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ThadasAndarys

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  1. Please use English. You might sound more intelligent. Wouldn't hold my breath though... So, we hate Sorcs because we hate nerds!? Yeah, this screams blatant fail trolling.
  2. I decided to make four Republic characters on a new server mainly to achieve a fresh start. For my Male Human Shadow Rexon, I picked Biochem due to it's usefulness for all characters. For my Female Cyborg Commando Leenh, I decided to go Cybertech. For my Female Twi'lek Sentinel Ree, I picked Artifice. Now, for my Female Zabrak Gunslinger Myriss, I am unsure whether to go Armstech or Armormech. Which would you guys recommend? I want the skill to benefit (hopefully) as many characters and (specifically) companions as possible.
  3. My minor contribution to the thread: while I believe some aspects of Sorceror should be nerfed, though certain things should be given back. One possible way to do it is nerf the lesser tier talents and buff the higher tier talents to prevent these overpowering hybrids. Just a thought, though. Going to leave as hostility has reached critical mass.
  4. 1. If they so desire. I find the better way to do it is rebalance the Sorceror and eliminate the tracer missle spam, but Bioware is grandstanding on the issue. 2. If they have the skills, a slight stat nerf shouldn't hurt in, say, Huttball? 3. Bioware is going to piss people off with any change to the game. It's unavoidable. 4. Aware of this. I prefer the existence of character transfers over this by a long shot. 5. Your repeating yourself. 6. Again, repeating yourself. 7. Again, it is merely one idea. I prefer having the option to play Wookies, but that's a pipe dream at best. While server imbalance is inevitable with good vs. evil factions, I've talked to an alarming amount of people who switched or stuck with Empire purely for their classes advantage over the mirror or due to the better PvPers switching to Empire to up their win percentage. Again, when one side wins 80% of the matches, there is a significant problem. I appreciate your criticism, but there is a vast amount of problems when it isn't merely aesthetics as you claim it is. It would help, but the advantages are still there. Other options include adding more level tiers to warzones so groups of 40-49 players don't destroy a bunch of low-leveled randoms, but that requires a hefty patch and a slight rewrite to mechanics, which could lead to problems elsewhere. I'm all ears to suggestions to fixing the issue. I do apologize for the hostile tone earlier, but I have become rather sick of the "learn to play" comment. This doesn't mitigate your criticisms, but I am glad you admit the imbalance. The thing is, it isn't just aesthetics. A fix must be implemented to the classes or character transfers must be added to the game. This is the equivalent of bitter medicine. Also, even if they have a slight stat disadvantage, they should win on skill alone, which kinda mitigates your points. Unless the nerf would be like over six percent, I don't see the undeserved wins complaint as legit. To sum up, I prefer: Playable Wookies (I wish..) Level tiers Character transfers Unfortunately, Bioware isn't listening, though I understand the Wookie issue.
  5. I have a policy against premades as I find them detrimental to the experience, but that's for another time. Thanks for admitting that your side get's the better PvP players and in greater quantities. Your attempt to claim "but we get all the losers!" kind of falls flat. Blatant throwing of the "learn to play" comment shows why I don't usually play MMOs. I hate tooting my own horn here, but I do average about 7-8 medals a warzone mostly from damage reduction and defense as a Shadow. Not significant, but it's the class I have fun playing. I am glad that there is a balance on your server, but on three of the four servers I have characters on Empire outnumbers us significantly. Teams against five or more sorcerors are highly common. Either they fix the classes or they find another way to balance out the factions. Also, littered with Commandos and Sages? Two healing classes? You compared that to the amount of Sorcs and Bounty Hunters on Empire? Considering that there is a massive difference between having a very slight overpopulation of healers and an vast overpopulation of people who can nuke the other classes to oblivion and spam tracer missles, your argument is unsubstantial at best, naive and hopeless at worst.
  6. Ah, yes. The "learn to play" comment. There's an imbalance due to most skilled players joining Empire because they desire an advantage in numbers and abilities, which attracts them. There is also a rather disgusting advantage the Empire classes such as Sorceror has over their counterpart as well as most classes in general. When there is a 3:1 ratio, good players will join the faction with the most people. There are rather solid PvPers on Republic, the problem is very few of them as I have actually talked to people joining Empire to up their win percentage. Explain this to me. Also explain the 3:1 imbalance. Otherwise, you're counter-argument is rather unsubstantial.
  7. For me, it's a WTB Character Transfer. Faction Transfers with Sith going Jedi and Jedi going Sith would be fun and dynamic though...
  8. PvP is already incredibly messed up as it is, with teams entirely comprised of Bounty Hunters and Sorcerors is hard to win as a Republic character or lose as an Empire character. As someone who plays a Jedi Shadow and a Sith Juggernaut equally, I prefer a healthy metagame. Also, do explain why most of the games most ardent PvP players roll Empire. When one side wins 16 games out of 20, there's a problem.
