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DruryGirl

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  1. Why on earth would it suggest a gear rating that does not exist. Makes 0 sense. Your answer was nice though. Maybe we need to gets few more in a couple pieces of 78's.
  2. Yes your guild was in full 75's when you started these ops. Makes a huge difference. When they fix the issue it will too. I'm happy your guild is getting through the content easily, as you are ...arguably best on server. Correct if I'm mistaken but doesn't it suggest 66 gear ratings to do these HM ops? My group has full 72. Some with 75 in the mix. Btw, I noticed two deaths in the fight you linked me. I was surprised by that. Qvasar, awesome thought. Will test later. Thanks for your thoughtful reply. :D
  3. Actually sometimes there's not time to move, infernos have different timers. Maybe you just haven't noticed yet. I'm not sure if the game intended on shorter timers for some infernos but it sure is annoying when the dont work right.
  4. Read my entire first post qsvar. Infernos have a debuff, it shows which players are going to drop one. If someone happens to stand in a corner of a square it drops on another person, instead of the person who had the debuff which is dumb especially since people are just trying to place them out of the way. Thank you bloody for your most recent reply, I suppose you are right, I do think they need to fix the bug however. .
  5. Thats just it, Mr bloodysunday people get a debuff for inferno and instead of dropping on said player its dropping on random people who weren't suppose to get it. fight is survivable when infernos work as intended. when they drop on top of people who never got the debuff to begin with or ends up in my salvation, it can kill an unsuspecting person. When you add that issue with constant dots that total 16k each its just nasty.
  6. I would like to see it raised as well, even if slightly. In addition I'd like to see classic Comms be worth something again. Really the only time I use them is when I make an alt and it hits 50. Even then a few hours later I'm 55. I used it for a mere few hours? Why don't they put crafting materials there or something worthwhile so I can actually use them? No one puts 61's on there companions, they get all the hand me downs. I fear basic Comms will be suffering the same fate soon.
  7. Mr bloodySunday, 1. Are you a healer? 2. Are you referring to the hard mode tyrans fight? 3. Have you noticed the bug with inferno? Please give a response that is helpful.
  8. I'm not sure how your guild is doing it but we are spread out somewhat during that fight and I can't count on the dot hitting two people who happen to be standing near each other for a salvation. What about the inferno bug I mentioned as well?
  9. A dot doing 16 k damage to 2 players is hardly negligible when also healing a tank taking thundering blast and infernos dropping wherever. Thundering blast goes out more often than simplification. Dots go out almost constantly without much time to top off.
  10. We have killed it as well. I'm not saying make it easy, I'm saying right now I think the dot ticks for too much damage and the inferno is dropping on people without the rebuff. How is anticipating a dot going to help healers when we don't know who its going to be cast on until it does. I already bubble those who get it and heal through. Please read my entire post.
  11. Hi Bioware. I have been through this fight with different healers and almost always there is a tank dying with Thundering blast right as the dot goes out. Essentially making it so there is three people that need huge heals at the SAME time. I throw bubble up on each person, right as the dot goes out. It hardly mitigates the damage. Also when casting big heals on players you are forcing us healers to stay still possibly dropping infernos or Simplification in horrible areas. Mid heal I move, that person dies. Surely you can see where I am going with this. Yes as a sage healer I am dropping my salvation but everyone is spread out so it is hardly effective. The dot does 5.5 k per tick.. ticking three times... 16 k damage for 2 people and one tank who is already really low from thundering blast will eat anyone's energy/force. As a sage healer Noble sacrifice is in my rotation but using it on this fight seems fatal, which is crazy considering the amount of heals I have to put out. Please take a look at this fight again and adjust. Before I forget, this fight seems bugged when it comes to infernos. We noticed if you drop an inferno to the side of a square it drops on a random player.
  12. Spice up our life with some new quests and Easter eggs over the major holidays. Put in some items only attainable during this period. Make them desirable. It would be a nice way to break up the normal daily grind and weekend ops. Your customers will love you for it. Friends of players who are loosing interest may resubmit just to check it out. The point is, keep us coming back for more. Holiday events!!!!!:D
  13. Give us more choices! Let us wear a sword, a staff, a club, or a dang hatchet if that's what your subscribers want. We are paying for this game, as a provider it's best to give your consumers more choices. Let US decide. - release weapons anyone can wield. - give us better looking legacy gear. People will be shoving money at you for this. Trust me.
  14. Thanks for your thoughts EnkiduNineEight. I can tell you put a lot of energy into that response and while I agree with a lot of it, I still think that PVP has turned into a battle of who can get the most kills and do the highest number of damage or healing. I think and I could be wrong, that the game makers intended on people working more as a team but more and more I just see people trying to boost their ego or stand out in the center and talk trash. While I realize some of these people ARE actually helping the team by getting those incoming, from what I have seen its a rare example. Again, your response was appreciated.
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