No, for a couple of reasons:
PvE opponents are not affected by this delay, effectively dilating time for the player in relation to server-controlled opponents. In PvP, the delay may be equally-present across all classes, but it is of significantly higher impact to classes/abilities used reactively based on the activities of foes (heals, interrupts) than it does to classes who fall into a more proactive role (DPS). Everyone's getting delayed, but precision timing matters - by and large - somewhat more for an interrupt or a heal before a crippling blow lands than it does for the blow itself.
I've also noticed that the impact of this issue grows (to greater or lesser extent) when more people are around - not talking FPS, mind you, just the input lag - large group activities would seem to be heavier-hit by this bug, meaning that it's an even worse problem in operations or large-scale PvPthan it is in solo play.