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WilliamBeckket

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  1. Are you telling me that my major lag in playing this game is because bioware is too lazy to make a 64 bit game available for download and use. I have been screaming at people because the lag is interfering with my game play. My laptop that is out of Date **** on it ran faster than this new computer does. The lag is not on my end. I can barely move, I get logged out of warzones because of the stupid god damn video which never lags except for when it comes back to control for me. kicked when i have not gotten through the load screen and it is worst when there is more people around. You know these problems I have been having and it could have been fixed by having a 64 bit client running. how about before you start acting like idiots and change moves and crap, why not address the fact that some people use 64bit and some use a 32 bit and you make a client download that suits them both. That way I don't have to sit in game feeling depressed because I can't play when there is nothing wrong with my computer. oh and when I tick skip scene, that means i want to skip them all not be trapped in them because you think it is amusing to have warzone kicks after a minute and everyone has to put up with esc from clips and suffer lag from it and being frozen in place and not able to move.
  2. You pick the server you want to play on. Those who want to Roleplay pick role play pvp or pve server. Harbinger not a roleplay server. Open world pvp is you beating the crap out of other players. However duelling and factions are not pvp. I as a Jedi should be able to beat up other jedi on coruscant and onwards. You use contested areas as open world pvp. Areas where people are doing missions. Pvp terminals have only star fighter ranked and warzones as pvp missions. They are war games not pvp. Arenas is the only one where pvp comes into and it's group and basically survival. Pvp is 8 man battle royal everyone is your enemy. Aoe attacks can kill to enemies fighting each other. Level sync and unlock moves for warzones, allow a pvp gear type that is only can be used for ranked, have normal for pve that increases like armour mods for whatever level you are on. Your making things more complicated in gearing for no reason. If you setup a game that has no variation even in rotation and gearing and utilities. Might as well not have any changing, limitations in some areas are stupid, pvp is based on different toons being better as flavour of the months. Not every game is perfect and even paladins smite, skyforge, wow and gw2 are all different. Took away was cps and ops unlimited after being able to do it for years and you want to know why people specialise Ops and fos over pvp. Have a weekly unlock to play all, be able to sit in all the qs. Right now you have to play whatever op is for the day, there is no other choice unless you don't use the group finder. Put all your hopes into guilds but they are useless because 4, 8, 16, 24 is the group sizes, any guilds or groups over 24 is a waste. You limit the game two two roles or one role, dps only for three roles, or dps with tank or healer option. Your system is setup to have a three role healer, tank and dps, that will balance the game based on people being able to switch and it's down to choice. Legacy unlock for advance class, or have a full tutorial as a separate outside of the game where you can learn and practice pulling off moves. Than they pick the toon they want or like and lock them in that way. Not have them have to guess when they reach ten or now when you pick from the start. Open world pve is is everyone not in your group is an enemy, makes groups and guilds actual mean something. If you won't flag and make everyone an enemy. Like in the outlaw den. No point in saying open world pvp. Shouldn't be so hard to find someone to fight, since there no reason to flag pvp. People just don't bother.
  3. unless you are going to overhaul the moves to balance them out properly, no real point in changing anything. However before changes are set in motion have a beta test server where people can see what the changes are before hand without story mode or new ops. If you change 5 disciplines have them accessible with the changes so people know what the changes are and can say yeah or no. Think proc, instead of pressing to activate a move or button, have a proc to activate, barrier static should be usable when targeting enemy or not. Force barrier useless if it doesn't heal you. Before you merge servers, think what is going to happen when you do. When are the dead zones and which servers are activate at those times. Oh and Command rank passes weekly access or daily access to command we ops fps. Have subscriptions have better benefits. 12.5 Xperia bonus is or was too much but 2.5 - 5 bonus exp that can turn on and off and other things have command rank pass no the same as subbing, just have full access to wiz ops fps. Be able to gtn sell them in game. Have ranked and no ranked with full level 70 moves for everyone from level 10 - 70, pvp gear with no expertise but gear to wear for only pvp fully geared levelled augmented and only gainable at Valor 50 and have rank for everything not just arenas.
  4. Character transfer is offline, are you stopping people from transferring or changing something. ETA on when it's up again would be nice so I can transfer to a faster server with no lag.
  5. Exploiters or hackers, too many people in wz server count. If there is multiple games on why have instance if not used there is like 40 imp players 30 of hem level 70. That not including republic players. Other players moving quickly like super speed, people use fake death to avoid actual dying and exploiting to get to pylons quickly. Oh and why does my moves not work the same for everyone else. Either they are lying or they cheat and changed the meters. Because phase walk barely goes half way across an arena let alone the full arena. Static bubble does not heal if someone is hitting you. And 5.2 was lagging free for me I could get some of the datacrons I couldn't because of the lag and refresh problems. It's back to being bad again.
