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CommanderKeeva

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    Country: Hungary City: Szekesfehervar
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  1. /sarcasm on Yes, I can imagine, developing this FANTASTIC new event with TONS of NEW stuff and UNIQUE and COOL rewards must have put an inordinate strain on dev resources, so that they can't do 1 chapter and 1 alliance recruit mission on schedule. /sarcasm off
  2. The oh-so-shocking and surprising ally "suddenly" and "unexpectedly" turning against you in Chapter XV. Seriously, was there anyone who did not see this happening from a million miles away? This has to be the most obvious betrayal I ever had the fortune to witness.
  3. In other words, how to involve players when you're on a budget and cannot afford to release any new content. I thought about it a lot last night and I believe I have a few interesting ideas to offer to revamp and remake this event. I believe it would be entertaining for entire playerbase (as much as an event with 0 new content can be), for both new and old players. Here are some rough ideas to spice things up. Please consider implementing at least some of these changes: GENERAL OUTLINE: The "event" - if it can be called that - is permanent and has multiple facets, each with its own additional challenges. However, it resets once every 6 months, when rewards are handed out for it. Each time it resets, players get new and cool reward items, which encourages veterans to stick around to collect new shinies and as well new players (regardless of when they arrive) to aspire to complete these challenges. This event covers virtually all aspects of Star Wars: The Old Republic and aims to introduce and familiarize players with as much of the games as possible in a fun and entertaining way. It would also help GF, PvP and GSF matches pop faster. All characters can participate in most of these objectives, which are tracked Legacy-wide on a server. Do not force players to give up VIRTUALLY ALL OF THEIR CHARACTERS they have made so far for an event with 0 new content. LEVELING CHALLENGES: (Re)experience your favorite class story on the Republic and Imperial side again! Never forget that the Outlander is a Smuggler, Jedi Guardian, Sith Inquisitor or Imperial Agent at heart, here is the opportunity to (re)discover his motivation as well as to complete any class story you might be missing for your Legendary status. Challenge: The beginning of the journey: This is one of the challenges that can only be done on characters created after the 28th of June. Complete chapter 1 with any class. Challenge: It's about the journey...: This is one of the challenges that can only be done on characters created after the 28th of June. Complete chapter 2 with any class. Challenge:...but also about the destination!: This is one of the challenges that can only be done on characters created after the 28th of June. Complete chapter 3 with any class. Challenge: Hero of the Republic: This is one of the challenges that can only be done on characters created after the 28th of June. Fully finish a Republic class story (including the final mission on Rishi). Challenge: Hero of the Empire: This is one of the challenges that can only be done on characters created after the 28th of June. Fully finish an Imperial class story (including the final mission on Rishi). Challenge: Galactic Hero: This is one of the challenges that can only be done on characters created after the 28th of June. Fully finish both a Republic and an Imperial class story (including the final mission on Rishi). Challenge: Galactic Legend: Finish all class stories. Achievements count retroactively. Challenge: Power Leveler: This is one of the challenges that can only be done on characters created after the 28th of June. Reach level 65. Challenge: Elite Power Leveler: This is one of the challenges that can only be done on characters created after the 28th of June. Reach level 65 in less than 12 hours of playtime. Rewards: 5 boxes for each challenge completed. Description: This, if done correctly, only requires two new characters, one on Rep and one on Imp side. EXPANSION CHALLENGES: Star Wars: The Old Republic has 3 digital expansion packs! It's time to (re)experience them! Challenge: Putting the Hutts in their place: This is one of the challenges that can only be done on characters created after the 28th of June. Finish the Rise of the Hutt Cartel Digital Expansion Pack. Challenge: Returning to the Returned: This is one of the challenges that can only be done on characters created after the 28th of June. Finish the Shadow of Revan Digital Expansion Pack. Challenge: Your Empire cannot fall enough!: This is one of the challenges that can only be done on characters created after the 28th of June. Finish the first 16 Chapters of the Knights of the Fallen Empire Expansion Pack. Challenge: Statement: I am your loyal subscriber.: This is one of the challenges that can only be done on characters created after the 28th of June. Finish the HK bonus chapter. Challenge: