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AMcM-T

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  1. Interesting idea, same could be said for the lower dps of tanking classes to a lesser extent. Even end game I know that I have real difficulty with Ori dallies, particularly the north and south caves, on my Smuggler Healer main, stuff that is a cake walk with even minimally geared DPS. But the difference there wasn't even really the loss of damage, it was the loss of useful interrupts. Giving Corso an interrupt, and a brain to use it with would be just as good. I don't expect to pump out dps as a healer, but I don't like being punished in solo play either. As for re-speccing to level, how about just scrapping every fp up to end game when you have no tanks or healers and no one is learning how to play them? I know lots of folks don't learn how to play their classes anyway, but a total lack of experience isn't going to help.
  2. Hmm, how about; when you get killed by another player, outside of warzones, either in an open world location or on a PvP server, you get a mail message or a pop-up from the Bounty Brokers Association asking if you would like to place or increase the bounty on that players head.That way, no trolling allowed. The only people with Bounties have already chosen their path. The maximum increment of the bounty increase would be based on the level of the killer, and add maybe an inverse multiplyer funded by the BBA to punish the ganking of lowbies. Bad for business don't'cha know. Say, 1k/level/kill as a starting point, payable by the victim (or their next of kin). Less a % fee to the BBA ofc... Public listings of the top 10 galactic bounties with the 'planet last seen' listed. And a probe to be launched when you get to that planet, for a fee payable to the BBA ofc... Once the probe is launched the target player CAN NOT leave the planet, unless they pay a fee to the BBA ofc... A second device, purchased from the BBA, (for a fee ofc,) some sort of short range DNA scanner allows for tracking on the planet. If the player logs out or quits while being tracked they get flagged with a /coward banner by the BBA (removable for a fee ofc...), their location is instantly reported to all hunters when they log back in and the hunt resumes. And no /quitting when in combat. Fee is divvied up and payed out according to a ranking similar to the current warzone leaderboard to reward tanks and healers involved in the hunting group. As for Master/padawan, some sort of retrospective /friend status giving a %bonus XP to the junior member? And multiplayer mounts...
  3. I had a reply all typed out. Then I thought better of it. /Sheesh
  4. Phase 1 Master Craftsmen can purchase a crafting station or otherwise unlock the ability to command any alt or alt's companion to craft any item known to that alt. The item is delivered to the character placing the order. Such a crafting station could be a Stronghold placeable. Phase 2 Master Craftsmen can purchase a storage system or otherwise unlock the ability to store all standard crafting materials in such a way that any alt, remotely commanded as above or not, can access a legacy stockpile without requiring the mats to be held. This would be a separate system from the Legacy bank and sized in such a way as to be used exclusively for crafting mats. Possible additions would be the option to additionally store Jawa conquest scrap with the ability to automatically spend that scrap on missing mats in a fashion similar to Fleet points in Starfighter. Such a storage facility could be a Stronghold placeable. Phase 3 Master Craftesmen can purchase a player shop or otherwise unlock the ability to offer their crafting services to customers. A player store could be designed to provide different levels of service. Pre crafted goods only. Crafting service where the customer supplies the mats. Goods are either instantly crafted or posted to the customer on payment of a fee set by the owner, but defaulted to, say 10% of the vendor value. Crafting services based on the supplies available in the storage system in Phase 2. Goods supplied or posted at a price set by the owner or defaulted at 3x full vendor value. Addendum to Phase 2 If 3.3 then the option to BUY mats offered by visiting players upto a set limit or supplied value based on funds allocated by the player. Such a player shop should be a Stronghold placeable. Listing a stronghold as a player shop should require a substantial monthly payment for a publicly searchable listing. Additional If player shops are stronghold passed, then the ability to lock doors within a stronghold based on key level access allowing the creation of a public 'shopfront' while maintaining privacy in a back room area. The idea is to allow some automation of the crafting process for the convenience of the Master Craftsman, (who currently receives no reward beyond title for their dedication) and potential increase the utility of Strongholds and player interaction. That may seem counterintuitive as first glance, but the ability for the customer to seek out the goods they desire, instead or relying on random chance and /1 spamming is, I feel, desirable. Flame on.
  5. NOT KEYBOARD BINDING OR MULTI CAST Like a lot of folks around these parts I'm an ex-WoW player. Like a lot of folks around these parts I got bored of WoW's constant grinding. But there are some things I miss. Now, there are things that Bioware got right (Legacy and Reputation systems for starters) that Blizz missed the boat on, but one thing I miss is /macro. Is there a good technical reason that the ToR engine wouldn't support the ability to customise buttons? Simple things to start, like a /p [text] when the tank triggers their last stand, or an /ops when combat ressing. Other commands like %t for emotes (or applying shields, tanking again!) would be cool, but I'll settle for the basics. I don't want a system where my healing autotargets the lowest health % in range or any automated guff like that that takes away from gameplay and player skill, but /randomcast [mountlist] has got to be worth a few Cartel Coins.... Flame on.
  6. Who is your target market? F2P players who can't hold enough cash to buy, or preferred who probably don't play regularly enough to earn the cash to buy? Or super rich players who have spent all their dollars on Cartel packs and want to save a dime on sub fees? Who profits? Cause if its not EA then why would they add a feature that would potentially damage their margins. As already mentioned, Cartel Packs already give an efficient and effective way for those with too much real money to effectively print unlimited amounts of in game currency. The reason I can think of for even having this idea is you've got 100 Mill in the bank and nothing to spend it on. I'm sure there is a more balanced and effective way of dealing with the in game economy and hyper-inflation.
  7. WARNING : Vector off topic Hmm, yeah, keep the faction split, but have a single 'stable' of ships across your legacy. That would certainly make it an option to casually drop into a game rather than have a dedicated night playing on one character just for SF. Kudos.
  8. Aah, thank you. I had wondered why this wasn't a more common feature and that's the first concise explanation I've read that makes sense. Pity though. And an integrated mute button would have solved the kiddie abuse problem.
  9. AMcM-T

