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Zutha

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  1. I got a max lvl merc and 45 sin. I pick on sorc's all the time because their a nightmare if left alone. I also find them harder to kill than a fully spec'd Tank. No class should of the amount of utlity the sorc has. Stuns, knocks, silence, sprint, Bubble, DPS, Burst, Dot's. I created sage and got it to lvl 14. Jumped into pvp for 5 games. Top of the board in dmg, healing, objective, kills and 1 death in ALL games against players ranging from 10-49. After playing all advance classes now to lvl 20 and i honestly say, sroc/sage is OP.
  2. Zutha

    2 Choices for PvP

    Dev's can't remove alt-F4.
  3. Zutha

    2 Choices for PvP

    Haha, quick to hit page 2. A lot of complain regarding pvp. Hopefully BW will address or even acknowledge some of these before the 2 month line hits (good ole 19th).
  4. Zutha

    2 Choices for PvP

    Hello, Just to give a bit of background these are the scenario's of when i load into WZ's. 1. It's even teams. Countdown starts. a) Huttball. Either team scores within 1-3min. The team who DOESN'T score quits. b) Alderaan. You go up or down 2v1 in captures. The loser's quit. c) Charges are placed within 1min of the game started. The defends leave. The charges are are not placed within 3min. The attackers leave. 2. The game start, you're 3-0 down with 2min to go in huttball, 200 points down in ald, 2 doors down in void. 3. The game starts. The matchmaking has failed, it's 6v10. See point no. 1 Who's fault is this? You could say it's the players, but at the end of the day the mentality of people ISN'T going to change. Players will just play the system, so therefore it's the systems fault. Why does this happen? 1 reason only, it's the pvp daily's. At lvl 50 you HAVE to get 3 wins a day for the daily's, 9 for weekly's. There is no punishment for leaving a warzone, so if scenario 1,2,3 has happened, why stay? This is NOT the players fault. As I said previously people will be people. People are selfish and inconsiderate by nature AND people hate to waste time. There is no penalty for leaving. What can Bioware do about it? As bioware are really just f**king stupid (no offense intended, just find it amusing that you couldn't predict this) to recognise this before implementation it is now up to us to explain it to them. 1. Introduce a leaving Penalty. This will fix part of the issue, but remember point 3 above? If the matchmaking fails at the start, people won't stick around even with a penalty as it's not the players fault, it's the design in the first place. 2. Change the Daily. Make the daily's, compelte 5 pvp matches or 3 wins. This does remove the competitiveness of pvp, which will suck balls and open it up to players to AFK in WZ's. But it will hopefully make people stay the duration of a game and hopefully win the damn thing. Finally, the reason I took the time to post knowing full well i'll be banned by Bioware I said f**king above, but anyway. I just did 15 pvp matches. If either 1,2,3 happened I'd be 1 or maybe 4 people in the team before new people started to join. So why should i put up with it when no one else does? We're playing the system designed by Bioware. If it's incorrect or not as intended it an't the players fault, it's the design.
  5. So what you are saying is: People who put in the time rather than people who are the best should get the good stuff? I'll tell you this right now, I can confidently say I'm a good player and far above what I deem is an average player, but by having a life and a job it'll take me a god awful time to get BM. In your eyes I deserve to get nothing I'll look forward to you entering the real world
  6. Haha I always call East and West myself and laugh at the people who don't understand it
  7. I understand the need for item progression. I agree with players having a better chance with better gear. But it should not be the solo factor on an outcome, player skill should always be the winner. As it stands now, me critting for 1.2k and someone critting me with the same skill for 3.5k while they have 50% more life is a bit OTT.
  8. SWG pre NGE and Potbs crafting has been the 2 best versions of crafting I've every seen in an MMO. Follow closely by mortal Online. Simply because they involved planning and thinking. WoW and SWTOR crafting isn't crafting, it's resource trading.
  9. My favourite bug on my sin is the backstab. Press backstab... oh wait animation stops half way, does no dmg and still takes force cost? Thanks bioware. Instead of fixing bugs they do a nerf to hybrid specs.
  10. On a side note to your pic, can you prove that every BH symbol there is a merc? Maybe there's 2 merc's and 6 pyro's? You thought of that?
  11. Would you like me to start posting screenshots of teams full of Pyrotech's or Sorc's? The only class I rarely see is: gunslinger/sniper.
  12. n. Although I hate that most lvl 50's have 50% more life than me, take less dmg and do more, I know that when I get the gear myself i'll be laughing as I still do rather well for a new 50 On the other hand though the random bag loot developer can jump off a cliff. I want a clear goal, not a muddy pool that could be 10m or 1000m deep.
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