  6. Testing testing it is 10 may 9:14 am right now at post
  7. The reason other games have so my dps romes. Healing and tank are specialist roles. DPS is basically whatever is left. Where other games allow you to change to a different role, you also have to change everything about the toon you are playing. They change and do respec based on not liking how the toon plays. Those games don't have the same abilities this game has. Having DPS roles out numbering tank and support by over double combined. Some roles are just pure damage. Instant move, channel move and an ape move. Don't want to be hitting five buttons to make one move. And this game has 16 classes total, the other games have more classes added on to a 4 class concept. Some of those roles like monk in wow, has dps, tank and healing role. It says so on the link I posted. So really the only hate I am getting is you don't want your toons reset so the status quo has to remain. Yeah that is ignorance and stupidity and if the testers did their job before beta. We wouldn't be waiting 6 years later for something that is bounded to happen no matter what. For crafting I have to have 6 toons and to cover all stories I needed 8. But to have a flavour of the month out of pure laziness. You can send in your ideas and help get the roles perfect. So no more problems, oh and build a training program like sky forge, dummies are retarded and I am sick of people complaining about what other roles do when they are wrong.
  8. This one is for Rift http://explanation-of-the-classes-in-rift.blogspot.com.au/ This one is from World of Warcraft https://worldofwarcraft.com/en-us/game/classes This one is Skyforge and it is similar to Final Fantasy https://sf.my.com/us/news/announcements/skyforge-class-system This is LOTR Online https://www.lotro.com/en/explore/characters/race-of-man#Champion "i am a proud owner of 14 assassin tanks and i totally agree with you." "Everyone wants a sorcerer nerf? Since when?" Try coming to Harbringer Fleet once and a while and Mention that Sorcerer shouldn't have been Nerf and see their reactions. "Anyway, you are asking for what I said you were asking for. You want them to redesign the classes, or at least the way that they work." They have already redeigned the class system two, and they have redone the Advance Classes. They have changed and rename moves and moved them off to a different Advance class. They took Phase Walk away from Shadows and Assassins and left it on Sorcerers and Sages. "I would wager that commando/merc will be getting their nerf. Whatever other tuning and tweaking will happen and then poeple can talk about how some other class is now the FOTM. Because that's what happens." That is the point, Flavour of the month Toon. having to have all 16 Toons, so that you can swap back and forth between them so you can get a pop and play the game. Now you are in a game full of whining Healers who have no clue that they can actually shoot and do damage, because the system you are using put you a Damage in a group of 7 healers. My system setup those 7 healers can than choose to change with Repec to Tanks and DPS. My way we have a shot at Winning, The way it is now, you might as well not bother to play since Warzones do not have a Class Role Selection Thing to even out the Groups. It would place three healers in an arena against a group with no healers. My way one or two of those non healers could change into a healer and the extra guy on the healer team can turn into a Tank and use pull. "In the meantime anyone that wants to run OPs knows that tanks are in demand so if they really cared, rather than cry about how mercs and commandos should be able to tank, they would roll a powertech or vanguard, or one of the other possible tank ACs." Most people who run OPS and Fps don't even know how to use the group finder since they have to make up their own groups or wait in queues for a long time. Now if you knew who was in queue and what they were waiting for. You could change your role into that and join the queue instead of being in the role you are in and wait 5 hours. For Flashpoints to pop they had to remove the role restrictions and just let whoever was in the group deal with it. The reason why healers and Tanks are in so much demand, Becasue there is only 6 Classes out of 16 that can be a tank or Healer. That is or, 12 Roles total since Tanks and Healers are rarely in the same Advance class, I am sure there is no way for anyone to be a DPS, Tank or healer using one toon. Your way, just make another Toon and and have to redo everything three times minimal so you have a DPS, Tank and healer Option. And then to make matters worse, you had to have a healer or Tank that fits in these three Classes since three of the classes are on impside and the other three are on Republic side. "Queue issues are more likely a result of fewer people queuing, not because everyone is playing mercs or commandos." Fewer people queuing, Okay, yes there are a lot fewer people who have given up on Group finder. They use guilds and make groups in chat on fleet. Pops that have happen only happen becasue the 4 people are in the queue at the same time. However no one cn accept becasue the Flashpoint requires a tank or Healer. Blood Hunt people had to quit becasue their companion healer was just not good enough. Directive 7 you need to have a Tank to taunt or a DPS with Taunt and not all DPS or even healers can taunt. Limitations for no reason. "But congratulations on finally managing to make a semi-coherent summary of your idea." Basically not found out what server you are on. for all I know your server might be safe and nothing wrong with it. My server Harbringer, the two most asked Questions or used to be three, Where is the skill Repec trainer, how do I leave a guild, how can I change classes. The last one is the third one people just stopped asking. "Now people can see that and decide if they think the idea is worth reading all those other words you used in those other posts." The first post was my complete ideas that took an hour and not enough sleep. Fine, if you didn't want to read it, do post anything. do