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SerikFox

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  1. Are not good. The mouse comes across way to sensitive, I can't use a joystick (biggest problem all around), and there is very little control customization. Other than that, I love this expansion. However it's a deal breaker for me if I can't make my controls act the way I want. I played swg for 7 some odd years. Space was my favorite part of the entire game; at least half of my total time online was in space. I spent years putting my ships together and had components in them that were worth more in net value than most players x10. My ships were worth more than the rest of all I owned (several billion in value including dozens of jewelry sets - countless sets of armor all with attachments - a full set of mando armor - over 100 cap or near cap dps weapons - thousands of deeds to ships, speeders, houses, extractors and the like - a dozen or so familiars - and literally 3 houses packed with full resource stacks because I had so many they couldn't fit in just one or two houses, even with storage expansions). So, I think it would be an understatement to say that I love flying. But, I will say now, you will lose the space fanatics out there if you do not give them control over their ships; and if there's one thing I can say for certain, it's that space fanatics are the most loyal group of customers you will ever find. They literally will not quit the game forever so long as you keep them happy. So please, give me access to my joystick.
  2. Really? If it "appears lighter" than it's not the same color. It may be the same color id number, but as color is visual, if it does not look the same then it's not the same color. That's what color is. And would it really be to much to ask to add a cape? You can add how many cartel armor pieces, but you can't add a cape to Revan's armor? I know the in-game npc doesn't have it, but the Revan that gave the opportunity to make this game wore one. How difficult would that really be to add? This is just pathetic. I'm over your "bug fixes" - just fix the armor correctly and be done with it. If you're wondering about whether or not it's worth it to fix this stuff - my sub will be ending with the release of ESO because of things like this. That game may flail, but I've given this game a chance from day one; I can do the same for ESO. I'm not alone in this sentiment either. If you look, you'll find others. This armor was my tipping point. I've bought cartel coins and paid a sub since launch - that's quite a bit of money. Is that worth a simple bug fix? What about the others who feel like I do and have done the same that I have? Apparently to you, that's worth nothing.
  3. It is now after 2.2, and while I love the idea, it wasn't in the patch notes. Is it a bug?
  4. What cd's aren't as good exactly? Other mid range class is scoundrel. Let's compare, scoundrels have dodge (which is awesome more for removing effects than anything else), and defense screen. Van's have adrenaline rush and reactive shield. Scoundrels can also stealth, although PT's negate that. Dodge lasts 3sec, reactive shield lasts 15. Defense screen only absorbs so much damage, reactive shield absorbs 25% of *all* incoming damage for its duration. PT's have heavy armor, scoundrels do not. And then adrenaline rush... it was kinda worthless before, now it's frikin awesome. Of the two mid range classes, they are far less squishy. Of all dps classes, they are in the top 3 least squishy. Infil shadows aren't that squishy if people know what they're doing with it, but they're still not all that tough. Sentinels have overall the best defensive CD's, but they melt without them up. Sages are squish. Guardians are tough. Slingers are only not squish if they can run away or fight from behind cover. Scoundrels are squish. Commando's can be somewhat tough, but they share defensive CD's. Least squish is probably sentinel because of the defensive cd's, then guardian, then PT, then shadows (good ones; their survival is more timing and movement dependent than anything else), then mando's, then slinger, scoundrel, and in last place, sage. That puts PT ahead of one of the melee classes. I have a 55 of all of these classes and play them all - shadow is my favorite, but I ain't gonna pretend it's tougher than PT. Their defensive CD's are just fine and if you bother to play middle tree your shield is up practically 24/7 and you take 30% less damage stunned. Compared to most dps they are not squish at all.
  5. Yeah, they are gimping you. I've noticed the exact same thing. Personally, the way to fix this that I see is just remove expertise and make it one type of gear.
  6. Despite lack of healer killing specific abilities, I'd actually put vigilance as the best healer killing spec. Once you get on a healer as vigilance, the only way to get you off is to kill you. Infiltration is also excellent at healer killing. The only problem killing people as carnage is that you get your face cc'd then ripped right off if the team knows how to defend their medic.