    duel class

    How many times have we seen a Jedi use a blaster? (in the movies, so lore lords can stop it! ) Umm, once? And why was it such a big deal? Because Jedi don't use blasters. As a one off written into a scripted scene, then fine. As a class choice, no. And /shiv. Now, can we please let this die a dignified death?
  10. As I play I find myself wishing I could do certain things in the game. So I guess this is the place to write them down. I wish I was playing SW Battlefront 2. A Mixed PvP and Starfighter experience, fly to the enemy command ship, board and fight on foot. Pandemic had shut down their BF2 online servers, BF3 is still a rumour, but that EA hold the rights to it is almost a given. IF BF3 is making it to a console release, how cool would it be to make it cross platform where my SWToR character can cue and play directly from the ToR client. Think Eve's Dust 514. For conquest points. Hey, its a suggestion, right? I wish I was playing SW Battlefront 2. Part 2 Extended (Flashpoint length) PvP instances with multiple objectives. I'm talking WoW's Alterac Valley, the old version with NPC's to fight alongside and loot objectives to upgrade them. And vehicles. WoW again, for a point of reference think Lich King's Wintergrasp. Or just play BF2. Can you imagine how the original design of Open world PvP on Illum would have been changed if you could have driven the damn tanks? (Yes, there was once and Open world PvP zone on Illum that didn't involve the Gree.) And multi player role vehicles, again like Wintergrap, which leads to; I wish I could fly my personal ship in Starfighter. Cue as a group of 4, Pilot (Tank), 2 Gunners (DPS), and an Engineer (Healer), and ofc take up 4 slots in the instance. All the team would have to be gathered on the player ship when the owner (Pilot) cues. Different ships have different physical configurations, so a Smuggler ship has turrets mounted dorsal and ventral, Jedi ship lateral for example. Differing firing arcs for different strategies. Pilot controls the missile systems / capital cannon as per ship type/equipment. Engineer has control of shields, energy distribution and can assign droids to repair systems. DPS have pewpew. Lots of pewpew. With a whole new player ship equipment panel to reflect the above, craftable/lootable/questable gear and mucho Cartel coins for EA to grub over. All balanced so that the firepower of 4 solo fighters will drop the hulking big target that just flew in. The simple things I wish I could buy a priority transport terminal for my Stronghold. I wish I could buy a player ship transport shuttle for my Stronghold. Just because it would feel right. I wish my /ignore list was Legacy wide. Mine, theirs or both. I wish I could decorate my player ship. A few wall hangings would do. Or replace the bed, hooks locked to type so it doesn't disrupt the functionality of the ship. I wish I could decal my player ship. And then figure out a way for other people to see it. Maybe I could park it on my Stronghold landing pad. I wish I had in game voice chat for groupfinder and PvP. I'm sure the abuse would be choice, but its potentially more useful than not and nothing a 'mute' button couldn't cure. Mini games. Solo and vs. I was so hopeful when I flew to the casino. I was so disappointed when I left. Night shift, brain fuzzy. That will do for now. These are just my ideas. Stuff I've found myself thinking about on the grand adventure that has been ToR. There are probably more, but I can't remember them right now. So, take them, run with them, abuse them to your hearts content. But they are just ideas. Flame on.
  11. I'd buy that for a dollar. I'd pay 2 for a Legacy to Legacy /ignore.
  12. As mentioned, 1.7 is due to deal with that, we'll see. Something on Tat would be welcome, maybe 'invading' the zone with NPC spawn points for the controlling faction and 'flags' that need to be captured to bring the area under faction control and vendors only available to the controlling faction. Think Halaa in Nagrand from WoW's BC expansion. Thinkng of WoW, some interaction with the scenery, al.la. origional Alterac Vally zone with it's support quests and upgradeable NPC guards would make the whole thing make the 'hero' (that's us) feel more like they were leading an army rather than just ghosting through and waiting to be ganked.
  13. Current ingame 2 hours transfer timer deals with that, but good point.
  14. Quite right! I guess it's more of 2 suggestions then, first is for nerfing ninjas, second is for freeing up vendor trash that is currently BoP and making it usefull. However, it makes the rule universal to the roll that is made and dosen't rely on coding each item... My Bad.
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