not comment anything. This page has got to page 2 becasue why, people are posting on it without even reading it. That long list, if you looked at it, its the 48 roles and the Class and advance class they belong to. Since all 8 classes are not waited on for Warzones or any other pops. People have to make due with what they have. Ops and Flashpoints are the only ones that are restricted based on Roles. Warzones are based on Objectives. If you want to keep dying becasue you can't have a healer because you can't swap toons. Fine go for it. Keep the status Quo since really, for all I know you are Beta testers who screwed up the first time. "More people want to DPS than tank or heal." No one likes to heal or tank becasue they get abused for doing it wrong. If you like Korriban Herorics or the Ord montel ones you can't be any other classes but the ones from the planet. Knights can't do Smuggler and Commandos Herorics. Now for all the Dps who do not want to tank period. Fine, don't sit there and tell other people that its wrong for them to wait to have only one Toon and having to level one toon. "Having many more class/spec options for DPS than for tanking or healing is fine, IMO." Supergas and Fury/rage is basially the only difference between two Advance classes. Now you say the Roles in each of them even the Three DPS roles are all different. All Different types of DPS roles, that is fine if you are playing with a system that can easily make 3 Different Roles based on Tank DPS and healing. Even if they do not changed the roles, They have to start removing moves anyway like Tranquiliser and Stealthy And all these other moves that do not work in PvP system. Or they have to start making it so that all the classes are selected for the Warzones making the queues longer. Stealthy scanner is only on 3 classes, can't be used to find players using stealthy, since it only last afew seconds anyway. having More stuns on one toon like Operatives than recovers. Dude FOTM should always Operative since it can stun and heal, and stealtby all at the same time and in the same class. "The player that wants to play the OP merc KNOWS there is no tanking option with that class. That player must make a choice as to whether they would prefer to provide long term functionality for their guilds and be more useful for OPS, etc. by being able to tank or play today's faceroll OP class that will in all likelihood be nerfed in the future." You are totally correct, it is all up front and open and honest. What is not up front and open and honest is even if you put in all the research and make a good choice for you. There is nothing to say how many Tanks, healers or DPS on a server. You having a choice does not mean you have to give up all others.
  9. Sorry I mean I have not played too many other game versions of warzones.
  10. Let me address the ones who think I have never played a MMORPG before. Yes I came into MMORPGS on World of Warcraft, I gave that **** up to play Rift. I gave that up because it was cheaper to play Star Wars the Old Republic when it came out at $15 dollar sub and LOTR Online at $15 sub when Rift was at $30 Sub. Now For those who have no clue, Rift has a Three group System that makes up one class. Now that tree has Three sections that can be added to at different tiers, So you don't or didn't have to start from the bottom and you could change your tree at any time. However the Role you picked that the three trees made up was DPS, Tank or Healing. They did not Offer three Roles they offer three Skill trees. Now I think they even changed their skill tree so that it is done automatically after you select something like Necromancer. Or lord of the Dead and you get Necromancer, Warrior and mage. Something like that. Now for those people who thinkI am taking your guns. No, if anything I am removing only the extra DPS, and it is more likely the Third DPS that is more like a Shared between two classes. However with Sorcerer Lightning I am thinking it should go instead of Madness. You can make your thoughts on it I do not mind. With that Saying Tanks and Healing Roles already there are more than less staying with a few tweaks. Not going to say I want them not touched at all, but really. having a DPS that can Taunt is just a sad Tank with no Pull. I didn't see all of the posts so I am going to post this quickly so no more people come on thinking that I want everything to change. If anything I want more toons to be able to do more. Oh and Not played too many Warzones, but when I played them on Rift, there was this one where you had to grab onto the sword and keep it as it slowly killed you, if you died the sword would be released and someone would have to go and pick it up. Now I say this so you know that if you have played Rift you understand That I have played rift and know what I am talking about here. Rift didn't have pops based on people in queues. It popped at a certain time every time no matter who was in the queue and it would be US vs THEM. We could be outnumber or we outnumbered them but everyone was in the Queue and everyone got to play. There was other Warzones/Wargame/Warfronts. However no one was selected based on what Role they were. For the extra stuff like Black List Bounty hunting, The Game is setup for it. Buy the contract and the reward goes to the winner of the Fight who gets the quest reward and the reward is instantly double what you paid or double what the other person paid. Not that hard to really do. Rakghoul Hunting for sports, not that hard to do. Eternal Champion is not that hard to do as PVP. Join the queue and instead of a group it is one vs one. or you can group up and do it and split the reward or look shameful when you lose. all of this is already in the game. Gree PVP game thing, Dude just do not turn it off after the Gree event goes. and make Rank worth something. Fine arenas are okay and shows working in a team. But really if you are basing everyone ability on them staying alive in a Rank match. Some day or one day soon, team members are going to turn on each other because the person on their team would beat their rank if they win.
