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Prototypemind

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  1. You're still experiencing where the game shines, the story. Finishing my first character was exactly what got me to sub. It's everything after that makes the polish begin to fade.
  2. Honestly at this point I want it to fail so that a studio outside of EA's control can have a shot at building a real SW MMO. This won't happen because of the license that EA has and even with the major issues they can continue to milk this title for all ten years of it, but it would be nice. This games engine is crap, the devs live on some other planet where they think they're doing what the playerbase wants, and there is no addition to the most powerful feature this game had, the stories. I think most of the vitriol here for one, is rather tame, and two, has be elicited by the devs themselves in part because they either don't care or are too aloof to realize what's going on. That said, even if a magical dev team sent by the Emperor himself showed up, this game's engine and UI would continue to relegate it to being short of what should be possible. There's no hope for making it anywhere near as enjoyable as a SWs title should be.
  3. I think it's too late for me. Having truly seen the engine limitations this game faces having recently started into another MMO, I can't see myself returning the the issues that this game faces. That's just the final issue on top of all the problems with the way this game is run.
  4. There's never an excuse for failures in customer service in that regard, so that falls to the manufacturers. As to updates, it's carriers where the blame lies here in the States. They include their bloat and "features" with each update and attempt to patch holes for things such as free tethering, drawing out the length between updates by quite a bit. Apple said no to this from the start, and luckily Motorola, HTC, and LG don't play this game anymore and while their are carrier updates, the latest updates can be gotten directly over the air or through their sites in a timely manner. Each offering has its strong suit, and I hope that Apple steps up to remain competitive because stagnation isn't going to see anyone innovating or developing new ideas.
  5. It has nothing to do with hate, it has to do with paying for more and getting less. Android devices don't need to be rooted, and with the amount of customization built in even from the manufacturer skins and launchers these days many don't root. What I don't like is paying the high price and having to compromise. Lack mobile tethering options, lack of SD cards, non-removable batteries, lack of customization, and voided warranties for jailbreaking are a few of the things that don't appeal to me about the package. There are some things that Apple does well, but presenting an exciting package is not one of them anymore in regards to their mobile suite of products overall. The convenience of looking at my wrist to see messages, then replying on a tiny screen, or still having to pull my phone out regardless to make said reply isn't worth another $500+ with Apple anymore than it is with any other smart watch manufacturer. I don't have Pebble, I don't have don't have Samsung's monstrosity, and I won't be getting this. I just feel that of all the smart watches offered, this is the worst money spent other than Samsung's device. Apple continues to streamline what they already have, but at this point I do not consider them relevant in the tech innovation discussion anymore. They lost that with Jobs, unfortunately, and for the past few years they have continued to present old--albeit refined--ideas already brought to the table by others. In some cases, such as drop down notifications, they've just blatantly taken features from Android while at the same time filing patents or attempting to file them for common sense items, such as rectangular devices with a display in an attempt to artificially control the market. If someone is really in the mood to we can debate this, but Android has continued to grow in market share every year since the first HTC Android device was released while Apple has continued to decline in market share. Apple used to be the first to market with most features with Android, Windows Phone, and Blackberry scrambling to catch up, and now it is Apple steadily behind the curve. I can appreciate Apple for what it offers, but the majority of smartphone and mobile OS users do not select Apple when choosing a mobile device, and there is a reason for that. I enjoy the openness of Android, I enjoy the options that it offers should I choose to utilize them. Again, to the subject at hand, smart watches are a niche market to begin with, and are in a nascent stage where only early adopters will see any value in them. I spend enough time with technology without having it strapped to my wrist. If I were to burden myself with it, however, I would choose a device that I can easily connect with the majority of mobile devices that I am likely to come in contact with out in the world, and that would not involve anything Apple. Again, I'm perfectly willing to have a rational discussion about this, but the anger needs to stay out of it. Facts with subjective comments are welcome, save the vitriol for your maternal figure.
  6. Nah, I'd just like an engine than can utilize the latest version of Direct X, sustain stable frame rates everywhere, and render the world properly. I get this in GW2; I see a better optimized engine in WoW, EvE, ESO, and almost any other major title I can name. This game runs on a rushed, piecemeal version of Hero, and runs badly. It was a poor choice to make and the game suffers for it. Hell, the UI is one of the core features of the game and it is one of the main causes of inconsistent frame rates, stuttering, and poor playing experience. To answer the OP's question in one succinct statement: it matters because it will be one of the largest deciding factors as to what kind of content the developers can present to the players, and in what manner that content can be presented.
