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cjoaom

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  1. Hi, I've come across a bug in the Balmorra planet mission Sacrifices - Spike the Power Core. The Barrager Lab door does not open, it stays jammed. I've reseted the mission and done it again, but the results are the same. Best Regards
  2. Hi, Please consider creating a cartel market armor set for the Chiss, particular for the Chiss Agent. I know there is one that drops with the "Traitor among the Chiss" FP but a full set would be nice, perhaps using the old "Outlaw" armor set and modifying it. Also, in order to enrich the experience for all our Chiss characters, we could have a smaller Hoth/Ilum ice stronghold (like the Manaan one), and a set of decorations for it. There are some, i know, but they are few. Best Regards,
  3. Hi, guys and girls, One good (and overdue) suggestion for a new stronghold would be a Hoth/Illum ice palace. Considering we play a lot in those planets, it would be a rather nice opposite to a Tatooine desert stronghold. Apart from that, a icy stronghold would be ideal for a Chiss character or for a exiled Sith/Jedi. Please consider it. Klunter
  4. Hi again. So the galaxy goes back to the empire vs republic conflict. That's the classic TOR and i love it. But after Ossus, we should have the option to clean up our alliance companion roster. For example if you're an Imperial (Sith or Agent) it does not make much sense to still have Aric Jorgan on the list, and other former Republic die hards. The same happens if you are playing Republic and still have Dark Sith or die hard imperials. You should have the option to talk to each companion and send him back to his faction, thanking him for his service during the war with Zakul. Mark and clean up the lines again, what do you think? Best Regards, Klunter.
  5. Hi, everyone. Now that with the Ossus expansion we're back to the Empire vs Republic storyline, i think it is about time we have in the cartel market a classic Imperial Trooper or Grenadier armor. This would be most useful to roleplay our agents and hunters. Best Regards Klunter
  6. Good morning, I would like to present the following sugestions for enhancing the basic game: New Classes: Republic SIS Agent, Imperial Comando (counterparts to the existing classes in the other sides, but with fresh and original stories; Imperial/Republic Navy Officers (combining space missions, boarding actions, galactic starfighter and classic missions in a new career); New Faction: Hutt Cartel, with the following classes: Huttsbane (enforcer for the Cartel), Black Sun/Exchange (criminal mastermind); Droid/Cyborg (turning the existing cybernetic race into a sentient droid/cyborg story). The Headquarters would be a Hutt battleship like the Fort Nowhere (smuggler story); New Strongholds: Legacy Ships (based on smaller ship types like the Hammerheads or Victory classes), Hoth/Illum (ice/artic stronghold), Taris (post-apocalyptic), Space/Meteor space station in deep space (possible also for legacy); Heroics: Return to mandatory group heroics (2+ and 4+). In some heroics, particularly in the lower levels, there are two many players and the missions take too much time to respawn; XP Gathering: Downsize the XP to the level of the White Acute Model, currently available for purchase. To compensate, subscribing players could build basic level 70 toons to start imediatly on operations and flashpoints; Hoping some of these ideas will be considered by the developers, Best Regards, Klunter
  7. I think the next new stronghold should be located on a ice planet, like Hoth or Illum. We already have Tatooine (desert), Yavin (forest/jungle), Nar Shadaa, Coruscant and DK (Urban). So next na ice fortress lost in the ends of Illum of Hoth, with pirate (White Maw) and ice wildlife themes (Tauntauns, Wampas, Ice cats) could be the next logical choice. Please consider it. Klunter
  8. I think we need new levels 1-60 content, as soon as possible. Perhaps introducing new classes could enlist more players, and in this spirit i thought of a Emperor's Guard class and a SIS Droid/yCybernetic class. There are several planets on the game unused for storylines, where new stories could be laid, and there's lot of material in comics and books to build this (crimson guard legacy for the emperor's guard, for exemple). As for the droid its about time we have a sentient droid or a full cybernetic character, whose quest may be to recover his original body or to gain independence over a free droid faction (remembre directive 7 flashpoint, for instance). Best regards, Klunter