  11. No idea which server or time zone you are on. However putting up with something and being happy with it. Are two different things. They had to modify the group finder to just let players in and not roles, just so the thing popped. Normally you don't accept a fps that is all dps or all tanks or no healer. Because no one can use a companion replacement without someone leaving the group. Not saying you have to change your role, not saying that they can't keep the existing ones with small adjustments, 23 dps roles with a system that from the start could have supported three roles of heale, tank and dps. Do a pull in game I believe in democracy, at the very least something needs to be done. Oh and did this on my iPhone. Read what was there understood it and replied.
  12. Oh, sorry you are poor and have no ability to scroll. Maybe you can Layby a better monitor or computer system. However not really my problem with your self made limitations. Basic jist is there is only 6 Healing Roles and 6 Tank Roles out of 48 total roles. The rest are DPS. So if you want to have healers and Tanks your actually very limited to which class has them. Sorcerer, Trooper, Smuggler, Imp Agent and Bounty Hunter. Tanks have only 6 roles as well, Assassin, Trooper, Bounty Hunter, Knight and Jugg. If you could Swap out your advance class, Bounty hunter, Trooper, Consular, inquisitor would be the only classes that could have a healer and Tank and DPS Selection. Which classes as the More Op classes in the game. Merc and every one wants Sorcerer nerf. Very simple Bioware fixs the imbalance or they are never going to be able to run Ops or Flashpoints or anything else again since Merc is the flavour of the month not Bounty hunter. So no tank role. Stealthy only have a chance because they can hide the number of players on the field in a Warzone. Oh and Knights and warriors, Force Camoflague only lasts a few seconds. Not useable as a Stealthy to hide with.
  13. This is a link so that you can understand what I am talking about with the classes. http://au.ign.com/wikis/star-wars-the-old-republic/Class_Roles There is 8 Class with 2 advance Classes and each Advance class has 3 Roles in it. So 8 x 2 x 3 which equals 48. The Site above didn’t have the third Role which by Star Wars the Old Republic holonet, The third role in all the classes is shared. However, Rage and Fury for Marauder so basically, some have an extra thing you have to hit or do or worry about. Fury and Fury and Rage. Might be Rage, Rage and Fury. There is a Total of 23 DPS Range Roles, 6 Healing Roles, 6 tank Roles and 14 Melee DPS roles. Now every third Role is shared So being out of balance, they ran out of ideas. DPS Range Bounty Hunter Mercenary (Arsenal) Healing Bounty Hunter Mercenary (Bodyguard) DPS Range Bounty Hunter Mercenary (Firebug) DPS Range Bounty Hunter Powertech (Advanced Prototype) DPS Range Bounty Hunter Powertech (Firebug) Tank Bounty Hunter Powertech (Shield Tech) DPS Range Imperial Agent Operative (Concealment) DPS Range Imperial Agent Operative (Lethal) Healing Imperial Agent Operative (Medic) DPS Range Imperial Agent Sniper (Engineering) DPS Range Imperial Agent Sniper (Lethal) DPS Range Imperial Agent Sniper (Marksmanship) DPS Range Jedi Consular Sage (Balance) Healing Jedi Consular Sage (Seer) DPS Range Jedi Consular Sage (Telekinetics) DPS Melee Jedi Consular Shadow (Balance) Melee DPS Jedi Consular Shadow (Infiltration) Tank Jedi Consular Shadow (Kinectic Combat) Tank Jedi Knight Guardian (Defense) Melee DPS Jedi Knight Guardian (Focus) Melee DPS Jedi Knight Guardian (Vigilance) Melee DPS Jedi Knight Sentinel (Combat) Melee DPS Jedi Knight Sentinel (Focus) Melee DPS Jedi Knight Sentinel (Watchman) Tank Sith Inquisitor Assassin (Darkness) Melee DPS Sith Inquisitor Assassin (Deception) DPS Melee Sith Inquisitor Assassin (Madness) Healing Sith Inquisitor Sorcerer (Corruption) DPS Range Sith Inquisitor Sorcerer (Lightning) DPS Range Sith Inquisitor Sorcerer (Madness) Tank Sith Warrior Juggernaut (Immortal) Melee DPS Sith Warrior Juggernaut (Rage) Melee DPS Sith Warrior Juggernaut (Vengeance) Melee DPS Sith Warrior Marauder (Annihilation) Melee DPS Sith Warrior Marauder (Carnage) Melee DPS Sith Warrior Marauder (Rage) DPS Range Smuggler Gunslinger (Saboteur) DPS Range Smuggler Gunslinger (Sharpshooter) DPS Range Smuggler Scoundrel (Dirty Fighter) Healing Smuggler Scoundrel (Sawbones) DPS Range Smuggler Scoundrel (Scrapper) DPS Range SmugglerGunslinger (Dirty Fighter) DPS Range Trooper Commando (Assault Specialist) Healing Trooper Commando (Combat Medic) DPS Range Trooper Commando (Gunnery) DPS Range Trooper Vanguard (Assault Specialist) Tank Trooper Vanguard (Shield Specialist) DPS Range Trooper Vanguard (Tactics) Now out Sage and Sorcerer it has no use for a Lightsabre, Shadow and Assassin have a Double bladed Lightsabre and has no use for a single normal one. Now We already have enough moves to cover all Toons getting all three roles with Different names for the moves. However basically, Single person healing/Attack, Group Healing/Attacking, Channel Healing/Attacking. You have DPS doing Taunts just to make them Hybrid Tanks and DPS Roles. Some of the Roles have to be Changed completely since there is only a Healing or a Tank option and 5 DPS role options. Some are type class to use per weapon, Nothing that I have said that has not been in Star Wars The old Republic’s ability to put into effect tomorrow, even though I am not expecting it to and there is going to be some added programming that will need to be done. But time is not really a factor with the programme items and