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gramz

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  1. kill bonethrasher. just got this title on my 2nd alt tonight.
  2. except he didnt, his overhealing was way higher than anyone elses.
  3. Time stamped codex entries which are crawlable by the website.
  4. Pleaes refer to todays patchnotes, it would appear the AOE dmg in 16 players was bugged. So our strategy should work. He is also no longer immune (never was, tooltip just stated it) So again, our intended strat would work.
  5. Time stamped codex entries that the website can grab itself is the only way to have a true ranking. Otherwise it doesnt matter if all the top 30 raiding guilds agree to use this site and give up their egos because they arent the number they were placed in the "ranking thread", one random guild from a small server that hasnt even run a full op can go like "OLOL WORLD #1" and spam it all they want, thus rendering the entire idea null and void. Hell it doesnt even have to be an entire guild, it can be just one dude with like an hour of free time. We as top raiding guilds, have no control over that.. at ALL, however Bioware can implement a system that would allow a website to be designed where such a thing is not possible. Its not very hard, wowprogress has had it right for a long time. Until Bioware implements this, the only other temporary solution would be to require combat logs of the kills. Combat logs, while doctorable, take alot more effort to get right than a simple screen shot. Like draxxen said, require like 12 combat logs for a 16m kill, and 6 for an 8man kill. edit: this is the internet, not your local bowling league, people are not always honest.
  6. we spent an hour hitting random things with the rock, it was fun. Glad to see we were on the right track.
  7. So we got to spend some more quality time on these two tonight, and wanted to give you guys some feedback on the changes made. I'll work my way up from the bottom. With the reduced damage to the rocks, this change is perfectly fine. Our strategy of out ranging his rocks felt like we were cheesing it and felt cheap. This was probably needed, haven't had a chance to test it, but we were cutting it really close in full rakata gear. Not really noticeable, but I think it looks a little LESS like the Combat Res debuff, which is good. If you are talking about Zorns animation, it is much more noticeable. This currently seems bugged. Most attempts the spike would come out first, then the reticule would appear, and then the damage would go out. Since the damage still occurs second this isnt the most game breaking, but its annoying to say the least. A HUGE nerf, I would hope that this mechanic makes its way back for Nightmare, as it is a very nightmareish mechanic! This is very helpful for making the tank swaps and positioning of the bosses, especially with the above change (removal of KB's). While the new graphic is very nice, berserk itself would appear to be bugged (either in tooltip, or implementation). The tooltip states that Toth is immune to all damage, deals increased damage, and a baradium toss would remove the effect. Which is awesome, it all works out well for the fight. However, Toth is not immune to damage with the buff. We were able to keep pumping damage into him, and removing the buff triggered the next phase. Overall the encounter is MUCH better than it was last week. The mechanics are implemented more effectively, and are able to be figured out without blind luck. A potential bug is the reticule placed by Zorn during his rock phase. It would be placed on a person, that person brings it under Toth, and the rock gets thrown at Toth, and all is well. Except... sometimes it would follow the person, then as Zorn started his Baradium Heave cast, the reticule would disappear and reappear on (as we observed) the person furthest away from Toth, making it difficult to remove the buff unless we all stacked under Toth. However the buff doesnt seem to be working as intended so this wasnt much of an issue for our group. We have not managed to defeat the encounter yet, however we are only 100-150k off, which can easily be overcome with some practice, and look forward to the rest of the encounters in the Operation.
  8. Like divix posted earlier, just because someone is registering with our names does not mean it is us. Hell people like taking our names so much, over 3/4 of our raid had to chose new names on the PTS because someone had already taken them all.
  9. Contrary to popular belief, we dont actually hate you guys. I'm not sure where you get that from. And I can tell you our members arent taking time out of their days to go and downvote all your posts. We have more important things to do with our lives, and with our SWTOR time.. like finding an incubator for the unusual egg! But if your going to dispute our annihilator kill, which is a debate we had a long time ago, we defended it, and theres a thread with 40k views on it, and as far as I can tell, the conclusion is we beat you, and condemned, to that kill. And <BRB BOWFLEXING> beat you guys too, getting it on stream the day after us. The "community moderated" **** isnt a terrible idea, however in its current implementation it is awful, which is evidenced enough by NDs ~20% reliability, our reliability (whatever it is at) and the fact that the moderator of the site said we can just delete kills and readd them. Ok im gonna go delete all of CKNs kills, and reset our reliability to 100%. Wait what?
  10. So since 13/16 raiders continued raiding under a new name, because our old GM (who couldnt handle being a GM) gdisbanded without warning at the first sign of major drama, all our work up until that point is lost? No, we then finished out the weeks clear, decided as a guild to go to 8man for the time being, and then reformed to 16 again and as such, our KP kills are at that date. I appreciate all the attention from all the jealous fanboys, I really do. Also thanks for necroing my thread for no reason at all.
  11. You took in 2 members, we raid with 10-12 people from the original nox imperius. They are our kills, why somad? edit: you want to claim our EV nightmare kills, wait a sec, which POV is the world first annihilator kill from? Mine and Ookini? ok. thanks
  12. hm thats interesting, i'll have to look if either of them died early during the fight.
  13. What kind of coding is accepted in the guild description? yours is so nice and formatted
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