  7. Go take a look. The other AAA MMOs actually have dev replies. GW2 gets some kind of dev/community mod response on a daily basis in the majority of the forums. Something would be acceptable. Here we get replies only when it deals with the CM. There wasn't even an explanation for the nerfs we see in game. Most titles have a dev release about why changes are being put in place; here 99% of changes are made without any explanation to the community. The rapport between the staff and the players is pathetic.
  8. It's close to a no post policy. It's the same way on the Battlefield forums. That said, you cannot run an MMO the same manner you run a FPS franchise. MMO players are invested in to a larger extent in their characters, play for longer on average, and put more money into the game. There needs to be communication. At this point I don't think EA cares, as from the beginning they never cared about the MMO mentality. They just wanted to milk Star Wars for all they could, and because of that attitude have actually made far less money than was otherwise possible.
  9. They took unload away because of all the 'fixes' that could be implemented, it was the laziest, easiest one to do. There is a tiny dps increase using unload in the Pyro spec, and wise devs that they are, even though it's not one of the top parsing specs in the game, they didn't like this. Once again a sign of how out of touch those running the game are with those playing. Same as the OS nerf and removal from Operatives, same as Sins losing one of the best looking moves in the game right after beta.
  10. They've repeatedly taken down videos satirizing how they're handling the game, so they're around, they've just become less and less involved in the community. There are posts on the forums in which players have spoken to what they want and it is utterly ignored. They tend to do an excellent job of doing things that polarize the player base against them, such as the Orbital Strike nerf and then removal from Operatives, and then giving no response to the unquestioningly negative way the community takes the action. They reacted to the slot issue with a nerf and then silence--and let me just say, I never bought one and had no interest in it as such, but they handled it horribly. There was tons of player input in regards to GSF during and after its development, almost all of which was ignored and never acknowledged and now that disaster sits dead in the water. Do you know what every single one of the threads I recall Eric replying to in a swift manner has been lately? A post regarding a Cartel Market item. Always timely answers are given in regards to items that will make the game immediate cash. Other than that, little is seen by those in charge. I'm not coming from a place of anger or hurt here, just being realistic about the situation, and that is one of those running the game doing little to be actively involved with those playing, which is not the case with most other MMOs, BUT it is the very same as you will see on the EA/Dice forums for BF3/4.
  11. Considering that the majority of the complaints fall into the same categories and that players have to be pretty adamant about feeling they aren't getting their money's worth to speak up rather than just peacing out silently, I'd say it tells a lot about the current state of the game and where it's headed. Even players who continue to support it generally fall into the A-camp, still playing because it's Star Wars and this is their only choice, B-camp, still playing because of guild relationships, or C-camp, too new to know the monotony that awaits in end game and the horror that is end game PvP. Players have been very detailed about what they like and dislike and BioWare has been less and less active about acknowledging or responding to the issues. I go onto the GW2 forums, devs and mods reply to simple threads thanking them for the game, congratulating players for finally getting extremely rare items, and responding to player issues on a regular basis, often daily. I see the same on other gaming forums. Even when ESO was having it's mountain of issues the devs were in existence, if not always as quickly as the players would have liked. This game is on a swift tilt in the wrong direction, and the way it's being handled doesn't bode well for that changing. 99% of the dev posts showing up now are patch mentions or incoming CM items. The community support personnel is not supporting the community, the devs are ignoring the players, and this game is nothing of what it should be at this point. The sub cost isn't an issue for me, but I pulled mine because I refuse to support a company that has no interest in giving its customers their money's worth.
  12. Guess you didn't know that preferred players still have access to post here My sub is dead--likely Ashen's is as well--just like this game's future.
  13. Apple: when your life isn't bland enough ™
  14. There are lots of ways it could be done better. In GW2 you can PvP from the start, but for PvP only you have every ability unlocked and armor doesn't matter aside from bonuses. You can be competitive at any level. Regardless, the certainty is that this game has no clue how to do anything resembling balanced or enjoyable PvP for all.
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