Republic Heroic Grinder: Finish all available heroic quests from the Republic Heroic Weekly Terminal. Challenge: Imperial Heroic Grinder: Finish all available heroic quests from the Imperial Heroic Weekly Terminal. Challenge: Plugging the Black Hole: Finish the Black Hole Weekly Mission. Challenge: Section X Marks the Spot!: Finish the Section X Weekly Mission. Challenge: Makeb Cleanup Operations: Finish the Makeb Weekly Mission. Challenge: You Stay Neutral, But I Do Not: Finish the GSI Weekly Mission. Challenge: Dreaded No Longer: Finish the Oricon Weekly Mission. Challenge: Wilderness Expert: Finish the Yavin 4 Weekly Mission. Challenge: The Aftermath: Finish the Ziost Weekly Mission. Reward: 5 boxes for each challenge. Description: This is essentially a continuation of the previous facet. You can use one of your new characters to finish all the Expansion Packs, while you can use your existing characters to redo all daily quests and heroic quests in the game. FLASHPOINT CHALLENGES: Star Wars: The Old Republic has innumerable tactical and HM flashpoints. It's time to (re)experience each and every one of them! Challenge: Superior Tactics: Having their corresponding achievements counts them rectroactively. Finish the following flashpoints in Tactical Mode: The Esseles, Black Talon, Kuat Drive Yards, Hammer Station, Athiss, Mandalorian Raiders, Cademimu, Taral V, Maelstrom Prison, Boarding Party, The Foundry, Colicoid War Game, Red Reaper, Directive 7, The Battle of Ilum, The False Emperor, Kaon Under Siege, Lost Island, Czerka Corporate Labs, Czerka Core Meltdown, Blood Hunt, The Battle of Rishi, One Normal Star Fortress Challenge: They Ain't Hard At All: Having their corresponding achievements counts them rectroactively. Finish the following flashpoints in Hard Mode: The Esseles, Black Talon, Hammer Station, Athiss, Mandalorian Raiders, Cademimu, Taral V, Maelstrom Prison, Boarding Party, The Foundry, Red Reaper, Directive 7, The Battle of Ilum, The False Emperor, Kaon Under Siege, Lost Island, Czerka Corporate Labs, Czerka Core Meltdown, Blood Hunt, The Battle of Rishi, One Heroic Star Fortress Challenge: Meticulous Flashpoint Killer: Having their corresponding achievements counts them rectroactively. Kill the bonus bosses in the following flashpoints in Hard Mode: The Esseles, Black Talon, Hammer Station, Athiss, Mandalorian Raiders, Cademimu, Taral V, Maelstrom Prison, Boarding Party, The Foundry, Directive 7, The Battle of Ilum, The False Emperor, Kaon Under Siege, Lost Island, Blood Hunt, The Battle of Rishi (consider nerfing). Challenge: Shooting Star Fortresses: Having their corresponding achievements counts them rectroactively. Destroy the Star Fortresses on the following planets: Alderaan, Belsavis, Hoth, Nar Shaddaa, Tatooine, Voss. Challenge: The One and Only: Having this achievement counts retroactively. Possess the "One and Only" achievement. Reward: 5 boxes for each challenge. 1 box for every HM flashpoint completed. 1 extra box if someone in your group completes a flashpoint new to him. Description: Those people who have already done these flashpoints a million times get the objectives automatically. They are still incentivized to help new players because they get extra boxes if a group member finishes a Flashpoint he or she didn't do up to that point. Also, it would be a pretty effective way to speed up GF queue times and get more people to queue. OPERATION CHALLENGES: Star Wars: The Old Republic has a wide variety of Operations. It's time to (re)experience each and every one of them! Challenge: My Modus Operandi: Having their corresponding achievements counts them rectroactively. Finish the following Operations on Story Mode: The Eternity Vault, Karagga's Palace, Explosive Conflict, The Terror from Beyond, Scum and Villainy, Dread Fortress, Dread Palace, Ravagers, Temple of Sacrifice Challenge: Meticulous Operator: Having their corresponding achievements counts them rectroactively. Finish the following Operations bosses in story mode: The Golden Fury, Xenoanalyst II, The Eyeless, Colossal Monolith Reward: 5 boxes for each challenge. 2 boxes for every Operation completed. 2 extra boxes if someone in your group completes an operation new to him. Description: Those people who have already done these operations a million times get the objectives automatically. They are still incentivized to help new players because they get extra boxes if a group member finishes an Operation he or she didn't do up to that point. Also, it would be a pretty effective way to speed up GF queue times and get more people to queue. WARZONE CHALLENGES: Star Wars: The Old Republic has a wide variety of Warzones. It's time to (re)experience each and every one of them! Challenge: Battlefield Contender: Having their corresponding achievements counts them rectroactively. Play at least 1 match in the following Warzones: Alderaan Civil War, Voidstar, Huttball (both maps), Ancient Hypergates, Odessen Proving Grouds, 1 Arena-style map Challenge: Battlefield Expert: Play 100 Warzones. Challenge: Manhunter: Having the Manhunter achievement counts rectroactively. Perform or assist in 1000 player kills. Challenge: Valorous Warrior: Achievement counts rectroactively. Reach valor 40 on one Character. Reward: 5 boxes for each challenge. 