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DarthNuke

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  1. Imo, we don't need any more 'nerf pyro' threads. Data is already showing them outdamaging median DPS classes by almost 125%. Nerf hammer is getting shined up....turned sideways...and gonna be shoved someplace uncomfortable....and I don't mean the back of a Volkswagon.
  2. 1. How do you think your Shadow spec is perceived by other classes? Scapegoat. There is nothing this class can do that all of the other classes can't do better. Yet, everyone calls for Shadow/Sin nerfs. I've never seen my OP class ever hit 500K damage in a warzone. Meanwhile, these classes I've seen hit 800K damage: Sorc, Powertech, Merc (pre nerf), Jugg, Mara, Sniper, Operative. 2. How do you perceive your own spec? Lackluster. Flawed design. Too many keybinds. KC: boring with no real burst and not a feasible tanking class imo. Infiltration: way too squishy while always rooted with burst nowhere near that other classes. Balance: why pick up a squishy Balance Shadow when a Balance Sage can do the job better plus provide off heals...poor design imo. Free Tips: - Give the class a stealth opener. - Make Shadow Strike a core utility...which atm...it is not. - Graphically, the double-bladed lightsaber, with no really cool tricks? C'mon. Surely y'all can give us some sort of Impale ability with that thing.
  3. I am constantly CC'd after my white bar becomes active. Not just a few seconds either....can be thru my whole white bar. I'm not the only one either. Btw, never had this happen on my Imps. Happens more when it's an Operative CC. Stuns and mezz's.
  4. Disagree. Afaik, the dominant super teams always have 2 Pyro's and 2 Mara's.
  5. Agreed. 2 Pyro's should be able to outdamage a whole team, cuz they are the squishy light armor glass cannon.
  6. I think Shadow Strike should be a core must-use ability for all 3 specs. Right now, it's not imo. Class would be sooooo much more fun if Find Weakness was a core class ability and speccing armor penetration wasn't tied to stances.
  7. On my Pub toon, I am CC'd thru my resolve bar constantly. My white bar stays full white for 10 up seconds while I'm CC'd. When the CC ends...my resolve bar starts to roll back. So at times I'm CC'd for 15 to 20 seconds. From what I understand how it's supposed to work...thats broke. Was thinkin though, if they added CC immunity after using CC Breaks...that would be kinda cool.
  8. I knew it was bad...but.....wow. The damage numbers aren't optimal data points, based on WZ objectives and undergeared recruits. We all know how out of control the geared out Pyros and Maras are blowing stuff up. The ratio of classes though. That's a telling tale. Nerfs inbound, I'll bet on it.
  9. DarthNuke

    PVP "QOL" Issues

    PVP Quality of (Star Wars) Life Issues List: - Need moar PVP variety. Moar maps. Goal or reward based world PVP too. - Class nerfs. Pyro's are stupid right now. Needs rework asap. (Not even debatable imo.) - Class buffs. Some advanced classes just are not wanted. Needs rework asap. - Fix resolve. Yes, it's broke. - Smart queues. Example, if the expertise gap is too large, don't match those teams. (Rated and unrated.) These games ain't fun. Rolling teams and getting rolled isn't fun. Close matches are the most fun, if you're over 10 years old. - Huttball. Holding the ball prevents pulls and leaps. Makes the wz moar universal imo. - Make Biochem usable in wz's....or figure out an alternative. Not a huge issue though. - PVP leaderboards. It's late....thats about all I got. Not meant as QQ obviously. Just things we the players can request/demand to improve PVP. Keep adding...
  10. Update to my previous post, we're not running with Shadows in rateds now...
  11. The class has been pigeon-holed. Only viable (allowed) rated specs are 31/0/10 and 27/1/13. And really, only one Shadow can be a filler for 1 of the 2 open slots in the premade, which is not preferred. (6 of the 8 are predetermined must haves.) That said, I'm averaging 320K damage and 115K protection in rateds with hybrid spec. Anyways, the problem is 2 fold. 1.) Like I said, our class has been pigeon-holed. Infiltration is useless. Balance is not needed, since a Sage can do the same job better. Only having 2 useful specs, which really isn't needed in a team, that's a design flaw that is correctable by revamping the trees. 2.) Other classes are just much better in team play. Call them OP, or just having a better design. Don't matter... Only hope for the class is revamping and/or nerfs to other classes. Sad but true, imo.
  12. I'd say 4 out of 5 of my pvp deaths come from Rail Shot...so that's my vote.
  13. Best: Pyro, by far. Lets be real....they're everywhere for a reason. Worst: I can't call one 'worst'.
  14. We averaged 3 or 4 queue pops per MONTH. Took me 2 months to finish my weekly pvp quest. Only reason I was able to complete it in 2 months....subs increased a week before the mergers.
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