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lijahrobinson

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  1. Firstly, this message comes from the 3rd GSF week in a row. Obviously people are extremely unhappy with this. That is because none of us pay a subscription for a flight simulator game. It should have never even been added in the first place. Secondly, even if GSF is running you can't get queue pop to save your life. Let alone enough of them to get 3 WINS..most people show a ratio of 18:3 matches to get the mission completed. Also I have seen several cases of wins not counting towards the mission parameter. It shows in the ranking records that you got the win, but not updated on mission itself. Proposed Solutions in order of importance: 1. Remove GSF from rotation completely. 2. Lower the chance of GSF drastically to where its only seen every few months. 3. Change the mission parameters to something more acceptable. i.e Play 3 GSF matches instead of WINNING 3 matches. 4. Change the weekly entirely to allow players to get a crystal from the quest that they choose..pvp, mm, gsf, ops. Give people the option to choose instead of forcing people to play something they don't like/want. :mad: :mad: :mad: :mad: :mad:
  2. On my tank juggernaut i can survive a firetrap if i am full. Before they upped the damage they were laughable. almost any class could sit around in teh fire and use a medpack and live though it. Its an equalizer vs heal heavy teams and i think its good the way it is.
  3. I love the idea but the execution would be too time intensive for most guilds to do. There is always the PTS i guess.
  4. They should learn all those things from level 1-49 pvp. This change is to make it left frustrating for everyone involved. If you have 2 or 3 recruits on your team as of now, you pretty much know you are going to lose. Its that simple. This causes alot of people to leave those games and a negative experience for everyone. This change doesn't balance it all out, but it does give them a better chance than they have now. They may not be recruits for long, but the period that they are is one of the most negative experiences in an MMO that i have played. You shouldn't have to put up with a week of misery before you can have fun. Getting face stomped isn't fun. it shifts it a little ways back toward skill than gear balance. Just because we had to go though it doesn't mean it is the way it should be.
  5. http://i.imgur.com/pkckw.jpg 2nd Place on largest Crit.
  6. The changes to rage separates the good smash jugs from the bad ones. Its alot more difficult to get the rotation down now with the time reducing abilities if you want to be as efficient as possible. There is a lot of smash jugs at the moment i agree. Just like there was alot of consealment ops at launch, arsenal bounty hunters back in jan, then tank assassins, then PTs, then Marauders. People will try to play what they believe is the best class. The changes have increased the number, but really put smash on par with Pyro PTs and Carnage Marauders.
  7. http://goo.gl/8igaT 1119 Damage per second
  8. http://goo.gl/9z9gZ I am sure it will get beat quickly but lets kick off warzone wins with 1264.
  9. The massive increase in power seems to outweigh the loss in critical chance over the long run. I say he is easily running in the 1200+ range on power with those stats.
  10. Isn't that what rateds are supposed to do? The problem is that casuals have to grid out in rateds for gear as most dont have time to trade wz comms 3:1 for ranked to get WH.
  11. My guess is they want DPS to be around where Maras and Powertechs currently reside. Rage is a little bit weaker than these two classes so to adjust it they had to give it a little nudge. Its not going to be noticable of an increase if you think back to the days before their earlier smash nerf. What i am baffled about is why they didn't give Vengeance a bit of a damage increase so it could be more competitive (actual or perceived).
  12. Are you talking full tank or is hybrids acceptable? 27/12/2 Juggernaut. The sheer amount of stuns you have makes taking a node almost impossible as long as your team isn't a complete bunch of idiot and don't ignore your yells of inc. You get the added bonus for being the best ball carrier in huttball and you can really lock out healers for quite a while with your stuns, slows and pushes.
  13. I run the linked spec and have been for probably the past 10 valor levels (82-92). It is very viable and very good as long as you have a good group. If you are running with a group you know consistently then it is an amazing time but if you you solo queue alot, prepare to be frustrated quite a bit.
  14. On my Juggernaut tank i have been running at 1100 Expertise for more endurance. While i don't have any number to support the decrease from mid/upper 1200s, it is noticable.
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