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Erasimus

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  1. No, you and the other rude people will most likely not be missed. But feel free to leave an uncivil post like the one I quoted so we can remember what you were like. Take care Scarlet, I'm in the final couple of days of my subscription myself. I wish you and those who remain the best and I'll lurk the forums now and again to see if anything is changing in the game.
  2. Personally, I liked the 1-50 stories in SWTOR but they are really single player stories. I don't care for the stories past 50 and I don't like how they've changed SWTOR into a mildly interactive movie in the current expansion. WoW does have a lot of mini-stories, but it also has a theme for each release and all of the major storylines tie into that theme. The major storylines also tie into the Raids and to a lesser extent the dungeons. My favorites so far are the opening of the Dark Portal, the prelude to the Burning Crusade, and defeating the Lich King in Wrath of the Lich King. But all of the expansions have had a major story I've enjoyed. One of the biggest differences in WoW, in my opinion, of course, is that outside of the mini-stories the major storylines are not single player focused but group focused. We opened the Dark Portal in Burning Crusade, We defeated the Lich King, etc. Trust me, just as there are Star Wars fans that discuss the minutiae of the Lore, there are WoW fans that do the same. Heck in Mists there was a daily quest giver whose quest was answering questions about Warcraft lore. And, before anyone asks, my sub lapses in 5 days and won't be renewed and I'm still playing WoW, no you can't have my stuff because no matter how remote there is a slight chance I might be back some day. I wish you all the best and I'll keep an eye out just in case this game changes course in a way that would lure me back.
  3. Which part was false? That he played from the beginning or that his time frame was off a bit. It is true that it won't be five years until this December, but he was almost certainly playing during pre-release since his user number is almost 600k less than mine and I was playing during pre-release. P.S. I happen to agree with the OP although a few paragraph breaks wouldn't have been amiss. I took a long break and was very disappointed with the current state of the game when I came back. There are a few days left on my account then I'll be gone, most likely for good this time unless there is a major turnaround. All my best to those that remain and I hope the game continues for as long as there are people enjoying it.
  4. I imagine many are like me. I came back after a long break and subbed to check out the expansion. I was very disappointed with the changes and will be letting my sub lapse. I think I have a couple of weeks left but I haven't really played for over a month now. I hope there are enough people that remain to keep the game going for those that are enjoying the current state of the game, but I wouldn't be surprised if there is a very large exodus of people, like myself, that came back but were not impressed.
  5. 1. Shut it down, sell the IP license to Blizzard, let them re-invent it as a real MMO 2. Shut it down, change it into a real single player game. Really doesn't matter what they say at this point. Played for the first two years from release. Came back and gave it a try after about a year to see the changes. Made it to 65 before finishing SoR and found it so boring I haven't even been able to bring myself to finish KOTFE on a single character. Game is already uninstalled, just having a bit of fun on the forums while my final month runs out. Hope the game continues on for those that are enjoying the experience. Maybe I'll check in now and then to see if anything changes that would make me reconsider, but then again maybe not
  6. Ahh, I see, I didn't realize that your sole purpose was to engage in forum PvP and not to get at the underlying meaning of the post you quoted, my apologies. However, you still haven't presented any indisputable evidence that there was more dissatisfaction back then than there is now. Even if I were to grant, because of the population difference, that there were more complaint posts, that would be a trivial fact. Trivial fact because without context it has no significant meaning. Of course without numbers to back it up, it is still not an indisputable fact. I seriously doubt that either you or the poster you quoted have actually counted, categorized or in any meaningful way performed analysis of all of the complaint posts in either era. Unless you've done that then you and the original poster are just expressing opinions, not facts. Of course, even should either one of you actually do the analysis your methodology would then be open to examination and critique.
  7. So, since you have the factual evidence. How many complaints were there then compared to the total number of subscribers and forum posters? What was the percentage of complaints versus positive posts? How many different people posted on the forums? How do those percentages compare to the percentages now? Unless you can come up with numbers you don't have any more "facts" about the percentage of the subscriber base or the forum posters that were unhappy then versus those that are unhappy now. All you have is anecdotal evidence no better than that of anyone else and so it is just an opinion. Having an opinion is fine, trying to pass it off as fact is just silly.
