DO, a scout with DO is capable of killing faster (charge time). A GOOD scout, like the kind at the more advanced level, will not be approaching GSs on a straight approach. They're corkscrewing, coming from many angles and dodging by the sheer mobility of the scout. They then are within 4000m and light you up with quads and pods, popping targetting telemetry for good measure, cuz crits for kicks. Against a gunship wall, a scout isn't going to be a good choice, especially if there are drones and mines, just like if there is a team of nothing but acouts, a bomber squad with gunships is a good counter. Highest damage in the game comes from scouts. They don't have to be stationary to fire. Their engine components work more frequently and use lless energy through boost. They have the highest natural evasion in the game. The can close the gap of 15000 without being hit in the time it takes to charge 1 railgun. They can be outfitted to have the fastest turning in the game. They can naturally just change directi ok ns to have infinite missile breaks, assuming no spam. At the highest level of 1v1 duels between GS and Scout, scouts win more. Tom and I had a match on Jung'Ma. He accounted for 8 or my 9 deaths. I think I accounted for MAYBE 6? Teams weren't even a consideration because we met in open space. Even though Tom isn't running an evasion build, the amount of rails I shot at him and missed is maddening, but it's because he's not flying in a straight line. He's manuevering and dodging, and getting an average damage of 70k. The highest GS average is 57k at the moment. That's what happens when the opportunity cost for missing is higher on a GS than it is on a scout. Especially since the engine nerf along with the ion nerfs, the meta has been favoring scouts for a while now. Edit: 4 stings vs 4 GSs still lend advantage to the sting in terms of overall potential, with the pilot skill being the determining factor. Our Actuary, someone who's job it is to work with number and statistics, percentages, calculatikns, comparisons, etc. was one of the best Gunship pilots in the game. Since they nerfs GS, his math indicates that the Scout has the highest potential for damage as well as killing probability. These are the opinions that shape my beliefs - if the dude was that good in a GS and he switched to scout because he can identifidentify mathematically that there is a correlation between winning and having higher stats, and flying a flashfire, then it's probably right. Judging by the records threads too, i'd say so. Scouts have top dps and top overall damage. The bomber ball / gs wall is a tactic to be countered with counter tactics. Scouts dont have much of a place when your opposition field that team
  9. The scout is optomized perfectly to be a killing machine early. An accuracy + crit talent that also dispels evasion, a missile break + evasion adder, a missile break that also lines you up head on, the natural evasion, and the copilot ability. Couple the best offensive combination for devastation with the ability to not have to be stationary when firing, you have the best hunter in the game. The only bit about being OP is that it's currently the only build that is THAT optomized. The ships aren't OP - RNG is.
  10. So this is gonna be a long an adruous process, sifting through all the alts. Will throw one of these up whenever queue pops are slow For GUNSHIP (Quarrel) Status Quo - Reprisal - Jung'Ma - 89% Win % (100 Games) Status Quo - Reprisal - Jung'Ma - 7.73 KD (100 Games) Status Quo - Reprisal - Jung'Ma - 13.08 Avg Kills Per Battle (100 Games) Status Quo - Reprisal - Jung'Ma - 57163 Avg Damage Per Battle (100 Games) These numbers were higher, but as I was going to finish my last 3 games, I realized I was solo queue'd against a Penumbral premade (JM's impside GSF guild, including Tom). Reinforces the point about performing better as a team than a solo queue for certain stats, while solo queuing offers the opportunity for improving other stats.
  11. This may be a result of the matchmaking system (It works?!?! ). How many matches have you played there? We've been on Shadowlands a lot and have had excellent queue times. I believe matchmaker prevents players under a certain amount of games (10 maybe?) from queuing into 12v12 matches which would mean that your rotation would get skipped if there are 24 people queuing, in addition to maybe other limiting factors. Drako's right though - type /who, press enter, and type denon mesas shipyards to see who's currently playing. The time of day that you're queuing is important too. so keep that in mind. Good Luck!
  12. Ya know, that's actually a very insightful way of thinking. Huh. Thanks haha
  13. A while back, Tom, Scrab, Pylan, and myself all went to pot5 and wrecked the server in stock ships (vs imps as we were pubs) and never even reaches he'd level 10 before vowing to not return under these conditions. This was at least 4 months ago though - are you saying that competition AS WELL AS queue times have improved?
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