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JediAkemi

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  1. 98% sure that when they re-released the original trilogy in 1997 as the Special Edition, they showed them in theatres.
  2. Might be the changes to set bonuses, along with various other things.
  3. Ordinarily, I'd just roll my eyes and do exactly that. It was just yesterday it was the straw that broke the camel's back. Yeah. I know I over-reacted. A year ago, I probably would have said something like "You guys shouldn't need to click the kolto stations. I've got you" in the greeting phase. Might not have made a difference, but then again it might. Oh well, c'est la vie. Hindsight is 20/20 after all.
  4. I am so done with group content in this game. I'd just got my Commando healer to level 75 by doing the Voss Weekly and figured "Ok, time to queue for a random FP" Got Veteran Hammer Station with an actual trinity group for once. More fool me, but I expected it to be fun. (the other 3 were level 50, 60, and 70 - Vanguard tank and a pair of Jedi dps) Started off ok, though they did try biting off a little more trash than normal. I kept them all nicely healed and out of real danger. We took the shortcut to the first boss, which should have been an absolute cake-walk, even if the tank attacked the droid before the rest of us were in the room. None of them were in any danger - I was well on top of the healing and cleansing the stacks from the tunneling beam, and then all of a sudden the tank breaks off the attack and runs to a kolto station. As much as I hate that practice, I can almost understand it in groups with no tank or lots of lowbies (sub-40), but a trinity group running the easiest group content in the game? Ridiculous. Utterly ridiculous. Some days, I'd let it slide. Veteran Mode breeds laziness by not requiring a trinity group, and the "Oh no, I've taken one hit! Must have kolto!" panic is something I should know to expect from pugs... but I didn't let it slide. I went off on one at the pointless and insulting lack of trust. One of the DPS (Jedi of some description) hit back by claiming that healers are totally useless in veteran mode, and had the unmitigated gall to suggest that THEY were carrying ME. They would've wiped twice before even reaching the boss if they hadn't had me, and they really thought I should be grateful to be allowed to play the content with THEM. Wow. Just wow. That was the final straw. I told the arrogant drenheel to go frell himself, put him on ignore, and quit out of the group for the sake of my sanity. I don't need people like that when I'm trying to have fun. Oh I have no doubt that they pulled out a healer companion and carried on their smug little way. I'm sure they think they got the last laugh. Honestly, between the current crafting mess, the companion nerf, the increasingly slow map transitions, and a rise in toxicity in group content, I think when my sub expires next week, I'm going to take another long hiatus to get away from the rapidly diminishing "fun" of SWtOR.
  5. I can understand getting frustrated with people doing bizarre things. I think it's because my top 4 characters are 3 healers (Operative, Commando, Sage) and my main Sentinel that I feel the way I do.
  6. I feel that if I have the tools to prevent a team-mate's death (and subsequent repair bill) and no-one else does, then on principle I should at least try even if it isn't officially my job. While my main focus on a damage-with-heals character should be on the damage, throwing a few heals around can't be a bad thing, right?
  7. As long as nothing goes kerflooey, T7 (re)joins in chapter 8 of KotFE if memory serves.
  8. Considering that all of KotFE and KotET was originally intended to be done solo, it sounds like something's gone wrong. Are you attempting the chapters in story mode, veteran mode, or master mode?
  9. Interesting. I'd never tested using the grappling line to pull a CC'd enemy out of the rest of the enemy group... but then I hardly play my Vanguard or my PT so I know next to nothing about that class. Yeah, bubbles would've made all the difference, but I don't remember the Sages bubbling themselves, let alone the rest of us. Oh well, c'est la vie.
