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zDracor

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  1. Well this thread is supposed to be about Endgame content, so bringing up achievements, and all the other pointless garbage WoW has introduced since vanilla is fairly irrelevant. Being a vanilla raider, I loved that difficult, time consuming, large scale raid content blizzard delivered, but compared to this game, there was almost zero content. We had Molten Core for over a year before they even implemented Blackwing Lair. No one really complained, because MC was difficult. But why was MC difficult? Ridiculous DPS checks, fire resist checks, the game had a built in time-sink. To kill rag, you needed gear and mats that came from MC, so you were genuinely stuck waiting for resets, and hoping for ideal loot drops. My nostalgia tells me this was fantastic, but was it really? Sure it felt like there was always something to achieve, slowly improving, trying to get rag down a little more each time, but the mechanics were simple, the difficulty felt cheap, when you look back at it. But I still consider that the golden days of raiding. Ahn'Qiraj came what? 6 or 7 months later. These are big gaps. Sure the content felt polished, and well done but these were really, really big gaps. We're going into month 3 and are already meant to be getting a brand new tier of raid content, that's fantastic. I can't remember how long it took for Naxx, but it was a whole new level, and while we only got to four horseman, that to me was the pinnacle of raiding. That and the C'thun fight. I didn't play Burning Crusade, but my friends did, and apparently it was even better, and it hasn't come close since. Came back right at the end of Wrath, and stayed for a few months in Cataclysm. Was disgusted in how everything worked after that. Stuck around for a while because I liked the people I was playing with, but everything was spoonfed to you. Free loot from heroics at the press of a button, they removed the entire process of gearing up for raiding. Much like TOR has, introduction to raiding was painfully easy, mechanics were decent, but I wouldn't say anything better than this. But again, was there really that much content? We had BWD with it's 7 bosses, temple of the four winds with two, and bastion with another 5. All of normal mode was cleared in days, and heroics were up to the final bosses within a few weeks. It was 6 months before rage of the firelands came out, after cataclysms release. I'd given up by then, I was bored as ****. So, sure there was achievement farming (the worst thing to happen to games, ever) there was arena, or battlegrounds (Rated and normal), and farming dailies. So, we've sort of got achievements through the slightly buggy codex, we've got daily farming for money, we've got 10 raid bosses with 3 difficulty modes at 2 months in, we've got another raid instance coming, we've already had a new dungeon, and have at least one more coming in 1.2. We've already got the battlegrounds, we're about to get rated battlegrounds. All we're missing is Arena. This is a game that is going on three months old. It has a fair amount of content for a first tier, it just may have been tuned a little bit easier than people were hoping (but to be honest, not much easier than the first tier of cata) It has a second tier coming, which who knows, maybe they've ironed that difficulty curve out a little now. At less than three months in, I'm really not seeing why people are complaining so much about a lack of content. Sure I'd love to have more stuff to do, that'd be fantastic, but for a first tier of raiding, in a brand new MMO? There is plenty. To have a second tier coming so fast? That's excellent. Now that's not saying the bug-testing department seriously dropped the ball, but that's an entirely different issue.
  2. When I get sick of being chain interrupted I switch to Assault for a bit of fun. IR, Reserve Cell/Tech overrite your plasma grenade whenever they're up, HiB and plastique whenever they're up, then spam hammer shot/ abuse LoS. Zero cast bars, pure mobility. It's great for a change of pace, and I always do more damage per round than gunner, by a significant margin. However not having that burst when you need it does make me inevitably go back.
  3. Indeed, make sure combat support cell is active.
  4. I did a bit of trooper healing before switching to Gunnery (Our scoundrel really hated DPSnig, and wanted to swap) The AoE healing is secondary, but it's a nice bonus heal. The biggest problem I found was a distinct lack of incoming tank damage (Troopers primary strength), and lots of smaller raid damage. Sages are straight up better than any other healer at handling those situations.
  5. What? Grav round is most definitely affected by armor. It's the tech classification that makes it unshieldable (as in partially reduced by a tank succesfully shielding it) and makes it so cover has no bonuses against it that makes it particularly broken in PvP.
  6. I'm expecting at least 2 weeks before we're allowed to transfer over. I'll probably level up something fresh in the meantime anyway. It really doesn't take long to get to 50 anyway, if theirs at least 2-3 weeks before we're allowed transfers, it'll be the newly created 50's that'll be ruining the lowbies fun anyway.
  7. Happens to me as well. Never did in beta, ram use just climbs, and climbs till it crashes.
  8. I got my first piece of tier set at Valor 49, having started my grind at 50. Very depressing system. At least with the battlemaster ones you don't have to worry about double ups. Still RNG, but at least their isn't two layers of it.
  9. Yes, because I'm sure every single one of them wants to heal, as a HoT class while their +hot healing talent still hasn't worked since release. The class is just a mess. Cool concept (agent more than smuggler) but just isn't quite there yet. The DPS specs are horrible because they refuse to give them a better TA/UH generation system for longer fights. The reason their burst is so high is because the opener is the only other move that actually generates 1 UH, so right away they actually have two to use, and can burst with two suckerpunches.
  10. Because they nerfed the armor penetration, and gave nothing do their already horrendous sustain.
  11. I feel sorry for the PvE scoundrels and operatives. This was very poorly implemented.
  12. Well aren't you just the most amazing player in the world for happening to roll a class on the slightly weaker side, right off the bat. But seriously, the nerve of these other players, who legitimately rolled a different class to you. How pathetic are they for picking something so overpowered.
  13. Don't worry though, they nerfed those pesky PvE operatives! They were a serious issue for sure.
  14. Snipers that take the shared tree tend to do very well in PvP, because they aren't as restricted. Under the right conditions though marksman dish out some serious hurt.
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