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Ailwen

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  1. This bug does not only apply to full groups. I did not get any BH comms on my last solo queue.
  2. The issue is, as best I can tell from your spreadsheet, is that the "Bonus Damage" in your formula is the incremental bonus damage from the augments, 52 and 57 for aim and power respectively. You need to use the full bonus damage and not just the incremental bonus damage to properly reflect the benefit of additional critical chance. The bonus damage for a full WH pyro build should be in the order of 850-1000, depending on the specific build, not the 52-57 value that you are using.
  3. I believe that this formula will give you the additional bonus damage that you will get as you increment critical chance. Additional Bonus Damage% = (((BC + IC) * (1 + CM) + (1 - (BC + IC))) / (BC * (1 + CM) + (1 - BC)) - 1) * 100 variables are: BC = Base Critical Chance, e.g. 0.3 for 30% IC = Incremental Critical Chance to test, e.g. 0.01 for 1% CM = Critical Multiplier, e.g. 0.75 for 75% Here is a link that contains this formula with the variables that you can change to match your specific values. In the example values that I provided above, 30% critical chance and 75% critical multipler, you gain 0.61% percent bonus damage for each additional 1% critical chance that you add.
  4. Something is wrong in that case as power will always give slightly more bonus damage than aim. What was your aim and power and bonus damage before and after the swap?
  5. Your spreadsheet has an error. You are only calculating the damage based on the incremental bonus damage provided by the augments, which is why your results only show 65 damage per attack. You have to calculate the total damage based on the full bonus damage as the additional crit applies a benefit to the total damage. That is, for the extra 1.5% crits that you gain with the Aim augments, you will gain a benefit of 0.75 (crit mulitplier) x the fulll non-crit damage of that skill.
  6. Are you are referring to the Warrior "Unnatural Might" buff for 5% increase to bonus damage? If so, then this acts directly against bonus damage and does not benefit Power over Aim.
  7. You actually only lose about 5 bonus damage and not 20 as you claim. You can confirm this using some simple math: This is for full PT Pyro spec with Sorc buff but without Steely Resolve (9% Aim bonus). Aim Bonus Damage = 14 reflex augments x 18 aim x 0.20 x 1.05 (5% sorc buff) = 52.92 Power Bonus Damage = 14 overkill augments x 18 power x 0.23 = 57.96 Difference = 5.04 bonus damage or approx 0.8% for fully augmented WH gear. These numbers were confirmed using using the character builder in askmrrobot for a full WH build. Factor in that Aim gives approximately an additional 1.5% crit and I would say that there is no real difference in damage between using Reflex and Overkill augments.
  8. I have had the same issue since I took up slicing a couple months back, and I now have a vault full of these worthless missions. This needs to be fixed soon..
  9. I just logged on to Prophecy of the Five and there are 140 on the fleet at 1:00 PM. I have not seen this many people online in a long time.
  10. The remaining 19 servers are dead, combined they would only have a fraction of the Fatman population. Most people on those servers have already rolled alts on the Fatman and are playing there now while they wait for transfers.
  11. Yes, you are the only person still playing on the Five. The rest of us have already rolled alts on the Fatman. I can't wait for the Five to get its turn so that I can play my 50s again.
  12. I got my 50 copied today - thanks!
  13. Same issue here. Logged in and checked character - matrix cube gone. No zone transitions just the log in.
  14. I have the same issue with my R.A.T. 7 mouse. Sometimes the buttons work and sometimes they don't. This is only an issue in SWTOR as these buttons work fine in LOTRO.
  15. /signed BoP is killing the whole crafting scene. BioChem is still the only crafting profession worth taking at end game due to the BoP Rakata items. It would not be so bad except that they also made the reusable purple ultimate med-pac require BioChem 380 in order to use.
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