  7. The healing nerf is the only reason I no longer play that spec.
  8. So you should also not be able to use transcendence or force speed?
  9. I have held a fanatically extreme dislike (aka, I ******* hate it) of Hypergate since day 1.
  10. The real problem with what you have done to subscribers is that you have made the cartel market entirely central to the game. It defines the in-game economy, character customization, etc. You've made crafting as simplistic, boring, and worthless as possible while still making it necessary; ultimately making it an aggravation rather than making it fun. You've also made it unnecessarily expensive (140 crafted items to make the augment kits for 1 set of gear for 1 toon? I have 7 55's and two more within 4 lvls - gearing all of them at only one set of gear per takes 980 crafted items for 7 to 1260 crafted items for all 9. I'm discounting crits because you force us to have two sets of gear for pvp vs. pve). It would take me over 15,000 resources to give augment kits to all my toons - that's prohibitively expensive. That doesn't even take into consideration the kind of cost of installing the augment kits. For all 9 of my toons that are up high lvl - 4,536,000. That's not including the several million worth of kits if I were to buy them, or the still several million cost to make them. Now, there are three real ways to get a considerable amount of money in this game. Dailies, which I could make up to 1mil per day if I have like 6 hours to spend, crafting - the thing I need the money for, or by buying and selling stuff from cartel. I don't want to spend my entire month grinding credits just to get my toons some decent gear. Subscribers want to be able to actually use their toons to play the game rather than spend their entire time grinding to be able to do something. You need to stop adding **** to the cartel market and start fixing the problems within the game. You can say "oh, we haven't forgotten subscribers" or whatever, but unless the subscribers actually feel that way you're ******. I'm giving this game until ESO to fix some of these problems, and if it's not fixed by then - bye bye, I will not be seeing you later. I'm not the only one sharing this sentiment either; I'm in a really big guild, and over half of the players are of the same mind as me. I'm sure our guild isn't alone.
  11. Revan is the entire reason this game exists, and you're not going to put any real effort into making his armor look it's supposed to, but you'll give classic versions for phantom gear and the like? I am so sick of these types of answers. Are you kidding me? 50% of the reason I played this game as because I would finally find out what happened to Revan. Then you just sorta wrote him out. Then, once Revan's armor was released, I was at least satisfied that something about Revan in this game was cool, even if it didn't look right. But to find the bug, and then say you're not going to fix the bug for the armor set of the character who is the entire reason this game exists - you just made me decide. ESO I am waiting for you patiently. I have no intention of playing a game based on kotor when the devs refuse to do anything to pay any real homage to Kotor. Understand, I play because I am a big fan of Star Wars and of Kotor, not because I'm a fan of SWTOR. I enjoy this game quite a bit, but the devs for ESO are putting a great deal of effort to keep things accurate to their previously stated canon. If you can't fix a simple armor set, then I'm out. I may be a bigger Star Wars fan than an Elder Scrolls fan, but it's just an insult to Star Wars when devs have no respect for the characters that make people like Star Wars. The devs for ESO are more interested in making some obscure little detail accurate about some random ruin somewhere than you are about fixing the armor for Kotor's primary character. I can already see that in what's been put out for ESO, and by how their devs treat Elder Scrolls. If you can bother to start fixing the things that made people care for the old republic, then I'm sold. If not, then goodbye. Even if ESO bombs, I can find something else.
  12. SerikFox

    Clickers!!

    The benefit comes into play mostly with regards to movement and abilities that ignore the gcd. You can move much more effectively in pvp as a keybinder than you ever will be able to as a clicker.
  13. SerikFox

    Clickers!!

    Do it long enough and it becomes second nature. Don't have to look down or even think about it. I use 1 through =, shift 1 through =, and ctrl 1 through =. My auto run and jump are bound to my mouse.
  14. SerikFox

    Clickers!!

    I have two people on my guild who are clickers, yet pull top dps in almost every wz while playing objectives. 1v1 you can see a little bit of the weakness, but overall they're two of the best players I've ever seen. You don't have to be a keybinder to do well, it just makes it easier.
  15. He means illegal slavery of the perverted kind, of which there is trade in throughout the world.
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