for the other stuff, it’s just about linking and moving around. Making Legacy Strongholds and Guild Strongholds the same thing, just different names and different people have access to it but it is the same. Basically the roles should come down to the ability of you playing them, not the fact that you had to nerf other classes. The Most balanced roles and classes is Sorcerer, Madness, However Force Speed and Force Charge need to be changed to Force (Jet) charge, run and or jump to the place or just run. Sith and Jedi both Classes and advance classes have something. Than you take the other 8 Classes the Advance classes and it is mix and match Bounty hunters and smugglers with the Same weapons and Roles nearly, with Imp Agent and Smuggler who can Roll and Trooper and Bounty hunter who don’t Take Cover. Stealth Scan is on Two Classes and 4 Classes can stealthy. http://www.swtor.com/holonet/classes Anything you can't understand just highlight it and post it in a Reply. No it does not mean major changes, it just means proper fixes and more players playing the game since this game is Better than the others out there. They just needed someone to point out things 7 years ago. And making the Changes back here in 5.0, would have saved so much extra time. and back when they changed the skill Tree. http://www.swtor.com/patchnotes/11292016/game-update-5.0-knights-eternal-throne-early-access
  14. I am happy if you want to move the thread or whatever, Just putting my Twitter posts in one place and not in dozen different posts. I am sure there is no thread with these ideas, if there is add this as a post on that thread. Please and thank you. In my head it is so much easier to explain. I would have all the moves placed here and arranged in groups. However not scanning or writing it out and not all the moves and class information on the internet. So I had to basically explain it as simple and easy as I can. Saying Instant, Channel or AOE doesn’t mean every move is the same, melee and range person from different classes are going to have different attacks based on weapons, different Channels based on class, and different AOE based on Weapons class and the situation. Dropping a frag grenade on the stop to attack people mobbing you as a close quarters AOE attack and doing Death from above as a bounty hunter or Smash as a Jedi or warrior, Force storm or death field as a range sorcerer. Plus republic will have different moves to Imp side and Sith and Jedis will have different moves. All the Sith can have Force Choke and the Jedi can have they have lift now, but force Stun or Force Immobilisations where the player is bound to the ground and caused damage over time like force choke. Oh and Extract Ally on a Sith and you put Pull and enemy on a Jedi. You claim Jedi are not evil and Sith can only be good. Might as well have a pull button that will pull who you are targeting. Yes I can accept Pull Enemies on a tank and Pull Allies on a healer. However really some classes don’t have either. 16 completely different classes and moves and they are all unbalanced. Warriors Role: Healer, Call it Immortal Weapons: Lightsabre and focus, Force Power Abilities: Force charge/force speed hybrid move as basic., Jump to Ally, Static Bubble with healing, Unlimited Power, Extrication, Force Barrier, more like glowing armour that takes every other hit, but not big enough to block view, Overload, Tornado Wall which will create a small twister around you and another person for protection for a limited time. Advance Class 1 Single person: Healing Type: Instant Cast, Heal over time, Healing one toon but that passes on like Mending on the Run. Advanve Class 2 Group Healing Type: Instant Cast, Heal over time Group heal one at a time Explaination: Healing class is going to be similar which is why I didn’t bother with the names, same with melee, but like Sorcerer, not really using a Sabre, I would even add Defence Rating as a Protective shield or dump the Lightsabre and get an Energy shield. Add the Aoe group healing to the stacks, Healing over time to cast limitation, and instant heal to basically Force limitation with that as an over all limitation for each of them. Extraction would be better for a healer and Pull for DPS and Tank. Jumping to Enemies for Tank and jumping to Allies for Healers. DPS is damage based they can use the hybrid force charge and speed. Role: DPS Weapons: Double Blade, Single Blade, Twin Blade. Assassin, marauder or Jugg Abilities: Force charge/force speed hybrid move as basic. Disruption, Force Choke, Vicious Throw, Force Scream, Sabre Throw (Single, Twin, Double Bladed), Pull Explaination: To make it short and easy I will have to do most of the Jedi/sith as like one thing. However in the overall it would be different moves based on class and weapons. Outside of the different strikes, basically want to build aggro like you already do so strikes to one person to build and more powerful strike to one person and then an aoe attack. You have that in multiples different buttons that take up 9 sections. Combine the single strikes instants together in one “string of Animation.) the not so instant, channels and stuff into one animation and last of all Aoe attacks into one animation. Might be easier said than done. Not a programmer, already have the moves scattered to different classes. Twin Sabres has three different DPS. Oh and Everyone likes Force Choke, should so be Sith Universal, even put it in healing as a Defence move. Role: Tank Weapons: Double Blade, Single Blade, Twin Blade. Assassin, marauder or Jugg Abilities: Two Taunts, one for AOE and one for Single