  9. Begining with Strongholds, and based on a player progression through the diferente classes, both imperial and republic, there could be unlocked a special stronghold, a legacy flagship, based on a republic (hammerhead class), imperial (gage class) or even hutt or neutral ship (like the port nowhere ship), depending of the light vs dark alignment of the entire legacy. The player would have to reach the end of chapter 2 with all of its 16 advanced classes (8 imperial, 8 republic) in order to gain it. Or more simply, it should achieve legendary status (all basic 8 classes endstory). And since the aliance/kotfe storyline, it would make sense to have a legacy aliance ship. It would be the new stronghold, and would make lots of guys who can't build a guild and purchase its flagship work hard to get a smaller legacy flagship. Please consider it. Klunter
  10. Hi there, Regarding strongholds, is it possible to create a space outpost stronghold? For exemple a abandoned mining outpost on a meteorite, or a signal relay station...Sort of port Nowhere but in a smaller scale for a single player stronghold. As for location it could be near a remote outer rim location, for example hoth. It could have a hangar for our spaceship, and defence turrets in its decorations, just to begin with. Best regards, Cjoaom
  11. Hi, here are some sugestions i think would make space missions, space combat and starship more interesting: - More starships models for purchase: the basic elements are the same (intercom, holoterminal, galaxy map,...), but perhaps we could more designs of starships to buy and sell. This would be particularly good for smuglers/pirates and bounty hunters, but sith and jedi could get improved models too; - Free space play areas in each sector (mid rim, outer rim, core worlds, etc...) in wich players could attack, disarm and board enemy vessels and capture supplies, parts, prisioners and ships. For example, a republic privateer could attack imperial ships and convoys and enemy player ships (pvp) all in the same zone. Within each zone there would be space stations or motherships for each faction; - Missions: as for pvp and planet missions, space missions can be created for these free space play areas like warzones and arenas. As it is it would be a enhanced starfighter, but using our own starships and with a more developed economics and character driven gameplay. I think the best comparison i can make is a sort of sid meier's pirates crossed with x-wing vs tie fighter, among other titles. Anyway just a idea, hope you can consider it. Best regards, CJoaom
  12. Hi everyone, I would like to see a new class, instead of the Cyborg "species". A Cyborg Droid class, with advanced classes as assassin droid (sniper rifle and knife) and battle droid (assault canon and shield). The story could start as a critically wounded mercenary, whose brain was experimentally transplated into a droid body and fights to become independent and if possible, back into human organic form. Later on, it could become a leader to other cyborgs and droids, into a new movement. Items for this class would start as utilitarian droid parts, becoming later on battle or spy droids specialized parts. The class could exist in the republic and in the empire, with diferente motivations (cyborg independence or revenge). Hope this sugestion can be considered. JM
  13. Hi everyone. I think one good ideia for a new planet would be Mandalore. It would be a great adiction to the Bounty Hunter class, it could be a campaign to keep the Mandalorians in the Empire or to make them break aliance and become independent. And the Bounty Hunter could challenge Mandalore for the leadership and choose the fate of the Mandalorians. Thanks everyone. Klunter
  14. Hi everyone. I'd like to suggest a new playable class, a cyborg droid. Storyline based on a radical separatist fighter, anti-republic and anti-empire, gravely injured in combat, whose brain gests implanted on a combat droid body. We've seen this idea in Dromund Kaas on Lord Gratham compound. After the initial planet where this happens (probably Ord Mantell or Hutta), the storyline evolves on a campaign to achieve Independence for his home world (or to find a new home away from the republic or the empire), fighting, colaborating and recruting other cyborgs, droids and freedom fighters. Advanced classes could be a DPS combat droid, with heavy auto-cannon and stand-off rockets or a CC tank droid, with blades and flame-throwers. Anyway, just an ideia, hope you like it. Klunter
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