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Maanji

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  1. Happy New Year (and Happy Anniversary). May prosperity, good fortune, and strength follow you all through 2013 / Year of the Dragon.
  2. Maanji

    PVP Names to fear

    Cheezy Pewfz spotting a few days ago
  3. I remember you could reduce Force Sweep's cost to 1 Focus with Swelling Winds. It still seems like an easy way to level because of the PvE stuns and Zephyrean Slash. I think you're almost to Pommel Strike too. Plus Slash, MS, and Blade Storm get some nice buffs in the first 3 Focus Tiers. I dunno how effective Singularity will be without Force Exhaustion, but it still reduces Focus cost, and Shii-cho's Zen and Stasis may be enough. I dunno though. If that gets boring, spec back into Watchmen at level 42 after you can get Merc Slash and Def Forms (in Combat). Just my opinion but it's all based on personal preference and what you want to do at lvl cap.
  4. If you listen closely, you can hear a healer cry every time you spec 2 points into Watchguard xD I <3 Watchman I don't think I've ever tried Combat, but it still gets lots of love. I spec Focus every once in a while for a day or two just for a change. TBH, it's a lotta fun, but gets a bit repetitive even with recent changes (my opinion). This is the PvP spec I always return to: 31/7/0 The last 3 points are up to you but I would suggest 1/2 Fade and 2/2 Master Focus. At your level and even in 50 Recruit gear I don't think you'll have the accuracy to benefit from topping off DWM. But keep it in mind when you start gearing out. I never tried Combat, but our old Transcendence buff is there now
  5. I gain centering by the ton. So Zen > VC > Inspiration every 5 minutes is "nice" for my teammates. Otherwise it's Transcendence unless I think my heals will make a difference. I'm still 2/2 Merc Zeal atm.
  6. I agree that in WoW Arenas, comp was just about everything (I remember RMS was called African Turtle Cleave or some crap like that xD ). And part of WoW PvP was learning which CC's you could chain and what classes had them. So cookie cutter comps like RMP, dr00d + any 2 DPS, etc, etc, were created. I think the 11 different categories of CC is excessive. Just maybe 4? -CC that does not break on damage -CC that breaks on damage -Out of combat CC (lift, mezzzz, etc.) -Knock backs and roots (imho) The way WoW dealt with CC left wide open cracks for many classes/comps. It was 100% consistent though. That was what I was trying to put emphasis on. But to me, the posts that catch my attention are: -Resolve works relatively well if CC is coordinated and you know how/when to use your CC Breaker. Strategic deaths? Eating stuns? -Lower the CD on CC breakers (probably the easiest to implement, but is it the best?) -DR's are consistent and reliable. Resolve is ______ (insert 4 letter word). We aren't even close to the plethora of CC's WoW has, so we won't follow in their pitfalls; no cracks in the system. We DON't have ARENAS. We don't even have 8man Q's unless we're doing rated WZ's! Like I said, I just want to hear what the consensus is. I'm not saying WoW's DR's are better than the Resolve System nor the opposite. I like how WoW approached it but the end result was re-rolling a FotM or the death of some specs/classes/comps. Yes, there were the infamous that could roll whatever comp and still reach 2000+. But I don't play WoW anymore. I don't give a good gawd dam wut they're doing now For now, I'm stuck with good 'ol Resolute (my CC breaker) and the Resolve system. I think the lower CD on CC Breakers may be an easy patch. But I think if the PvP team does it right, DR's could be the best answer. Just keep things SIMPLE, imho. What color is the red Tauntaun?
  7. I have an instant AOE CC that breaks on damage and a 3 sec channeled CC, plus Force Leap "stun". I'm also a Watchman, so I have a lot of other abilities with short CD's to manage. Yes, WoW has AOE CC's. You can also DPS through most of WoW's "in combat" stuns. Did you click the link I provided with the DR Categories? I'm not comparing the CC's in WoW and SWTOR. I'm looking at how both games try to keep CC under control. Because I'm on THE Forums, I should probably be snide or something. There is a way to properly convey an opinion without making it sound like gospel, but the Dude abides, so... That's, like, your opinion... Man.
