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Jigss

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  1. They committed crimes against humanity for releasing this and are still living in lala land if you look at their interviews.
  2. Probably not but it will save me from wasting anymore time and money on one of the worst projects i have seen.
  3. Rift was great. I don't think anyone could say it wasn't but i think the reason why people left was at many levels it was wow(with some unique aspects). You really have to put something completely different out there i think if you want to be successful and i don't believe anyone will hit as big as wow did. Best you can hope for is have a main player base and carve out a decent sized market that can support you. Eve online is a good example of this. They are older the wow and still kicking. I think GW2 will also end up a very long term project like GW1 has since it does away with many traditional aspects of a MMO.
  4. Like i said. They are not cut out for this line of work. They should make logos or something.
  5. Pull up the weekly overall population graph. http://www.swtorarena.com/statistics/
  6. Truth is the game is peaking at 450k (both EU and U.S. combined) when two weeks ago the daily peaks were at 750k players online. The free month is also not over so most likely we will see another decline once that rolls around. Which is in 2 days. That and Tera just made it official they are launching in the U.S. May 1. Most predict GW2 will also launch around Q2 this year or Q3 at the latest since they are doing closed beta atm. Nobody is interested in a WoW clone from 2004 with no UI customization, no mod support, no LFG, ability delay, engine optimization issues etc etc etc. They can play the real deal for with all those things included minus the problems or if they are looking for something different try tera or GW2. Jeff Strain at Arena Net said it best, “I personally have heard numerous designers and producers working on unreleased MMO projects describe their game in these terms: ‘It’s like WoW, but…’ I just shake my head when I hear this, because the team that is best poised to deliver a successful game that is an evolution of WoW is… well, the WoW team. They’ve got their thing, and they’re good at it. Let’s all carve out our own thing, and be the best at it. Truly great games are made by passionate teams who are on fire with the notion of changing the industry. If you are aiming at a competitor rather than aiming to make something fresh and innovative, you’ve lost.”
  7. Worse is they delayed it to try to address issues and it still resulted in further breaking the game. I think bioware should just stop it is clear they are not cut out for this type of work. Just turn into a graphic design company making logos or something.
  8. The trick is to wait slightly before hitting it. If your used to proper pvping like in WoW or Rift your not going to get that with this game. You have to baby your controls. Sometimes i wonder if bioware released this joke of a game just for the lawls.
  9. This shows that bioware once again has no idea what they are doing. Getting rid of the cooldown slider makes it very difficult to make proper judgement in pvp of what abilities to use when. They really are clueless.
  10. So they finally manage to get AA into the game and it once again shows how poorly optimized this engine is. Not only does my own video cards software do a better job of AA but it has zero artifacting and also looks far better. Honestly how clueless can you people be to outsource a incomplete engine then try to adept it to a MMO. You not only go out and pick a engine that is not properly tested and no credible studio utilized but you don't even try to develop your own. Where exactly are the millions in development costs going ?
  11. So what that means we shouldn't point out the problems ? Most people can't build a car that doesn't mean they shouldn't complain when they buy a new one that is faulty and has transmission trouble. If you want to take it and be happy without question go right ahead.
  12. No the game has serious issues that are not acceptable. This is a game i wouldn't have even done a open beta on. I think many studios would feel the same. The number of bugs that hurt player game play are quite a bit and the engine itself is not optimized to ever go live.
  13. If you look at population statistics there is a steady decline. At launch you had around 750k (not talking about subscribers but people actually coming online to play) people come online for the game. This since slowly decreased to a average of around 450k hence why the servers no longer have heavy or full loads and are standard even at peak hours. 6 months into launch should give people at better idea about the condition of the game. Though expect a sudden drop since the free month is about to run out. I should make clear that these are peak numbers. As in launch peaked 750k online and now the peaks are around 450k.
  14. That game had very little bug wise and almost nothing directly relating to gameplay bugs. Infact at launch i never once thought about bugs. That is what you want in a MMO. Of course certain companies have quality control at the top of production. Bioware isn't one of these.
  15. Knowing some of these fanboys they might even pay them to.
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