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Tankdiesel

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  1. The song is called Yackety Sax, in case anyone wanted to look it up. You're right though, it should be the SWTOR theme.
  2. I'd just like to see the game suddenly be good. By good I mean better than Angry Birds.
  3. And the effed up part about all of this is that this game could have easily killed WoW, except for the fact that EA has forced terrible decisions to be made, and more importantly, Bioware clearly has no idea what the correct decisions are. They released all the wrong stuff at the wrong time and then made like 900 servers and put about 15 of us on each of them, making the game virtually unplayable. It's like what it would have been like if Nazi Germany had developed nukes but figured they'd get around to developing the "Detonate" button sometime in the Spring of 1952, or when ever they felt it was ready. Dumb moves all around.
  4. When I read comments like this from the Devs, where they say that we don't know what's best for us and they know better and we're not getting cross server LFG because we're all just great big douches deep down inside, it becomes abundantly clear that the fine folks running this game are people who sucked at wow and always got kicked from the random groups they got into in LFG. Everyone else loved it. Only the terribads had a bad experience, and who cares whether they had fun anyway? I never did. I always found that the cross server LFG was a great way for natural selection to express itself. Note to all noobs (Im looking at you Devs): LFG tools don't harm communities; not having a way to shame baddies and jettison them out an airlock harms communities. Think about it.
  5. Messed around with it a little more. Reset UI, relogged, exited client and logged back in. It's the same. Spent more credits. It looks like what's happening is Power and Aim are producing the same amount of bonus damage, somewhere between 4 and 5 points per point of stat. This is different than before, where if I remember correctly I got something like 17 from power and I think 12 or 14 from Aim. Having them be the same seems dumb, cause why even have a power stat if that's the case? So I tried seeing what happens when I popped my power trinket. Bonus damage definitely went up a lot. Adding the warrior buff and the adrenal bonus damage go close to 550. So it isn't a hard cap on bonus damage. Adding smaller amounts of power and not having the needle move at all though seems like a diminishing return maybe? They did mention adjustments to diminishing returns on stats in the patch notes. Still though, there was no diminishing return on power before. That would be kind of important to know as it impacts a lot of what we knew about gearing pre-1.2.
  6. Got all of my augmented gear together n my BH finally. Was playing around with Augments and Mods today (VERY expensive excersise!) I started out with Aim augments. I noticed that my Crit and Surge were a bit over a percent higher than the target numbers I was going for. I had swapped out a couple of Mods and Enhancements that had Power for ones with Crit and Surge. As I ran my dailies I noticed that mobs that were easily killed with 2 or 3 tracers before 1.2, are now a pain to kill. I was thinking that with the Arsenal nerfs maybe I would be better off with a little more power, and hence bonus damage. So I begin the very expensive process of removing all of the Reflex augments and swapping them out for Overkill Augments. When I started my bonus damage was 380.3. As I began installing the Overkill augments, I saw the bonus damage hit 380.3 once again. I continued adding Overkill augments, but the bonus damage wouldn't go over 380.3 no matter what I did. The hell? So I pulled the Overkills out again and slapped the Reflexes in again. (7 augment slots, OUCH my wallet!) Same thing happened. Partway through I hit 380.3 bonus damage and it won't go higher. Am I correct that there is now a hard cap on bonus damage? If this is the case the Reflex augments are definitely superior, since crit rating did go up with every augment I added. I was a little annoyed by this. The whole process was really expensive, and if this is some sort of 1.2 change, it would have been nice to be alerted. Never saw anything about a bonus damage hard cap in the patch notes.
  7. OK, here's the thing. Your response here demonstrates that you clearly have no idea how a free market works. The idea that goods should be priced somewhere around the costs of mats is ridiculous. The LAW of supply and demand dictates price, not the "arbitrary" whim of a seller, or group of sellers. The setting of prices through supply and demand determines who is able to get the item, not necessarily what the profit margin of the seller is. Allow me to elaborate. Let's say 10 people want to buy your color crystal. However, there are only mats in the entire universe to make 5. Should you put them up at cost, or maybe with a 10 % markup? By your logic you are being unfair to the consumer and other crafters to do otherwise. That, my friend, is the "faulty logic" in this discussion. You are actually being unfair to the consumers by NOT jacking the price up. On rarer and more desired items, pricing allows the market to distribute goods to where they are most deserved. In other words, the best and most hard to obtain merchandise is only obtainable by those most deserving of the best, i.e. those who have put forth the effort to become the most wealthy. To illustrate let's go back to the example of the 5 color crystals and the 10 consumers who want them. 5 people are not going to get those crystals. Those 5 people should be the brokest of the 10. They don't deserve them as much because the wealthier player has put forth more effort into obtaining them. The market is a merit based system rewards effort. This isn't necessarily and 100% true in real life (totally another debate), but it's completely valid in SWTOR. Now I know you're thinking, "but that still means that the people buying up the cheaper items and reposting are making an unfair profit." Well, this is true. However, that's not a function of a flaw in the market or some unfairness intrinsic to the system. No, their ability to make this profit is a function of your own lack of understanding of how markets work and refusal to play along with the natural rules of the game. These players are simply correcting your errors. As demand for your items drives up their price, it also drives up the price of the mats you use to make said item because they also become in demand. And the economy moves, and everyone is happy. The idea of restricting resale of items would simply bring the economy to a grinding halt and no one would craft anything and eventually the game would just die. Ultimately what the OP really wanted to say, and any follow up posters who thought this was a good idea, was that he/she is terrible at being a merchant and, as such, wants the market to stop being an actual market so that he/she doesn't have to actually learn to do what they are supposed to do and do it. Unfortunately for these folks, you are simply little bloody fish swimming around in a tank full of hungry sharks. You can either become a shark and profit, or just stop trying to play the crafting/marketing game, go do your dailies for cash and just become a consumer. Either way you'll enjoy the game more. tl;dr: poor people don't deserve good stuff, that's why it's so expensive, and if people are able to buy and repost your stuff, that's too bad for you. Just means you are a noob and L2economics.
