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TitusVorenus

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  1. Bioware has said they're not adding macros--and they have valid reasons for doing so. My issue with "too many skills" is that some classes have way more. My Scoundrel, which is like level 33, already has far more skills than my level 50 Vanguard--so many more, that I'm already completely out of room on my hotbars. My Vanguard, I feel, has "just enough" skills--all are useful, all have their place, and it's quite intuitive. But playing my Scoundrel feels rushed and confused, with too many options to play as coherently. It's still fun playing as my Scoundrel, but my Vanguard feels far smoother.
  2. This--though, perhaps, not so bluntly. For all of Malgus' obvious power, Darth Vader--or, Anakin Skywalker--is quite literally the Force incarnate. He was manifested by the Force, and represents the ultimate expression of the Force. Anakin Skywalker being "the Chosen One" isn't just some nifty title--it means exactly what it says. That didn't make him perfect, of course; his arrogance was his downfall, as evidenced by his ludicrous attempt to take on Kenobi while he occupied a superior position on higher ground. Speaking of which... Kenobi was a much more experienced Jedi, noted within the Order as one of its best swordsmen, who taught Anakin everything he knew and therefore knew Anakin's capabilities better than anyone--and yet, for all of that, he was at best only able to counter his own apprentice, at least until the apprentice made a mistake dumbfoundingly stupid. And yet--Anakin had his legs sliced off and was literally on fire, and survived. Not even survived--thrived. Vader defeated all comers--including an admittedly-inexperienced Luke (who was, of course, the Son of the Chosen One, and all that that implied) on Bespin, removing his hand.... and when you look at the fight, Vader was never really seriously challenged. Luke--now far more capable, a warrior in his prime--does defeat Vader in Return of the Jedi, but frankly I've always found the end of that fight to be a bit strange--Vader seems to go from perfectly holding his own to, almost on a whim, virtually stop fighting and let Luke win; it seems to me that this is the indication that Vader can no longer emotionally stand to fight his own son--which, as we know, soon proves the case. Because then, Darth Vader, with remarkable smoothness, went from an extended duel with his own very strong son and having his hand cut off to literally picking up the extremely powerful Darth Sidious--a guy who could drop Jedi Masters practically with a flick of the wrist--while being hit with Force Lightning intended to kill, throwing Sidious down the shaft, and still managing to survive all the way to a distant hangar bay and having an extended, coherent conversation with his son. That's astonishing. I'm not saying that Vader would steamroll Malgus; certainly I think it'd be a fascinating, and very close duel. But Vader would win--and in a way, he would have to. Because he was The Chosen One, prophesied to bring balance to the Force--and anyone familiar with mythology will readily recogize that, when you have a prophecy, no matter what anyone tries to do otherwise, the prophecy is always fulfilled.
  3. I just really hope that it doesn't follow the same tired storyline of "Hard-edged guy with a secret heart of gold works for the Empire before realizing its uber-evilness and joins the holier-than-thou Rebel Alliance". It's such a tired trope, and it makes nearly every Star Wars game and book and whatever seem predictable and facetious. If Lucasarts really wants to make a "mature" game, they need to step out of the box of "Empire=Bad and Alliance=Good" and explore the grey. Yes, OK, Palpatine is obviously evil--but the average schmo on the bridge of a Star Destroyer? Probably not. Mon Mothma is kind and caring, sure--but that doesn't mean everyone in the Alliance is a noble crusader.