1 box for every PvP match played. Description: This would be a pretty effective way of farming boxes. It would considerably speed up PvP queue times. STARFIGHTER CHALLENGES: Star Wars: The Old Republic has a variety of Starfighter maps. It's time to (re)experience each and every one of them! Challenge: Battlespace Contender: Having their corresponding achievements counts them rectroactively. Play at least 1 match on the following maps: Lost Shipyards, Kuat Mesas, Denon Exosphere Challenge: Ace of Space: Perform or assist in 100 ship kills. Challenge: Fully Locked and Loaded: Achievements count rectroactively. Fully master any starship. Reward: 5 boxes for each challenge. 1 box for every PvP match played. Description: This would be a pretty effective way of farming boxes. It would considerably speed up GSF queue times. CONQUEST CHALLENGES: Star Wars: The Old Republic has weekly conquest objectives. It's time to get into those again. Challenge: Conquest Conqueror: Having their corresponding achievements counts them rectroactively. Finish all conquest events at least once: Clash in Hyperspace, Death Mark, Emergency Operations, Flashpoint Havoc, Relics of the Gree, Rakghoul Resurgence, Revenge of the Revanites, The Balance of Power, The Dread War, The Trade Emporium, Titans of Industry, Total Galactic War Challenge: Your Planet is Now Mine: Having their corresponding achievements counts them rectroactively. Conquer a planet. Challenge: Your Place or Mine?: Having their corresponding achievements counts them rectroactively. Obtain a Stronghold. Challenge: Lavish Decorator: Fully decorate a stronghold. Challenge: Decoration Maniac: Obtain a 125% conquest multiplier bonus. Reward: 5 boxes for each challenge. Description: This would encourage guilds to play conquest again. Obviously all types of Conquest events should run at least once within a 6 month period. EVENT CHALLENGES: Star Wars: The Old Republic has many recurring events. Have you explored all of them yet? Challenge: Returning to the Return of the Gree: Complete all quests during the Return of the Gree event. Challenge: Legendary Gree Supporter: Obtain Legendary reputation with the Gree enclave. (Counts if you already have it obviously.) Challenge: Resurging Again?: Complete all quests during the Rakghoul Resurgence event. Challenge: A major THORN in their side: Obtain Legendary reputation with THORN. (Counts if you already have it obviously.) Challenge: The Galaxy Never Runs Out of Scum: Capture or Kill all bounty targets at least once. Counts retroactively. Challenge: Underworld Legend: Obtain Legendary reputation with BBC. (Counts if you already have it obviously.) Challenge: Compulsory Gambler: Play 100 times on the slot machine during the Nar Shaddaa Casino Event. Reward: 5 boxes for each challenge. MISCELLANEOUS CHALLENGES: Other aspects of the game you may not know about. Challenge: Big Game Hunter: Defeat the following world bosses. (Achievements count rectroactively): SD-0, The First, Grandfather, Subject Alpha, Battledroid RL-G4, Ulgo Siegebreaker, The Ancient One, Rogue Cartel Warbot, Snowblind, Gargath, Primal Destroyer, Nightmare Pilgrim, Lucky, Dreadtooth, Worldbreaker Monolith (add achievements for those that do not have them already) Companion Enthusiast: Complete all Alliance Alerts. (Achievements count retroactively.) Alliance Commander: Reach Influence 20 with all Alliance Specialists. (Achievements count retroactively.) Devouted Follower: Reach Influence 50 with a Companion. (Counts retroactively.) Eternal Champion: Defeat the final boss in the Eternal Championship. (Achievements count retroactively.) Big Earner and Big Spender: Obtain, then spend 1 million credits. Datacron Master: Find all Datacrons. (Achievements count retroactively.) Fashionista: Customize your armor set. Statement: I am your humble servant, Master.: Obtain HK-51. (Counts rectroactively.) I am eager to explore the galaxy, Chief!: Obtain Treek. (Counts rectroactively.) A Legacy that Will Never Be Forgotten: Obtain Legacy level 50. Rewards: 5 boxes per objective. Closing thoughts: I believe this version of the Light Side and Dark Side event would entertain both newcomers and veteran players. The Legendary rewards could be given out to those players who complete every challenge by the end of the event. This would keep completionists in the game for a while, redoing most content for cool new rewards, but without absurd requirements such as redoing all class stories for the billionth time. It would help FPs, OPs, WZs and GFS matches pop faster and players get extra rewards for helping others who are missing a certain FP or Operation. All in all a reasonable good filler for off months and lean periods without new content, without pissing off your most loyal subscribers. New objectives can be added as new content is released over time, to keep even veteran players return to the game.
