Jump to content

Outbreakz

Members
  • Posts

    32
  • Joined

Reputation

10 Good
  1. Juggernaughts/Guardians have an AOE slow that has NO cooldown, that is overpowered, slow time is not.
  2. Other classes have abilities that do 4 times the amount of damage as this to 5 people, this ability is not overpowered in the slightest in fact it need a further buff, make it internal damage and it will be slightly better.
  3. Assassin/Shadow is an easy class to play sure, but not an easy class to be good at, I have over 24 keybinds I use ALL the time, every skill on my main 2 bars I use in a WZ several times at the bare minimum.
  4. Because kills actually matter? I was just scrolling through my screenshot folder of reasonably high damage/medal games and I found this. http://dl.dropbox.com/u/26084016/swtor%202012-01-14%2013-22-45-83.jpg Didn't even notice I had that many kills, its easy when you have a decent team behind you (This was done in a PUG by the way)
  5. Sorry to break it to you but 10k in 7 seconds is not a lot, my 50 Shadow can do this in 3 seconds, have a nice day.
  6. Sorry to break it to you but 10k in 7 seconds is not a lot, my 50 Shadow can do this in 3 seconds, have a nice day.
  7. Shadow/Assassin burst damage if played right is the highest in the game, at 50 I can easily put out 14k damage in a few seconds. Too many people play this class thinking it is a rogue and that backstab is all you should use, at 50 I RARELY use Shadow Strike at all even with the buff up, why? Because getting x2 Clairvoyant strikes off for the 50% reduced cost and 30% damage boost to project is much better dps. Shadow Strike is too situational and the extreme rubberband issues with this game just put me off using it, most of the time I'll stun someone go to Shadow Strike to find out the game thinks their back is actually facing forward and will not let me Shadow Strike them. Clairvoyant x2 > Project > Force Breach > Spinning Strike normally kills anyone that is not a tank or is not using some kind of defensive ability, if they survive repeat the first two skills and this should hopefully kill them. If you want to learn how to play the Assassin/Shadow class properly watch this guys stream when he is online - http://www.twitch.tv/innverse or go and watch some recorded videos on it.
  8. This estimate best be wrong! DAY 4 (Friday) will contain the rest of the invites aka: ~25th November - 14th December I freaking ordered on the 26th. /Wrists
  9. It depends on how many kittens die between now and the invites.
  10. Get a PC. Notebooks are not made for gaming (Unless you get one that costs $2000)
  11. When the game launches on the 20th OP, you will be here on the forums QQing with 99% of the player base over the lag, disconnects and server crashes oh and insane queues for servers.
  12. All they did by extending the early access by two days was give some people an even bigger advantage, I would have been happier if they just stuck to the origin plan of 5 days.
  13. One is a preorder code, the other is the retail code, there is a difference.
  14. They are letting so few people in during early access that come the 20th when everyone tries to log in at once, the servers are going to crash. The load will be 4-5 times that of the beta stress test weekend, they should have used early access to prepare for this, they should have let 10 times the amount of people in they have to far in order to prepare for the 20th. For all you saying the way they are doing it now is fine, the servers have no lag ect, on the 20th when you all come here QQIng about, lag, server queues, server crashes ect, I am going to be the one to say, I told you so.
×
×
  • Create New...