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Domatron

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  1. This already exists, it's called a tank
  2. Yes, just click your bar in the ops frame and you can move/attack normally. You then hit enter once to bring the chat back up (add a number if you want) then hit enter a second time to send the message.
  3. Ranked is dead on most servers, if you want rewards get 8 together and exploit the dead group queue. Bioware has shown the last two seasons that they will do nothing about this.
  4. Every week is a crafting war, crafting is all that matters in conquest. See this thread for proof if you can sift through the venom http://www.swtor.com/community/showthread.php?t=766393
  5. The easiest way to predict an attack at the off node is to count the attackers at the current one, zoom all the way out and do a quick survey when you can. If you practice doing this often it becomes second nature and you can move to reinforce early by anticipating the attack. You can also place the defender of the off node as your focus target so you know immediately if they are being attacked. A tip for defending is to pre- type the inc call then click on a nameplate to resume normal play. If a stealth opens on you just double tap enter to send the message.
  6. This is the opposite of what's true, marauder needs a healer and team support way more than a jugg in PvP.
  7. Jugg is the far better choice for queuing solo at the moment, this may change in 3.0 though.
  8. Damage is secondary for a tank in PvP, protection is what you are looking for. Rotate guard to teammates taking damage (and stay in guard range), taunt the big damage dealers on the other team, peel for your healers. if your teams damage dealers can't do thier job there is not much you can do. Run dark maul hybrid if you want more damage.
  9. Very nice rewards, good job. That said will anything be done to prevent exploiting the dead group queues? A lot of that went on in season 1 where the people over 1500 in group magically doubled in the last few nights. I had a group queued most of that weekend and got very few pops, and a couple empty ones.
  10. Operatives will remain the best healers. Jugg will remain the best tank. Mercs still won't be good in arena. No matter how much sorcs get buffed people will complain they can't face tank melee, then ask for buffs which Bioware will give. Ranked will see little to no improvement. Everyone will be bored again after 2 months.
  11. It will only work if they balance more frequently, otherwise the change will likely only shift the FOTY. I'd prefer FOTM vs FOTY but the track record for class balance seems to be once in huge swaths. If the new system is followed by more consistent adjustment only then would I call it an improvement.
  12. Most of the people complaining about pre-mades already weigh their team down more than this.
  13. I agree uncleansable dots was a dumb idea, madness being uncleansable only nerfed sorc cleanse and now operatives have the most effective force cleanse in evasion (only concealment should have the dot purge imo) Lethality and pyro have a better mechanic, annihilation just needed their dots switched from physical to force type.
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