  4. I am in a similar situation as the OP and support his post wholeheartedly. Character levels need to be rectroactive.
  5. Yes, thanks for the "incredible" challenge of having to redo everything you have already done a million times. I have to ask, though, why stop at 8 classes? Why not 20, 50 or 100? These numbers are totally arbitrary, would you be so enthusiastic if they told you to relevel all classes twice, three times or ten times?
  6. I can't find the words to describe the amount of stupidity on the part of the developers regarding this "new" event. Because it NOT ONLY OFFERS ABSOLUTELY ZERO NEW CONTENT, but also INVALIDATES EVERYTHING YOU HAVE DONE SO FAR. This is not an event, this is a huge middle finger to all Legendary players who already have 8+ characters at max levels. I have spent the past 4 and a half years playing this game, with increasing scorn over its seemingly deteriorating state, but I stuck around nonetheless because I like my guildies. In that time, I have leveled about 40 toons to 50/55/60/65. I have done all HM FPs, Operations, Starfighter and WZ maps and World Bosses literally innumerable times. I watched this game go from easy through very easy through ridiculously easy to so easy that a blind, deaf, comatose lobotomy patient could do it. On my primary server I have 24 lvl 65 characters (three from each class) and on my secondary server I have 10 more max lvl characters. I have every crew skill maxed to 550 twice with 6 Influence 50 comps on each character. I have collected every datacron in the game and done the HK-51 quest about 14 times. NO MORE! The fact that only characters created after the 28th of June can participate in this "new event" is ridiculous. You have nothing new to offer us, so you want us to redo the same thing for the billionth time, which I might be able to live with, but I WILL NOT START EVERYTHING FROM SCRATCH AGAIN. I refuse to delete any of my existing characters or buy CC for character slots for characters I will end up deleting anyways. Remove these requirements please, you are spitting in the face of all the Legendary players in the game. If you don't have anything new to offer to your playerbase, at least do not upset those few loyal subs you have left with such idiotic measures.
  7. I searched the forums, but I couldn't find a definitive answer to this question, so I'd like to ask it here, too. Maybe someone had more luck than me solving this quest. If you haven't done this Alliance Alert mission and you don't want to see spoilers, stop reading here. As it stands, I haven't started this mission on any of my meaningful characters until I get some advice on how to do it in a satisfactory way. Any advice on this topic would be much appreciated.
  8. I believe this particular phenomenon has been in the game ever since they changed companions, so that they wouldn't speak whenever they were summoned, which is - essentially - whenever you got off your mount or rocket boost between two trash mobs. Some alien characters like Qyzen or Khem Val had lines so long, they wouldn't ever shut up, so they made this change. An unfortunate side effect is that you have to rebuff your comps every time they appear.
  9. Please merge all same language servers into the regional PvE one. A paying customer should not have to choose between playing on a dead server or paying 10 or 20 thousand Cartel Coins to move all characters to a more populous one! And even if they do choose to pay this outrageous price to move their legacy, they end up losing tens of millions of credits worth of stronghold unlocks! Guilds cannot be moved at all, so they lose their fully unlocked and decorated strongholds and flagships with hundreds of millions of credits worth of decorations! If you don't have cross server queues in your game, then server transfers should be free. All you're doing is stranding potential paying customers on dead servers. If someone comes back to a dead server to check in on the game, it's extremely likely that he's not going to pay to transfer all his myriad characters to another server at a price of 1000 CC each. I realize that you care about your customers as much as you do about trash in a trash can, but I fail to see how this was a sound financial move. Far more people would purchase character transfers at a price of 90 CC than at the price of 1000, so you'll most likely end up losing money on this. I realize that the cheap transfers provide only a stopgap measure, but it's the best alternative since you continue to give us the middle finger whenever we ask for server mergers or cross server queues.
