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Framethepicture

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  1. Let's be fair... There is no real reason for Command Levels, Crates and Tokens anymore... Its all the way to 248, which is now outdated gear. Bolster is at 252 anyway... and farming is again the way for to gearing. Basically, you can clear the rest of the tokens and make them money, even those Crates from Alliance, put a vendor, as usual, for "old" gear. Forget greens, blues, purples, and FP tokens. Simplify the gear and rewards again. Things got over-complicated again, and with no real advantage to players. Just masterwork, mats and UC is enough, from all content. The rest are a waste of time either way. Unify the rewards, so all content is fair game. CXP did that, but seems useless after 5.10. 248's at vet OPS, 252s at MM OPS(and GOTM vet) and go from there. Let the farming erupt.... again.
  2. What the Title says... This will help in shortening the rotation, since it will the time between burst windows. The rotaion will be solid stable without delaying the next burst to build-up stacks... Since the induction of Gore, rotation went from: 2gcd Ravage(0 rage) to 1gcd Ravage(still 0)+2gcd Gore (3 rage). There are 3 rage missing though the rotation overall, to make it sustainable in comparison with 4.0. So 1 extra assault on the rotation that bluntly delays each cycle and leads to dps lose. Since clipping is no longer a thing, I suggest this, as a way to compensate with some extra Rage building to keep up with all the changes. Without delaying the next Burst cycle, and make the rotation fully sustainable. Otherwise, the class can still perform fine, especially in burst situations. (If handdled properly ofc) But the flow isn't really there
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