  8. I believe there are two major flaws in your logic. The first, is as you noted, there were a lot more subscribers that could post to the forums back then. How many more I can't say but weren't there over 1 million subs at one point and now, well I'd be very surprised if there were more than a few hundred thousand, or less. So there were more positive as well as more negative posts. The second is those that remained after F2P are people that were at least somewhat happy, or hardcore Star Wars fans. A significant number of those who remained are now complaining which should be worrisome to those that would like to see the game be successful. The percentage of the subscriber base complaining may or may not be higher but you have no more "facts" to base your opinion on than the OP. In contrast to the OP, I'm a returning player, played from release for over two years as a sub then let my sub lapse. I find that the changes, especially the excessive cutscenes, make it feel more like a mildly interactive movie with a few bits of gameplay interjected. Not the type of game I'm interested in playing so I haven't logged on in weeks and will be letting my sub lapse. I don't know if the changes will help or hinder the game from succeeding. For those that enjoy this type of gameplay, I hope it does succeed. However, I think the jury is still out and it will be some time before anyone knows for sure how these changes will impact the future of the game.
  9. Don't forget Warhammer Online and Closed MMOs has about a dozen more.
  10. You have to be joking, right? I play both WoW and SWTOR and even with WoW's content drought at the end of expansions they blow away SWTOR for putting out content. Unless the only content you're interested in is cutscenes?
  11. I agree with the OP and I've played since release, my account was created on 09.21.11.
  12. I sympathize with the OP. I hope the game continues on for those that enjoy it in its current form and grows if at all possible. I came back after a long break (I subbed continuously for the first 2 years after release) to check out the changes. Unfortunately, even though I felt some of the changes like level-sync were positive overall the game, to me, has missed the mark. I was level 65 after finishing SoR and have found the current mode to be "too much" about story and too little challenge so I haven't even finished KOTFE on a single character. My sub lapses in about a month and I doubt I'll renew. I haven't logged in for more than a couple of minutes in weeks. I'll keep the game installed and check in now and again to see if anything changes.
  13. What exactly does the game having been on the market for four years have to do with anything? If everything was going fine, SWTOR were a resounding success, and they were happy with the game direction; the ROI, growth potential, etc. do you really think they'd have made the number of basic changes to the game that they have, including level sync, in this expansion ? I've stated my reasons that I believe level-sync should be mandatory or just simply removed in prior posts. I do believe that you, and others, are over simplifying the effort it would take to come up with a system that would satisfy everyone and I don't believe a simple on/off toggle would be simple to implement or do the trick. That type of logic works well in truely single player games but is a bit more problematical, in my most humble opinion, in shared world environments.
  14. I agree with you and have stated other reasons I don't believe level sync should be optional. But if people are having an issue with the level number associated with mobs and players then perhaps the option should be to hide the level of both players and mobs. Just have a single "Ding" once they achieve max level.
  15. I won't resort to calling you ludicrous, but I will say you seem to be avoiding the issues. Validity in a discussion like this is irrelevant. For players, it is all about preferences. From the point of view of a business, it is all about ROI. Will the changes eventually bring in more players and more money or not. For whatever reason, fewer resources, declining revenue stream, etc. They decided to shake up the game by making some major changes. I personally like level-sync although I think they could take it a bit further. My major objection to a toggle is that I don't believe there should be different mechanics in the open world. Now I suppose they could make a bunch of changes to try and accommodate everyone, but I doubt they could succeed in pleasing everyone and I do believe they'd just end up wasting resources. Another minor point I'd like to bring up is the argument that because the game is at least somewhat profitable they wouldn't consider shutting it down. Of course, we don't really know what the profit margin is only a bit about the revenue stream. But even profitable games are shut down. It is all about ROI and scarce resources. Many of the skills required to maintain and expand any software, including games, are in short supply. Software engineers/computer scientists, for example, have been in high demand, even mediocre ones, for many years. If a company feels that the scarce resource investment will return a greater profit if applied elsewhere they will most definitely transfer those assets to a different project and that may be some of what we've seen with SWTOR.
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