  10. I'm guessing the reason for this is that the Revenge of the Sith novelization (and other book adaptations) make references to other published books. In particular, I think Revenge of the Sith references events and characters from the Clone Wars novels Shatterpoint, Cestus Deception, Jedi Trial and Dark Rendezvous. Canonizing it would make all those other works canon as well. Just like canonizing this game would make pretty much everything up this point canon, because SWTOR references almost the entire Legends Star Wars history up to this point. Canonizing one source would start a chain reaction of canonization. Although major elements of Dark Lord: The Rise of Darth Vader (which is set during/after the events of Revenge of the Sith) were brought into canon in James Luceno's Tarkin novel, so significant canonization did occur from Legends sources around the timeline of Episode III. That is, to my understanding, at any rate.
  11. I was under the impression that Maul was the inspiration for the Sith Assassin advanced class. In fact I had the following ideas of roughly whom each advanced class was based upon. They could have copied various moves and outfits from these characters. Sith Assassin - Darth Maul Sith Sorcerer - Emperor Palpatine Sith Juggernaut - Darth Vader and Malgus Sith Marauder - no particular person, think they copied the class from KOTOR 2 Powertech - Boba Fett Mercenary - Jango Fett Operative - Mara Jade Sniper - no idea Jedi Guardian - Luke Skywalker, Obi-Wan Kenobi, Anakin Skywalker and most of the Jedi in published works Jedi Sentinel - Ahsoka Tano Jedi Shadow - Bastila/Satele Shan Jedi Sage - Yoda Commando/Vanguard - various prominent clone Troopers from the 501st in the Clone Wars TV series (like Rex, Fives or Echo) and the Republic Commando PC game Scoundrel - Han Solo and Lando Calrissian Gunslinger - Han Solo had he actually beaten Gallandro to the draw or Gallandro himself. EDIT 1: Oh just noticed there was a pretty similar post above, sorry didn't read the whole thread. EDIT 2: Actually Maul must be an Immortal specced Sith Juggernaut because he sure as hell seems immortal these days...
  12. We had a lengthy chat about transferring the whole guild to another server, but in the end decided against it and decided to wait for server mergers, which will hopefully happen soon. Since you can't transfer the guild as a whole, we'd lose both our fully unlocked and decorated flagship and stronghold. Almost all of our members unlocked their strongholds with credits, so all of those would go down the drain as well. In the end we didn't want them to lose their stronghold bonuses and reinvest tens of millions of credits into unlocking strongholds again. It is a monumentally stupid decision to increase the price of Character Transfers more than tenfold while some servers are practically dead and there is no cheap and reliable way to connect to players on more populated servers. Mechanically there is no distinction between RP and PvE servers, so it shouldn't be a problem to merge those. With the addition of PvP-focused instances, the distinction between PvE and PvP servers disappeared, too. There is nothing preventing you now from merging all US servers into 2 (East Coast, West Coast) and EU servers into 3 (English, French, German). Since Bioware stated on multiple occasions that their technology doesn't allow for cross-server queues, (which is baffling since xserver has been present in pretty much every other MMO that has ever hit the market years before SWTOR even came out), the best solution would be to merge all regional, same language servers. Either that or make it so that upon transferring to a new server, people don't lose their strongholds and outfits.
  13. Just wait until you get to the chapters after IX. That's when things start really falling apart...
  14. Yes, me and a lot of my friends on a weekly basis, depending on what was needed at a given time. We'd transfer characters back and forth between the Red Eclipse and the Progenitor because it was cheaper than getting min/maxed sets on both servers for duplicate characters. I was going to get two sets of PvP gear for my characters eventually, but it looks like that it might be better if I just transferred those chars to the TRE permanently. Just merge the *********** servers already because I'm sure as hell not going to pay twenty thousand Cartel Coins to get my characters off a server that has 23 people on the Republic fleet on a Sunday evening....
  15. I just told this to my friends and they were speechless. Needless to say, they said they wouldn't be able to transfer characters to play team ranked arenas anymore. I also won't be able to keep transferring my geared PvP chars to the Red Eclipse anymore to play team ranked there. Are you actively trying to destroy what's left of the PvP community? You can't do this without merging all servers into 3 (US East Coast, US West Coast and Europe) megaservers or implementing cross server queues. Also, congratulations, you just killed our Friday, Saturday and Sunday evening fun. We worked so hard to convince some old PvP players to return and breathe life into the corpse of ranked PVP on the Progenitor. And now you **** this up...
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