monsters, Pull is good, Tank needs to have more Buffs that last longer for Defence, like Guarding will more or less kill you quicker and only works when you are within 10 feet. Hello Pull you away you are no longer guarding anymore. Force armour like Healing and DPS, now Tank armour should be Medium, DPS heavy and Healers light so they can move around. Stealthy on Tanks is a Good idea with Stealthy Taunts to create Confusion. But that is not in the game so you have to make that up. Tank Role should be always Melee based, Taunting a monster and having to constantly run from it or keep it at bay with only guns is hard. However instead of DPS Warrior having to build aggro, or the bar thing, should be like Sorcerer and your moves should drop the Force ability or in this case Force/Non Force Strength. Consume Darkness you have for Sorcerer, change it to Consume hatred and have it for tanks to increase their bars. Moves will be different based on the weapons, but similar to DPS melee with single instant, Single Channel, Aoe Striking. Single Instants will increase the Strength and the other two Channel and AOE will use it up. Sort of a mix on both system. Explaination: Tank moves can be made different and the Taunts, but really it’s the same thing for all the classes, which is why you didn’t add a Tank class to all the classes. But you can use some of the moves added to DPS like Retractable blade for Bounty hunters in single weapon Tanking. Throwing Sabre for Two Sabre Taunting. Instead of Guarding, have Healers Extract DPS players and Tanks when in need. And if anything have DPS guarding Tanks not the other way around, specially when they are melee ones. 16 Advance classes, not saying to delete them and make them all one class. However Simple use of a different weapon added to change moves, means you can have two classes one Melee and one Range, have the Tank Range be a single Sabre Melee. You have Stealthy Scanners that do not last very long, like the trap one that sets off the fire attack, have the stealthy Scanner last longer but you can’t set more than one. Than when a Stealthy uses an ability you bring them out of full stealthy into half way for PVP. That way there is a fighting chance of a lock on and fire to bring them out of Stealthy. Plus I would like stealthy on everyone, however all tanks getting stealthy is at least a shot a me being able to use it if I pick Tank to play. DPS and Healers do not really need it. Stealthy should always break when engaged in combat. Stunning the same person should be limited to cooldowns. Tranquiliser is a Warzone exploit. Imp agent one is basically the same. Now you are going to say that all these moves are basically the same. Most of the moves are basically the same across republic and Sith. Just different names for them. However what I am saying is Instant, Channel and an AOE, you can make the Trooper Tank AOE a drop stun Grenade or Flash bomb or frag bomb. The instant move can be a three button change up, first click this strike second a different strike and third strike a different strike and when you pick a different move you reset the order. Channel move can be two channel moves or 4 channel moves. You could have 3 instant, 3 Channel and 3 AOE like it nearly is now. Have Shielding as 1 move and taunts or stuns as two moves in the twelve buttons. Three Channels can be range or Melee, Sabre Strikes or Bombs or Force Powers. You can break the Advance class up into Range and Melee. Spread around the Melee moves and have Weapons decide which Melee or Range you are. Two Lightsabres make hard for force using abilities, but for Melee not so much. Healers can either have a Sabre or Weapon or a shield instead. Most Healers don’t fight anyway. Three types of range Guns, well four including Sniper rifle. So let the gun choose how things are done. Both Single gun healers, Double gun healers, Blaster Rifle healers and Assault Cannon Healers. Same goes for DPS. Add in a techblade like Vik Tanno, add in two or mix it up with a knife. Have Imp agent Operative moves as a starter, throw in some Sith and jedi moves to even it out. There is a Sith in charge of the Imp Agents, and Troopers need to be the best. At the moment, only some toons can stealthy, some toons have healing, some toons have a stealthy scanner, some toons have range move, some toons don’t even really need a lightsabre since none of their moves but 1 and it is not even in the rotation requires it. Having a focus and a shield would be better choice for Sorcerer than a lightsabre for the Range Sorcerer. Melee Sorcerer would be better off with a shield than having a focus. So make the shield the off hand weapon and the Focus and Lightsabre the main weapon. Like lightning if you are going to make channel, like lightning moves have either force lighting, Force storm, one of the Channel lightning moves, turn the other lightning moves into instants as long as you keep it up. As I say, why have healing abilities as a DPS, those healing abilities in madness and lightning are pointless, yeah it can heal you but so can a medipac, medipac just needs to have a lower cooldown. Stun should not take away all the moves, All the Attacking moves fine, but bubble and overload should still be useable off cooldown for a fighting chance. Plus you can change and make the useless moves Sorcerers have either into better moves or no moves at all. Some classes have two things to worry about. Like supergas and heat. Venting heat allows me to continue using my moves, PT should have a cooling button that allows me to use my heat making weapons into non heat making weapons. It