  4. The esoteric example is that we should consider the Star Wars universe as indeed just that: a separate universe within the larger context of the multiverse, governed by a different set of the Laws of Physics than our own. Various examples of these differing laws include (but are not limited to--these are just off the top of my head): --Sound in space (at least as we understand sound; there actually is "sound" in space in our Universe, but in the form of electromagnetic waves which requires instruments to "hear") Sound in the sense that we normally contemplate it exists as a function of wave vibrations of molecules as interpreted by our ear. This is why sound requires a medium of transmission (such as the gases in our air, or water) as opposed to light (which consists of wave-particle photons, and is very different), and is why we cannot "hear" in space; though any given location in space is never a perfect vacuum, it contains so few particles that there is nothing upon which the sound wave can propagate. That's in OUR Universe. Clearly things are different in the Star Wars universe, and there are two possibilities: either "sound" is a fundamentally different construct, or the space of the Star Wars universe is filled with a substance once believed to exist in our Universe: aether. Aether is best conceived of as simply a non-descript "something" which fills empty space. The aether explanation is probably the answer, because it resolves other issues as well, such as.... --Friction/Resistance in space As cool as it is to watch, the space combat in Star Wars is not really what actual space combat would likely resemble. The differences are many, but the key point here is that space in Star Wars is literally manifest itself, and the maneuvers by starfighters resemble atmospheric combat maneuvers. The biggest thing here is that in Star Wars, starships slow down as engine power is reduced, and weapons systems have a finite range. This is precisely what we expect and what happens on Earth--but the reason it happens is because in an atmosphere, any object passing through it will inevitably collide with and be slowed by the molecules in the air until eventually coming to a halt; we are familiar with these concepts as "friction" or "resistance". Unless energy is continually applied, anything must eventually come to a stop, from a bullet fired from a gun to a car that runs out of gasoline. But as space in our Universe is effectively a vacuum, this does not apply. Once set in motion, objects can, and will, simply keep going... and going... and going... and going.... Theoretically, if you fired a bullet in space, it would never stop (although in practice it would almost inevitably be sucked into a gravitational field, or fly into a moon, or--after a period of time literally unimaginable--run into enough scattered atoms and radiate enough gravitational waves to slow and stop, but for our purposes these possibilities are meaningless); in fact, I'm pretty sure one of the Mass Effect games points this out, saying that you better be damn sure of your aim because you may end up hitting something on the other side of the galaxy. "Slowing down" does not and will not simply "happen" unless you actively produce a force in the opposite direction of the motion; in fact, one of the major obstacles to the future of interstellar space travel is that not only do you have to get a given spacecraft up to incredibly high speeds, but about halfway on your journey you must begin to reverse thrust and slow down, or else you'll simply zip right by your destination. Star Wars does not behave in this way. Weapons have limited ranges (quite limited, when you actually look at them), and spacecraft maneuver as if they were behaving in an atmosphere--which, if there is an aether, they in a sense are. This would help explain, incidentally, the point of an X-Wing's x-wings (et cetera): aerodynamic surfaces by definition require an aerodynamic environment in which to function, otherwise they'd serve no purpose. --The Death Star (and specifically, its superlaser) could not exist Some years ago, some very clever and very bored people looked at the math underlying the known details about the Death Star and its superlaser and determined that it was not actually possible for it to be capable of producing enough energy capable of vaporization of a planet. Even if the reactor produced its energy in the form of matter-antimatter annihilation (the most energetic interactions possible in our Universe), it would still not have enough power. The conclusion was simply that in the Star Wars universe, there must exist some sort of exotic energy-producing reaction which does not exist in our Universe. Speaking of lasers.... --The lasers in Star Wars are not actually lasers Weaponized lasers do in fact exist today in our Universe--but they operate along the lines of creating a powerful beam which produces a large amount of heat and melts its way through its target. There is no physical impact of anything, because the particles of light, photons, have no mass. "Lasers" in Star Wars are, as we can readily observe, quite different. They are discharged in "bolts" of a definite shape--presumably concentrated, powerful bursts of energy--and have a physical impact on their target, which means they must have mass. These "lasers" must therefore be based on something other than photons--best guess is probably some form of plasma of high-energy particles. This, along with the presumed presence of an aether, also explains why the "lasers" can be readily seen, as actual lasers cannot be seen unless the photons are hitting something (such as dust). I could go on, but I know that none of you care, so I'll sum up by saying that the Laws of the Star Wars universe are clearly different from our own--and that includes how gravity functions.