  8. Not sure what server you're on. I have went to Tatooine and ran all the dailies and even gotten the Rakghoul Pet on 4 characters. I have shiny new crystals for my sabers and I've made somewhere near 4 times my usual daily haul on the GTN. People are doing the exact same things. They are just making sure to be infected every 20 minutes. No different than checking your toon's crafting/gathering queues every half hour or so really. all the wonderful goodness of this amazing event thtnks to the amazing "plague" we have been blessed with.
  9. OK, is it just me or is this person who has only 16K credits a total moron for not understanding that the plague gives them 100k in 20 minutes and they have to do absolutely nothing. After that they can vaccinate to their heart's content and even buy TWO jackets. Some people.....
  10. Does anyone know where the combat logs are saved? I can't find them so i cant direct my parser to them.
  11. I think there are really three worthwhile points that I've seen so far in this thread: 1. If this "feature" does nothing, then Bioware just spent the development time THAT WE ARE PAYING THEM FOR on something that no one needs or wants, and is absolutely worthless. 2. What would even a roleplayer want this thing for? You are going to set up your connections on the day 1.2 hits and then I guarantee that you will never look at that tab ever again. Why would you? 3. If they do end up expanding on this and it becomes part of some actually useful system in the future, some people are going to be mad if the blind family connection choices they make today have an impact on that unspecified system later. A lot of people are already experiencing the effects of this sort of thing today. Myself for example. I have characters in all 8 slots and have leveled all of them significantly. All of them have three professions at 400. This was done before any of the news about what 1.2 was going to be started to leak out. Now all of this new fun leveling content is gonna hit and I missed all of it because I don't have any more character slots to level a toon in. Had I had any idea that Bioware was going to have leveling be the end game I might have left maybe 4 spots open for 1.2. That's just one example. If the family tree stuff becomes part of something real later I will probably get to relive the joy I feel today.
  12. Worst idea ever. I didn't mess this up, Bioware did. I am not going to pay them $15 a month, plus the $60 cost for the game AND provide my own customer service. This isn't an FTP game and I refuse to be treated like it is. Just to give you a bit of perspective; I have rolled 8 characters on my server. 2 of those characters are level 50 and raiding, 4 of them are levels 25-30 and the remaining two are both level 17. Each of the characters has 3 professions all leveled to 400. I have invested a VERY significant amount of time and energy researching rare schematics in EVERY crafting profession. learning 100% of the Synthweaving and Armortech schematics alone took about two months of running underworld trading missions over 3 characters. And that's the tip of the iceberg. Between all the characters on my server I've put in more than 60 days of play time since launch (according to /played), have amassed millions of credits, dozens of fully epic geared companions, not to mention the characters themselves, and am truly starting to get to a point where my over the top OCD butt is feeling like I'm ready to see what 1.2 has to offer. If Bioware wants to refund all of my sub money and the cost of the game and a little something extra for my time, effort and disappointment, hey I'll abandon my toons and start over somewhere else. Barring that though, I'll abandon all of the hard work i've put into developing these characters when you pry them from my cold dead fingers. I would think this was an excellent idea if I were one of the barely plays casuals putting in a couple of hours a week, as described by an earlier poster, but that just isn't the case. And I am pretty sure there are a lot of people like me who would find the OP's suggestion of this do-it-yourself approach as absurd as I do. This is Bioware's screw up. They have to fix it. I don't.
  13. I just laugh that it takes 30 minutes to "restart." Guys, you don't actually have to use the same hardware you used back in 1927 when you started developing the game. There's this new store on the interwebs called Newegg, where you can get some new computer stuff for your servers pretty cheap. Gosh, you can probably even get the servers that restart in like 25 minutes or less.
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