  8. If you haven't read the first thread in this Forum in the last 3 months, read it again. It's called Rome-fu's Resolve Guide. It's not overly complicated and will probably seem repetitive to most of you. I actually came to read it again but thought I'd mention it here, as it calms the rage most of the time. I'm not preaching or whatever. I just think many people haven't noticed it. But after those few crucial times that I think I'm immune to CC and get CC'd, or in cases where my pug team constantly breaks my Awe's or spams their own CC (crappy Huttball games) it makes the most sense. The things that always jump out at me are learning to properly eat stuns and simply not to waste my CC Breaker. We'd all love to be able to rely on pugs and the Resolve system too, but Resolve won't save me if three people are stomping my face and neither will my CC Breaker. Every single player has the ability to break a CC every two minutes with some even less. But most will probably waste it in the first 20 seconds of the WZ and then come here to QQ about Resolve... I know zergs happen. I camp West in Civil War and Novarre too often... and I'll always call myself out if something's my fault. But unless I do something dumb like type something in /guild or /say I try to call out ALL incomings whether it's one or a zerg. Cover your ***; if you get killed and you called out for help before engaging or right after a stealther opened, you shouldn't be in a 1v3 situation for long or help should be near. No reinforcements? Unfortunately, bad players are bad. Yea it sucks but you did your part. That's another conversation though. If you're getting good heals and the healer is safe, eat the stuns and pop some mitigation. Be able to recognize CC icons on your debuff bar and watch the timer. Learn when to effectively use the one ability that everyone has but few understand. Again, I'm not picking a fight, not preaching, etc. But I will admit to ranting more than I wanted... And I'm not 100% sure on these but: 1.) When you popped your PvP Trinket in WoW, didn't it provide a 3~5 second immunity to cc buff (I think someone else mentioned it too)? 2.) When you die and rez, your resolve drops quicker because you're out of combat. If it fills and you're alive, it should drain quite slower.
  9. I just never heard anyone mention how WoW adjusted CC. And I always see people typing crap about a broken resolve bar. I was just trying to think of ideas. That's why I never used to post here much; it's like trying to have a conversation with someone who doesn't listen... and just waits to talk But good points were made through some interesting ideas/opinions on Resolve vs DR's.
  10. WoW's answer to chain Fears, Polymorphs, Stuns, Roots (and any of the billions of effects that made you lose control of your character) was adding DR's in PvP. Kinda sorta maybe like the resolve bar, minus "OMG WHY AM I STUNNED" moments. But it worked the same every time. There was no questioning it unless you didn't know your stuff and followed up with a CC on the same category. The first CC would be full duration, then a 50% duration reduction, 75% duration reduction, and then you became immune for 15 seconds following the end of the effect. Even though my Rogue QQ'd 1000 tears, I learned not to rely so much on CC. More importantly, I also learned WHEN to CC. If you didn't click the link above, there are 11 shared categories of CC DR's in WoW and a bunch that have only their own DR. I watch as an enemy grabs the Huttball and is immediately white barred. But there are times I swear that bar is full and falling... and get CC'd in the fire or whatever. Could this be a viable way to control crowd control? What about knock-backs? Or friendly/enemy pulls? What about Dirty Kicking female chars???? Now, on to PvP's next biggest problem: can i pls haz my adrenals.... OR let me craft some damn WZ Med-pacs
  11. Currently specced TORhead Spec I'm still deciding on the last 3 points. I like Force Fade's speed boost. I use MS but it still has a long CD. Finally, good ol' Dual Wield Mastery
  12. Watchmen, any input? I've been seeing a lot more cleanses and now I'm on the fence with committing 2 points into Inflammation. I never heard an official consensus on going 2/2 Inflammation but figured, "66% of the time, Mind Sear works every time" and Cauterize has a high priority rating thing over other... stuff. So I specced into it but didn't remove LS. Yes, I can see my Cauterize debuff on my target frame. However, I'm not sure if the slowing effect from Leg Slash can be cleansed as well *edit: added Pvp to title*
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