  5. Bioware is on the record as saying that they will almost certainly never introduce animal mounts, or at least they're a very low priority. I don't remember the exact reasoning for it, but I believe it was (and not being sarcastic here) that they basically just thought animal mounts were stupid. And you could argue they have a point. I mean, certain animal mounts could logically only "work" on certain planets--tauntauns would undoubtedly die of heatstroke on Tatooine--and while speeders aren't exactly zippy in this game they'd still undoubtedly be faster than pretty much any animal. Somehow, I doubt a bantha runs that fast... or even runs at all. Animal mounts not done right can also look incredibly dorky--and this coming from a guy who had a bantha named Fluffy in SWG. The specific "Hoth speeders" to which you refer are Incom T-47 Airspeeders. The first problem with these is obviously that they're not going to be around for centuries, while the second problem is that while they work on similar principles, airspeeders are not the same as speederbikes, swoops, or even landspeeders (airspeeders being far more capable). So, airspeeders and skyhoppers are out, unless Bioware feels like allowing us to fly more freely around their linearly-designed planets, which seems unlikely. Now, having said all that, I definitely would like to see a return of the larger landspeeders (just because some people were twerps with them doesn't mean we should all be punished), and I've always found it a bit odd that the speeders on Hoth aren't enclosed--hypothermia, anyone?
  6. I never really understood this either. I wasn't a big speed run person, but I did like to occasionally run Esseles/BT with guildies for LS/DS and social points or run other FP's because somebody was trying to get a certain gear drop. It seemed an unnecessary fix--a "solution" for a "problem" which didn't exist.
  7. I consistently have done very well with my tank-spec Powertech, starting at level 10 (I'm about 22 now IIRC). In fact, I have often scored the most medals or been close, and am otherwise consistently one of the "better" (in terms of metrics) players in my matches. Does it help that I PvP a ton on my 50 tank-spec Vanguard, and therefore I'm familiar with the gameplay mechanics of the mirror? Sure--which is exactly why I like to PvP as my BH, as opposed to my DPS Juggernaut which I simply do not enjoy PvPing with. It was a deliberate choice on my part, because I like to PvP, and I'm pretty good at what I like to do, so I felt no need to rock the boat. (And before anyone calls me lazy... I do PvP a fair amount with my Scoundrel healer too ) My point is, the issue isn't what level anyone is--I know no one ever likes to give Bioware credit for a good idea, but their "bolster" system genuinely is one--and while gear can be an issue, I find that no matter what level a player is you'll have some fools running around in all-green gear or social gear as a tank (yes, I realize that the Trooper armor is awesome, but wearing it as a BH is just nerfing yourself) and others smart enough to equip orange/purple/blue gear--and all of that is worthless if you don't understand what your abilities are and when to use them. There really is skill involved in PvP, even if people refuse to acknowledge it.
  8. I really doubt it. The Fleet stations are deliberately supposed to be peaceful places to serve as a hub for Flashpoints, PvP, and general community interaction. Imagine some level 10 has just arrived on Fleet from the starter planet when suddenly a swarm of 50's lay the smackdown on him as soon as he steps off the shuttle... and then camps it for an extended period of time. Even besides that sort of scenario, I know it sounds crazy but believe it or not not everyone likes to PvP. People who aren't into that will very quickly become angry and frustrated when they can't get to the GTN terminal because it's being camped. There are also potential performance issues. The design team has already said that they're carefully looking into how they might add a dueling area on a Fleet station, because the resultant combat could potentially seriously bog down the rest of the Fleet. Finally, when you think about it, these "raids" make virtually no contextual sense. Assuming either faction even knows where the other's Fleet headquarters is, any "raid" on such a target would necessarily be a full-scale assault, requiring dozens, if not hundreds, of warships--after all, if you look out the window at either station you can see a lot of starships milling about, and an attack on such a vital location as Fleet Command would almost certainly be cause for all available ships to reinforce in defense. So, for these "raids" we are asked to imagine that this massive battle is going on all around, and then assume that somehow landing craft are able to breach the station's defenses, and then that these landing craft will dispense, not entire battalions of infantry, but at best maybe a dozen or two people who are expected to seize an entire battle station, which is mysteriously defended by no garrison but whoever happens to be there at the time? Even taking into account the players are supposed to be "special", this strains all credibility. Could I see an instanced Operations-type raid roughly along the lines of "both factions fight over a station"? Sure, that'd be pretty cool. But actual Fleet raids? It's not going to happen--and for very, very good reasons.
