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Grayseven

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  • Location
    Peoria IL
  • Interests
    Fishing, Sporting Firearms, Off-roading.
  • Occupation
    CNC Machining
  1. If you want to kill a healer, you don't do it by yourself. There are many more DPS than healers in most WZ's. Healers heal. They won't, for the most part, complete objectives. They may occasionally get lucky and put the final bit of damage to someone, but I have never witnessed a healer solo kill another player from full. They are a support role. If they can be solo killed by a DPS, they will be useless in a WZ. Healer are objectives themselves, as much as orbs, doors and the like are objectives in WZ's. If you ignore them, they make life hard on you and if you go after them you do it with a plan and with help. Yeah, certain classes and spec's might have greater difficulty against a healer. If you are playing one of those classes...stop trying to solo a healer. If you can't do it, go do something else you can do well. When I tank, I like "fishing for heals" where I use my "get over here" ability to pull them to a location where all of my team mates can range on the healer. They don't last long then. As a tank, I'll never be able to solo kill a competent healer, but I can make it easier for others to do so or at least keep said healer busy while my team mates take care of business. WZ's are not a solo experience. You have to use teamwork or you will lose to a team that does. This includes trying to solo a healer regardless of what class or spec you are using.
  2. Outside of achievements, there are no real rewards for OWPvP, so why is it such a big deal? I remember a few fun times, most recently in the Black Hole, where the guild would get together to get some achievements and the other side would start rolling in to fight and it turned into a laggy but quite fun battle royale as both sides got reinforced. Most times though, OWPvP was little more than gank squads running about looking for single players flagged. This was a much bigger problem when lower level toons on joint planets would get beat on by max level toons cruising for easy prey to grief. With Sync, I'm not sure how big of a problem this is any longer. Without rewards, OWPvP is just a way to kill time and I can understand why no development time would be spent on it.
  3. Don't just play with the drop boxes that give you the option of settings from low to max. The sliders for various things like draw distance and shadows can very easily be the issue. Also make sure that your monitor settings are correct. I have two monitors of different sizes and resolutions and for some reason the game wants to switch resolution to match the smaller monitor I use for the web instead of the larger monitor I actually keep the game on. You may need to experiment a bit to find out exactly which setting is causing the issue.
  4. Yeah, I don't understand this either. Pre-nerf you didn't have to do anything. At all. No planning, no CD's or CC, nothing. No matter what happened, your healer would keep you alive. You could stand in fire through the H2 SF and your healer would keep you alive. All of a sudden, people have to CC, they have to pay attention to mechanics and they rail and scream and demand that BW let them face-roll through every single bit of content...especially the stuff that has things they want but don't want to work for...a if you tell them they need to learn to play they call you a white knight and throw insults instead of actually trying to learn to play the game. It's indicative of the "new" gamer: Players who want everything for nothing. People say it's grindy...the same people who are running standard H2's repeatedly for Alliance influence supplies call actually having to plan and think during content that is supposed to be a challenge a grind. I think the entire MMO market would be better off without these people. They have taken what was once a fun and challenging past time and turned it into an RPG where you don't need cheat codes to be invincible and they expect game companies to make every single bit of content soloable so they don't have to interact with anyone else in an MMO... It's lazy. There is no other word for it. Pure, unadulterated laziness on the part of gamers who don't want to be challenged and don't want to have to put even the tiniest effort into playing. And what is even worse is the same people dumbing down MMO's will be the first to wander off to the next new thing, leaving a wasteland of destroyed MMO's in their wake.
  5. Not sure if it's connected but after running a ton of heroics my repair bill was only 1 credit...
  6. Bodies aren't despawning on Alderaan either. Three planets so far, as the bodies pile up the game is going to go into a conniption fit.
  7. On Belsavis, input lag is 2 seconds. On Balmorra in the Collicoid heroic area the bodies are not despawning even after you harvest and you don't see the new mobs until they attack you for a few seconds. Load in times are twice as long as they were yesterday. What gives?
  8. Your cause does not equal the effect. It's been a month since the launch of KotFE. This is the time when people who hopped in to take a look around hop right back out to another game. It happens every expansion in every game. Server pops go up for a month, then drop back down. When the next chapters are released, server pops will go up and then a month later they will go down. The sky isn't blue because it's a mirror reflecting the ocean.
  9. Obviously, if they can't solo SF H2 with the companions as they are now, the don't know how to play this simple game. The only people who are unhappy are the few dozen who keep posting that they are unhappy. They are unhappy because their god-mode went away and they now have to actually pay attention and play the game instead of just pounding the keyboard. Since my companion does more healing and dps than prior to 3.0, they are more powerful. Perhaps you should pay attention to things like the presence system and the influence system which both increase the power of your companions. It's almost like people are taking influence 1 companions into SF H2 and expecting to win with no trouble at all. Seriously folks, you have a bunch of abilities I'm willing to bet most of you complaining haven't even looked at, let alone put on your toolbar. Things like the Commando Sticky Grenade that CC's a normal for a few seconds and knocks them down, or the Plasma Grenade that CC's a group of normals for a few seconds while they are on fire. In both instances, these will alleviate incoming damage from those sources and allow you to pick them off at leisure. The simple fact is that players complaining about the companion nerf would rather complain than actually think about how to win a fight. Every class has abilities that, when used properly, will allow you to win.
  10. No, it has to be whatever it is that a poster thinks shouldn't have happened. Or it could just be
  11. It's called "game balance". The companions were ridiculously overpowered and needed nerfed. Hard. They got nerfed hard. Now, people who just want to face roll through content and collect loot without any effort are finding that they actually have to play the game and they can't stand it. Heroic Star Fortress is still doable, even with a squishy Sage, but now you have to honor the mechanics instead of just standing in stupid while mashing buttons. And if you aren't raising the influence of your main companion, then you are going to have an even more difficult time since a 50 influence companion is still really powerful. It's really sad to see people unwilling to play the game and who would rather everything be easy mode.
  12. It's the hardest Heroic 2, in my opinion. It has elements of HM FP's that make it a Heroic that you have to know and practice in order to beat. People that take the time to run this H2 solo are well on their way to learning their characters well enough to be a good part of an Ops team...again, just my opinion...because it forces you to learn you character like nothing else in this game outside of HM FPs and operations. This is the kind of solo content that creates players ready for harder group content. You don't see things like this in MMO's any more, especially this one.
  13. Knowing your rotation is only half the battle. Do you know your cooldowns, do you know the fights well enough to know when to use what ability? I have guildmates taking Sages through the SF H2 and they aren't having any issues and it doesn't get any lighter than that when it come to armor. Most simple, are you CC'ing the gold while taking out the normals then strongs? The more mobs beating on you, the worse it gets. Take out the ones you can fast, work your way up. Are you using LoS? I think the big problem is that the game is so easy in most aspects that the moment any level of difficulty is introduced, people lose their minds. They've forgotten how to play because they didn't need to know how to for so long.
  14. The OP is wrong. I did it just fine with a level 40 companion and wrote my findings HERE. You just can't faceroll the SF H2, you have to actually play.
  15. Right now, I'm just buying endless crafting mats from the Odessen vendor when I start reaching cap. It would be nice to be able to buy companion gifts or Alliance goods with them, or be able to turn them into common crystals in some way.
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