  9. Greetings and salutations, SWTOR Community! Until the implementation of character transfers, which I feel would help players move to more desirable servers (I'm stuck on the Jekk'Jekk Tar server), I feel that this is just one idea on how to fix the server imbalance. It punishes based on either population (easily exploitable) or warzone win percentage (many decry it unfair) and a sinking feeling leads me to believe the latter could be exploitable by enough selfish losers looking for an advantage. However, for a more enjoyable PvP experience for players on the Republic, I feel this is a solid, if very temporary, proposition. Due to the amount of issues with an attempt with population control, the best way for this idea to work is through win percentages of both factions, which tends to improve for factions more heavily populated. The proposition is this: Expertise rating and 1-49 stat boosts for that tier are hit based on which faction recieved the most disportionate amount of wins in warzones. If the pecentages are close, like say 55-45%, the nerf is disabled. While many decry forced choices, I feel this is one of the best ways to fix it. As stated in the title, until character transfers become implemented, this idea is classified under the category of "medicine people need to take". Other ways include introducing a Wookie race to the Republic, nerfing the Sorceror and Bounty Hunter, etc. After the character transfers, there will be no need for this and should be relatively simple to disable entirely. Thoughts on suggestions, improvements, honest criticism, suggestions for fixing the imbalance (do feel free to contribute) and discussion are welcome. Flaming, lack of civility, and fail trolling will be ignored.
  10. One method would be to hit the PvP armor/buff stats for both the 1-49 and 50 brackets based on population. I can see this being a decent scenario. The other alternative is pricing of ingame items like in AirRivals, but the effect would be non-existent since credits are easy to come by. The Empire outnumbers the Republic. They have advantages over us in terms of their abilities despite most classes are supposed to be mirrors. If Bioware desires healthy PvP, people seeking an advantage will have to be pissed off. People want an unfair advantage. They want to win. The best way is to make their classes actual mirrors. That, and give a healthy nerf to Sorcerors and the Bounty Hunter's Tracer Missle spam. Any other propositions to fix the imbalance would be welcome.
  11. Greetings. I favor two play styles, Tank and Glass Cannon. For the Tank, I've been working on my Kinetic Combat Shadow which has been rather enjoyable for me and being able to dish out solid DPS helps matters as well. I've been wanting to try the Sentinel for a while now for my Glass Cannon, especially the Watchman variant. The problem is I have read it is a very difficult class to get a hang of, but the rewards are supposed to be great. I have a couple of questions: 1. What talents should I pick up immediately once I get the specialization and how should I progress? I plan on using the 33/8/0 spec here http://www.torhead.com/skill-calc#501bIbRrRMfGzZhG.1. With my Shadow, I got Particle Acceleration immediately then got Upheaval, and now working on the rest of Kinetic and then the last two points into Psychokinesis. What would you recommend? 2. What key bindings do you use? I admit I am rather new to P2P MMOs where worrying about such was never an issue, but I know it would help me immensely. My mouse is a standard Microsoft mouse and my keyboard is the factory model that came with my computer. Thinking of upgrading my stuff. Your input or suggestions are highly welcome.
  12. Greetings. After playing a Guardian up to 30, I wanted to play a class I wanted to play at the beginning: a Jedi Shadow. I was wondering if I should spec him to get Upheaval early or just focus on Kinetic Combat or Infiltration. Which do you recommend? PS: I read much about the tanking Shadow and I heard with the patch it's become quite a beast. How does the Infiltration Shadow compare? Is the DPS any good?
  13. I decided upon the inception of my Guardian that I'd go for a DPS specialization for leveling up then maybe respec to Defense once I reach 50. So far, I am really liking it and may want to carry it over to PvP, but this build I found is more centered on PvE. What tweaks would you all make to the build so that it is effective in PvP? http://www.torhead.com/skill-calc#500ZfhMRZG0RrdrodG.1
  14. After much deliberating I decided to stop with my level 23 Jedi Sage with Biochem, Bioanalysis, and Diplomacy and instead go with either a DPS melee class (Sentinel, for that classic Star Wars feel) and a rogue character specializing in backstabs (Operative, for something outside of traditional archetypes and that ship is sexy). The Sage just wasn't fun for me anymore as I just prefer the rush of stealth or close-combat. I do have some questions: 1. Which is the more viable talent tree for Sentinel in PvP? 2. What should my crew skills be for the Operative? Which make the best combinations for the respective class? If I go with said skills, what's the best way for making a profit early on? I am considering Sentinel with Biochem/Bioanalysis/Diplomacy for the stims and medpacks, yet the Operative I'm not sure on. For Sentinel, no idea what is better for PvP. Help would be appreciated.
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