  10. Had an... interesting False Emperor run last night. Me on my level 75 Sentinel (no set pieces), an impatient level 75 DPS Sage, a rusty level 50ish DPS Vanguard, and a level 55 DPS Sage. Nearly got kicked before I'd finished loading in, which is never a good sign, but luckily I was able to get in before anyone voted. Level 75 Sage had initiated the kick attempt, and insisted that we skip the conversations (though we seemed to be waiting longest for them). We had a few mishaps where one of the Sages would Force Lift a target and the Vanguard would pull that same target onto us with their grappler. The lower-level guys died at least twice each on the various trash pulls along the way because neither Sage ever seemed to use any of their heals (the lower-level one kolto-spammed in the boss fights, but even with that, the only major boss fight that didn't have casualties was Malgus). I did ask why neither Sage was bothering to heal after I got killed by the turrets after HK. They answered that their heals were rubbish. I pointed out that when kolto stations aren't an option, off-heals are better than no heals at all, but decided not to push it. Apart from the early impatience, they seemed like decent enough people, and apart from a few slip-ups we got through it ok, so I can't complain too much. The actual point is this. What do people think about classes that still have some heals not using any in a no-healer TFP? I feel like if I was on either of my DPS Sorcs and there was no healer, I'd throw some heals out there if needed... but they're both really low level and I don't remember if I've used either in group content yet so I can't say for certain how that would go in practice.
  11. I will still attempt any FP... with the possible exception of Blood Hunt. Still lags so badly for me that I'm effectively blind for 80% of the boss battles... but I won't deselect it because if I do, I don't get the groupfinder bonus, and I still have that sliver of hope that "This time it will behave. This time I'll be able to see what I'm doing" ... And if the seemingly-inevitable happens and I can't see a thing in the boss fights, I will apologise to the group, wish them luck, and ask for the boot. I know the odds are not in my favour for getting a playable Blood Hunt run, but if I don't try, I'll never get one.
  12. Got a MM Esseles last night that almost made me quit the game in disgust. Loaded in as normal (a bit of a slow load, but I wasn't even the last one to arrive) and tried to be sociable while we waited for our 4th to join us at the first conversation. No response. Unsurprisingly, there was a call to "Skip please" and "Spacebar!" when we were in the conversation, which I was, and I said as much. One of the others kept the impatient two waiting longer than I was. First battle against the two mobs went fine, and all of a sudden they voted to kick me before the first elevator. No reason given. No explanation in chat. Just "Nah, we don't want this level 75 Jedi Sentinel and we won't tell her why". Only thing I can think of (I didn't check their gear to compare) is maybe they decided that my 260 rating was too low, which is horsepoopy. I've done MM Rakata in weaker gear since 6.0 started and that's a lot nastier than Esseles. Whatever their problem was, well, it's their problem, not mine. In all seriousness, I do feel like the game is getting more and more toxic. I think it may be time for another break.
  13. That's part of the thing of wanting the group to trust me. I much prefer it when they focus on the enemy and let me focus on keeping them alive. While I know that if I hit the kolto station, I get the most, the heal-over-time on the rest of the team combined with what I'm putting out is usually enough to save everyone. But as I said, most boss fights I can stay ahead of things and no-one should need a kolto station anyway... but people still go for them even when they don't need them. Not a lot we can do about that while PUGing.
  14. There already is. Check the reputation vendors in the Cartel Bazaar on the Fleet. The new currency version can be switched to a Legacy-bound token and vice versa. This is true of the Rakghoul and Gree thingies too. The cost is 1 for 1. If you have some of the old version and they didn't become the new token, mail them to an alt. They'll become the currency version on the recipient, and can then be exchanged for the legacy tokens as normal.
  15. This. Exactly this. The only time it doesn't enrage me is if I end up in Blood Hunt. That FP lags far more for me than anything else in the game (except maybe the train section of Crisis on Umbara) - so much so that I still frequently go up to a minute at a time of being effectively blind in battle. It's just... ugh. Everywhere else, I can usually see what I'm doing, which means I can usually keep the group healed as long as they don't do anything really spectacularly silly, which means "Please trust me. In the event that I can't keep up and a kolto station is needed, let me be the one to click it"
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