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Cassatella

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  1. if you old guys want a challenge, go play demon's souls on the ps3. now That game was a challenge. and talk about death penalty, if you died, you lost all your unspent souls (the game's xp) , you restarted at the beginning of the level, and every mob respawned, oh, and you then only had half of your maximum hp. it was quite epic when i finally made it to the second boss in the game, and i look up, he's 5 times taller than me, and then he one shots me by slamming his giant tower shield on top of my head. if you want frustration, go play that game. you will seriously want to throw your controller at the screen after a while. anyways, but yea, this game does have that same easy-mode feel for leveling that wow brought to the genre. my complaint is that after the easy-mode leveling experience, you go and start doing hm fp's, and bosses hit really fracking hard and have hard enrage timers, that unless you're doing a certain amount of unknown dps (thanks no combat log / damage meter), then you're not going to beat it. run-on sentence, i know, but i'm just babbling at this point, lol.
  2. as a few above already said, you can pretty much just jump right into some hard modes soon after you hit 50. go check the gtn for some available upgrades, and buy whatever you can afford. even after i bought my level 50 speeder and training, i still had 400k or so leftover, so i went and bought a couple purples to give my gear a nice boost. on my server, most level 49 and 50 artifact / purple gear was around 30-40k, which isn't too bad, imo. yes, you will soon end up replacing it, but honestly, the investment is worth, because the money you spend on gear, is money you save on repair bills from wiping due to being undergeared. so in the end, it evens out.
  3. i don't see why people are so opposed to cross-server lfg. if you don't like it, don't use it. don't hold other people back from enjoying the game. yes, in wow i did run into jerks from time to time, but more often than not, the groups i ended up getting were good and were able to complete the instance. plus, a cross-server tool allows people to play whenever they want, not only at times when their server happens to have enough people on who need to run whatever instance / flashpoint someone is trying to make a group for. tldr: the pros (faster grouping, more fp's completed) outweigh the cons (internet trolls), don't hold others back because you want a sense of 'community', that's what your guild is for.
  4. this is my biggest issue with the enrage timers. i mean, the only way you can know whether or not you will beat it is if you can and try it. also, i just feel enrage timers are unnecessary at this tier of hm's. people are just starting out, you shouldn't punish them for not having their rotation or spec down perfect and for not having a certain gear level. fights at this level should be purely about mechanics and whether or not people can learn and adapt to the fights themselves. there shouldn't be gear checks for 4-man fp's this early on in the game. now for something like nightmare mode ops, sure, make those as hard an unforgiving as you want. that's what nmm is for, for the challenge. but hm fp's should be for people to gear up for normal mode ops and whatnot.
  5. /agree, this game should have had dual spec from day 1. it would make grouping a lot easier, as there would have been more tanks and healers during leveling for group quests and flashpoints.
  6. i want cross-server. if i want to play at 3 in the morning, then with that, i'm able to. cross-server doesn't kill community. people act like idiots no matter what the situation is. i've seen plenty of bs in general chat on all the planets i leveled in. cross-server just makes it faster to find a group. people want to play the game, at least i do. if we want to be social, we talk to our guild, get on vent, or god forbid, go outside and actually interact with people in person. imo, the best way to implement it is to put in both options. if people only want to queue with those from their own server, then they just select that option. however, if they would like faster queue times, they select the cross-server option, and there you go. for all the hype about wanting the game to be social and whatnot, if you wanted it to be different from other mmo's in that aspect, then why is the gameplay, the leveling / missions, and the endgame pvp / pve grind pretty much exactly the same as the competition. the only big difference are voice-overs, which i've honestly already gotten tired of. i don't need to hear farmer bob talk for two minutes about how rakghouls killed his womprat. especially for flashpoints, once you've done then twice or more, it's just a time waster having to listen to the dialogue. i want to get things done as fast as i can, so i can do other things in-game, or go watch tv, or go do some irl. tldr: don't make other suffer longer queue times / longer times having to put a group together just because of some notion that servers have community. just go look at general chat long enough and you will see this aw
  7. These are not the bugs you are looking for. Move along.
  8. yea, use one of the quality voice chat programs that are freely available. when wow tried to put built in voice into their game, it was awful, i tried once, for about two minutes, and then turned it off. you can setup a free vent server for up to ten people iirc.
  9. - bagnon, or other such inventory mod - knowing what your other characters have in their bags is quite useful, and time saving in that you dont have to log over just to check if bobfive has those stims you're looking for - xperl / unit frames mod - the health bars are tiny and so is the health and force/energy text inside of it. also, being able to put the frames where i want them would be awesome, i really dislike the player and target frame in the middle of my screen. i tried doing that in wow and couldnt stand it. - auction house / gtn mod - because, the current ui is slow and unintuitive at best. - dps meters - if 4-man bosses are going to have enrage timers, then i would like to know beforehand whether or not i'm doing well enough to actually complete an encounter, not do the entire flashpoint and then discover that i or someone else cant cut it. - atlasloot / boss drop lists - it would be nice to know if i need to run a certain flashpoint for gear, or if there's nothing in there that i need so i can run something else. - lfg queue - it's not a mod, but it would still be nice to have. spamming in /1 is sooo much fun... - bartender / quickbar mods - the current buttons are huge, unmovable, and all over the place. i like my buttons small, and all in one place ( the bottom right hand corner of the screen ) - moveable minimap - nearly every other game has the map at the top right, stop doing it wrong.
  10. yes, i admit my idea isn't perfect, i mean, no one's are, we're human, people make mistakes / have bad ideas. i'm just saying that it seems a waste to have companions when we're hardly going to use them, and have no point to gear them up anymore.
  11. i wasn't saying using companions in place of other people, i'm saying in addition to grouping with other people. the ui already has the pet frame that shows up under other players portraits, so why not use it. as for the pet ai not being smart enough, then that's either just bw being lazy and not taking the effort to code proper behavior or they just don't know how. i hate to mention it here, but they could do like wow and make pets only take a percentage of damage from aoe effects. i think currently, wow's pets only take like 10% damage from aoe, or something like that.
  12. Just wondering, why can't we use our companions in flashpoints and the like? It's like, we spent a 100 hours or so leveling up with them, and then when we hit level 50, our toon just says, f you, i'm playing with someone else now. i think it would be cool to still be able to use them for flashpoints and ops. plus, this would give you incentive to continue to gear them up as well. and from a business standpoint, it's another gear grind that people would want to complete, and therefore continue to keep playing. i mean, we go the whole 1-50 game feeling like a pet class, and then suddenly, we're not anymore. what gives? but as for loot, they could make bosses additionally drop companion loot tokens that are class specific. i dunno, it's just an idea. it just seems like a waste to have the companions and not be using them anymore except for playing go fetch with the crew skills. also, it would give me reason to actually use other comps instead of khem the entire time, as there would be other people / comps around to do his tanking role. edit: yea, i know i'm just rambling, but whatever, im bored, spamming LFM in fleet is sooo fun...
  13. i dont see how it caters to casuals, when there's no lfg system, and even 4-man bosses have enrage timers and moves that can one-shot people. i could maybe see making bosses like that in later tiers when people are fully decked out from the previous, but on the first one, where people are still using leveling gear to try and do hm fp's. and put that together with the still-in-place ability lag, keeping together a tight rotation is harder because you sometimes have to wait .5-1s extra for a spell to complete before you can start casting another. casuals aren't going to take not being able to control how their character plays, and sit there and fight the interface while the fight the boss at the same time.
  14. /agree , more content is always better. what's the point of putting all that effort into making a fp when most likely you will only end up doing it once and then you're outleveled for it?
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