really should be next 3 or 4 buttons you use, not a time limit, People who lag don’t get 6 seconds of extra Alc. They get 2 shots and sorry your countries internet sux. That is enough on the moves and classes. Even if you don’t make the classes Tank DPS and Healer. At Least Balance them enough so that we don’t have to have a month of everyone being mercs because they are op this week. The Weekly Events… Rakghoul Week, Gree Week, Bounty Hunter Week. These are good things and need to keep happening for new players to get into. However once they are done, what is next sitting by waiting for something else to come along. Rakghoul Problem does not really stop, so why have only a Week when you can go exterminate them on Taris for rewards, Weekly missions, daily quotas. Have the Rakghoul Even Week as an Event but when you get a certain reputation you can join the Exterminator Squad. Go around and you kill so many Rakghouls, get Credits, Gear, Rewards for doing it. Not saying Level gear, but rewards could be UNessembled pieces and Orange gear. or even levelling gear. Gree week as the same. Been playing since before Gree week started and never killed Xeno, run around the some of the mission on Illum, but really no. But others do it, There is a PVP locked are there that you can make into an Outlaws den for Teams but on a regular basis. Bounty Hunters, most people have done the bounty hunters and use the contracts to open up the harder Jobs. But after you done that it is kind of pointless. So Black List the Bounty Hunters. Put out Contracts on other players in the game, the person who wants the contract puts up his own stakes and whoever makes the contract puts up his stakes. Who ever Wins the Bounty hunter or the Bounty is rewarded with the Stakes at the end like a mission. Now the person who makes the bounty gets nothing, Race against time for someone to finish the bounty, but multiple people can put forward to take it on. Exploit will be that someone uses their own bots to take the bounty. The only thing to stop that is by making it level restrictive and Subscription only. No unlock since bots can pay to have an unlock. But most people won’t pay more than one subscription unless they are really sad. The other thing with Bounty Hunters is, Quarterly Great Hunt event. Basically the same thing as the Light vs Dark event. But a little bit different. No minute or hourly respawns. You can have a full 24 or whatever group. But daily respawns only. If someone trolls and kills or does the Great Hunt bounty so you can’t. it turns up in the I don’t give a **** category. First in kills it for the day. Large enough groups that it should be easy to do, but limited groups that the Ideal of the Great hunt Remains. First in to claim your bounty. You can have the bounty to be sellable or tradable, going with tradeable, so you can swap out a double Great hunt Bounty Win for a not completed achievement with other players. But not on the GTN. At the end of the great Hunt event who ever makes whatever levels, like its up to you and your making the Prizes, but cartel packs, and digital stuff, are not real things and cost no money, making it a Subscribers only thing also means more revenue in so more better game stuff. Plus for Command Ranks and UNessemble pieces. Eternal Championship, good as a PVE but if you bring it over to PVP, the game can actually make the PVP claim. Max 4 man group, now you are going to say you claim that is not PVP. Well Max of a 4 man group shares the reward, however one person gets the whole reward. So 1 vs 1, and all the other combinations, however add stakes, rewards, prizes, even though each person gets a mark against them for winning, their rewards are half except for the end mission, and divided up between them equally. So you can do a Tarro blood and pay 3 other people to help you beat someone up. Or take on 4 people in a group. Achievements can be given for stuff like that. Warzones, arenas and Ranked. People are sick of playing against groups, Pug solo players like to have fun too, So have the groups play against each other and the solo players play against each other. That way more people will want to try or bother with Warzones or Arenas. Ranked, Arenas as the only measurement of Rank is not fun. Non Ranked having it put you in whatever warzone or arena, fine, I understand waiting qs wil take longer if people picked the warzones they wanted to play, or arenas. It takes so long because no one knows how many people are in the q and for what. Have Rank say how many people are in the q and If they are a group or solo players. Say that there is say 3 healers no names of course, 4 Dps and 6 Tanks. That is 13 players, you make it 4 healers and change to a healer role, which is why the first section is so important. That leaves 2 more players. When selecting teams, yes make it random, but also not completely random. 