  9. I was very disappointed that they removed virtually all of the big speeders, as I quite liked them and I wanted one. Why? So I could be one of those obnoxious 13-year-olds who thought it was teh funny to park in front of terminals? No. Because Luke Skywalker had a big speeder (and his uncle, for that matter). Because you see them in ANH, PM, and ATC. Because they're actually in the canon--but nooooo, we all have to be punished because of some immature twerps.
  10. As an Armstech I'd be a big fan of this. Just some ideas off the top of my head: --Increased ammo/energy/etc. regeneration --Increased critical chance --Increased accuracy --% chance of additional _____ damage on hit --Increased armor penetration
  11. As someone who does PvE and PvP with equal fervor (and, if I do say so myself, with equal skill), I can say it's just all about attitudes. I knew plenty of PvPers who just find PvE content lame. To them, they could care less about the stories, about the lore, about the look of the gear--they just want to kick *** and take names.. I know PvPers who have never even seen Star Wars. and at least one Smuggler in my guild got all the way to 50 without even unlocking his starship because he just did PvP the entire time. Does this make them jerks? No. Does this make them idiots? No. They just happen not to care. I also know PvE people who find PvP repetitive and could care less about being able to "defeat" someone who just clones back 10 seconds later, every single time. I know PvE people who are annoyed that Mon Calamari are in this game when they shouldn't even be discovered until the Empire of Palpatine, and PvE people who run Maelstrom Prison over again just to get screenshots of Revan. Does this make them weak? No. Does this make them dorks? Well, sure, ok, maybe, but hell I'm a dork too. The thing that bugs me is that most PvPers assume that people who like to do PvE are cowards or aren't "teh 1337 enuff" to constantly PvP. As it is, in my experience the most ferocious open-world PvP I've seen in the game was with RPers on a RP-PvP server--because they actually care about their characters and about who wins the battle.
  12. Good suggestions everyone. Hopefully Bioware is at least considering putting some of this in! I'm lucky enough to have the CE and so can get Imperial Trooper armor (even if it is currently useless), but I would love seeing more of the many variations commonplace throughout the game. There's multiple versions in black, in red, in white, etc. These would make cool gear drops from killing Trooper NPC's.
  13. So, one class should be allowed to completely change their ship, and everyone else just has to deal with it? Um, no.
  14. I'm tired of people saying "Just do dailies and you'll make lots of money." Well, guess what, what if I don't want to run the same 15 or whatever missions over and over and over and over and over and over and over and over day after day after day after day after day after day after day after day after day after day after day? I grinded (ground?) dailies hard so I could unlock the Miraluka, and it nearly sapped my will to live. I got so sick of running the same crap that I nearly just said "Eff this". And just because you can make money from dailies isn't the point. The point is that the whole point of having moddable gear is that you can customize your appearance; to charge not only for the item (which is perfectly fine), but also to swap the mods out of it, is insulting and punishes those of us who actually care about how we look (and yes I understand not everyone does, but a lot of us do).
  15. She is profoundly annoying, I agree, and the worst part is as an Agent you don't even get your second companion until so you're stuck with her for a while. She also hits on you really, really hard and is a lousy tank. She's really pretty much useless.
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