6 tanks means 3 on each team. Which three does not matter, 5 Dps and 5 Healers to make it pop. So Two healers and Two DPS on each team and the extra one, from each role can go random. Having 8 and not 9 means no three healers, Dps or tanks. Voice chat, yes players who are in teams have voice chat and use skype or whatever. However solo pug players who have to play those groups, don’t get the same chance. It is a lot easier to hands free and make a INC call than to have to type it out. Emotes and stuff, yeah I have them turned off, like whispers so people can’t talk to me out of the group chat or flood the screen with Emotes. Having 8 vs 8 and 4 vs 4 in ranked actually mean that people are tested on ability in the game rather than just how long they can live for. Makes a ranking worth something, those who want to fight over top class can take it to the Eternal Championship and use the rank there to put you on number 1 for the class. The best Sorcerer should be the best sorcerer across all aspects of the game. Oh and Bidding Auction tab, keep the limit of 50 or whatever you unlock, but have a tab that will do fixed price and auction. I am always pissed because the auction house or the GTN in this case has the one I don’t want to use. Yes something I want a Fix credits and some times I want a biding war. The choice and outcome should be mine to make and really, the auctions last 1 day to 2 days, with a bidding section, I can put it on for 2 days and set my price and see what I can get it bid up to. Or I can fix price it and sell it at the higher price. However biding war would show real need for the item and not someone making it impossible to buy at 10 Million credits. Oh and I don’t need to be in a Guild if I could get the same thing out of my legacy. Like a Legacy Flagship and Credit bank. You are going to say, guilds are better. No guilds are annoying people who only want to play Ops, some will warzone, but having 10 people on per guild, limits the ability to do much in the guild. Oh and I have said these things before but, Conquest planet bonuses. I won’t need a Flagship if I can have the bonus on planets I have a stronghold on. So say I have a legacy with republic toons and Imp Toons. Imp Toon side has Yavin, Tattonie, Drumman Kaas, Nar Shadda and 5th one I think. And Republics had Coruscant, Alderon, Makeb, Illum and taris or Corella, say a stronghold that is normally in the conquest planetary bonus section. Not sure how many flagship one guild is allowed to have, but have the same limitations for the Strongholds, and it can only be strongholds that are at 100% bonus. So if you have one stronghold at 100% you might get 25% completion for stronghold bonus, but if that stronghold is on a bonus planet this week, you get the 25%, plus the planetary bonus, it might be on Flashpoints or Operations or Invasion Bonus. Whatever is on the planet and the bonus number you get it. That will increase people who are not in guilds to do conquest and you can have fights over areas. Warzone supply crates, I have tones of them and you need a flagship to make any use out of them. Well a stronghold on the planet is just as good a Flagship. And you can get a protection bonus. Oh and the first 3 chapters of all the classes. You have a chapters tab at level 70 for Command Rank. You can select to do any of the already done chapters of Knights and Throne. Now Add in Prologue on Hutta, have a master and Veteran version as well. At the start of Chapter One you do the Writing so people knows what is happening. Braden asks you to come and join the great hunt, Your ask to Pretend to be Red Blade and track down the Eagle. You can hunt down Skarvik on Ord mantel. and do the treasure hunt. Bounty hunter can be ask to track down Havoc Squad. Not saying to make different Video clips. in some cases the Video clip is fine. It is only with the Sith and Jedi that they refer to you as a Sith or Jedi master and who said they can't use Guns to fight with. Star Wars Rebels made that Canon with Smugglers and Freedom fighters being Bounty hunter, Trooper, Smuggler and a Jedi Padawan and disgraced jedi who ran away before being a full jedi. Imp agent is called Cypher 9, Smuggler Captain, Trooper Commander, Jedi and Sith Apprentice or master. As you go on your name is never mention only really your class and that is easily fix since you are that "Class" for the purpose of the movie and you just do your Original Class moves. Not even saying change into the other class or you have to do the who 1 - 3 chapters. Every Mission or section you complete, can be broken down into planets or full chapters. rewards will be based on level 70 and Command Rank will be included with the Elites and Golds you will be rekilling and stuff. Also lets have a think about changing the outcome. Yeah you want to story to flow with little screw ups as possible. Lets say you want to change the outcome you picked but your locked in and it was 3 chapters ago when you did it. Or you are forced into default Dark when you wanted Light side choices. Complete the level your choice will change, but but if you don't continue to change and play the other chapters the choice only changed on the one you did not the others. So basically if you want to Kill the Emperor you have to redo all of the story mode to have it changed. Or if you want to Kill Koth, or Not shoot Senya down or change something at the end like Save vette not Toran or the other way. you just have to do the rest of the story mode to lock in that change. However not all at the same time. You can leave change characters and go on a 6 month holiday. Come back and finish off the rest and the changes are done.
  15. Okay if the names has only changed and story tactical vet is hard mode mastery is oh my god you c are killing me. The hi part level for foundry against revan is hard mode not oh my god mastery. The false emperor is mastery. However I have gotten the hi 51 items and I don't vet or mastery I did it by solo. Complete foundry and get the hk51 from the jar at the end, it's not loot and don't try and get it a out of order or be when not on mission. You can't sell it it's bound and legacy bound. False emperor is where you fight hk droid again and beat him you get his head there then you go threaten the idiot.
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