Jump to content

Orsian

Members
  • Posts

    87
  • Joined

Reputation

10 Good
  1. At launch it was all levels in one bracket together, so the system now is much, much better. Could you imagine a group of pre-made level 60's hitting a pug of pre-level-50 characters? Yeah, that was unfair. Any pre 60 pvp is chaos, and frankly I'd rather the devs devote time to fixing bugs than fixing a bracket that gets outgrown anyways.
  2. Orsian

    Nerf roll

    I prefer the Tiger Eye Roll, it has avocado and jalapeno. Plainly put, it is delicious.
  3. I'm a returning player and while SWTOR has its faults, it isn't bad that's for sure. My opinion is that it's because of the rather cool people who play. I often run into people who just want to help me level or help me get past a tough mob, while the forums may have a bunch of cynics and whiners, the game has a bunch of nice people playing.
  4. It's an absolute waste of time to lose in a war zone. Frankly, they had it right before 1.2. This is why I cancelled.
  5. Tricky? Well, they should have thought of that before they borked the system that was actually working! There should not be a cutoff of whether or not you get medals, just a reward per medal that you go out and get. You get 2 medals? Okay, valor and comms, and none of this 13 coms for losing a match either, that's ridiculous. I que solo, maybe there should be a seperate que for me than for the groups? That'd be great, just not enough population on my server to support that, so if they have any thoughts of pulling that off it's going to be another 6 months before they implement it and it'll still be full of bugs and exploits. And they still haven't fixed the 'Invisible guy Removing the Bomb' trick from Voidstar.
  6. It's a case of BW catering to the already established player. The 'buy in' for pvp is now much, much higher since the level 50 recruit gear is very nearly worthless in pvp. The grind is much longer, and your time to get killed is much shorter. That, is a 'Combat Upgrade' formula to me.
  7. I already cancelled over this, it's a mistake to give no reward at all for being locked down by superior gear and coordination in a war zone. You're only recourse is to join a pvp guild, (IF there's one recruiting) or pve to get Rakata or Columi gear. This is a wasted patch as far as pvp goes.
  8. Nice writeup, I for one never noticed the twelve second rotation part of the spec. The new PTF is very nice in PvP now, keeps those pesky healers from running away too fast. I'll start using your notes here and see how things go. Thanks again!
  9. It'd be nice to get mini games for the ship, and a trophy case.
  10. I've been a powertech since beta, and I remember crazy stuff like getting thermal detonator as just a normal bounty hunter skill, so I've been around a bit. I disagree with your assessment of AP as being useless. It's good for it's uses, killing healers, surviving while stunned, and ignoring grapples and punts after you've closed distance. Like any spec it takes a bit to figure out and get used to. Pyro can give you an unlucky string of 'no Rail Shots for juu!' we've all had it, it's just part of the spec. It can also give you that 'I AM A GOD OF DPS!!!!1' feeling when you burn someone to a spec of ash in a few gcd's.
  11. I'm not sure what was wishful thinking here, this is the spec I roll with and the damage I do and have done as pyro and ap. It's base damage from FB is higher than the base FB damage you'll get in pyro and it's heat management is a passive skill. It's not that I'm saying 'Everyone go out and roll AP right NOW!!!1' I'm just saying that it works, and it'll work better in 1.2, snare on proto FT will keep me from having to drop a grenade to hold em still for the effect or use carbonize. Immolate proccing proto FT stacks will be nice and the slow from RB will be great too. I'll admit, I do more damage with pyro, but I don't view it as effective because it's not dependable. Also, a good bit of that damage comes from dots, which are curable and easily healed through. Anyways, that's my opinion, from testing it in war zones and 1v1's and testing pyro as well. Have fun.
  12. A lotta folks hate AP since it's not tanky like Iron Fist, or burst heavy like pyro. I prefer AP now that I've been using it. It's great on heat management, and has some great survivability tools. I wouldn't advise using it until you've gotten full centurion gear and a piece or two of champ though. I went 8/31/2 with mine, getting the -20% damage when stunned talent is great for 1v1, it's like a free Energy Shield, and if you popped your ES before you got stunned, well, I've had 3 people beating on me who didn't take me down past half health, still passed the huttball after that. Hydraulic Overrides, 8 seconds of snare/physics immunity, can't be grappled into the acid or fire, ideal for the guy picking up the huttball. As far as dps is concerned, it's less than pyro, but it's more dependable. When I need a string of crits, pop explosive fuel and Immolate(3.4k crit), Rocket Punch(2.5k crit), Retractable Blade(1.2k crit + dot), Rail Shot(3.4k crit), Flame Burst(2k crits) as filler or range demands. Going pyro the openers are always Thermal Detonator (3.5k crit), Incendiary Missile (1k crit + dot), Rail Shot (3.7k crit), Flame Burst (1.4k crit), Rocket Punch (2.5k crit), pray for a proc for PPA, no proc, Rapid Shots, Flame Burst until proc or RP reset.
  13. I have switched to Advanced Prototype for the last week and I enjoy it more than I did playing Pyro. Why? because it's much more dependable and effective dps. I'll repeat that one more time, it's much more dependable, and effective dps. Dependable, because I know how my rotation will work, and effective because I can do 8k damage in 3 gcd's if I set it up right. Not if I get lucky on procs. Yeah, I know it's not a lucky string of 3.4 - 3.9k Rail Shots that devastate a 20k hp Jedi Knight, it was never meant to be. What it is, and I run a 31 pt build, is a healer-killing build. 6 second interrupt on tap. Immolate crits for 3.1k with about 73% surge. Follow that with a free Rocket Punch, 2.5k, same as pyro. Flame Burst crits for 2.2k with 73% surge. 1.1k on a normal hit, and the thing is, it's almost all Elemental damage, the only weak spot is your reliance on Tech abilities, that means a good Tankasin will shut down your rotation for 5 seconds, time to stun and walk away. Heat management is awesome because the heat removal proc happens FIRST then the six second counter starts. I can literally spam Flame Spin 5 times in a row, and be able to launch a Flamethrower or other ability with less than 25 heat cost. Pyro has to have those rail shots to cool off, and you have to be lucky to get them or you've just heated yourself up past 75% in the first rotation. The other overridingly awesome thing about Adv Proto is Hydraulic Overrides and the in-combat speed boost. It's like being in fast forward compared to everyone else, also, you don't get knocked down, or snared, or grappled, it makes for the perfect forward passer in Huttball. Get the ball off the rack, pop HO, and your bubble and only take 55% damage from everyones attacks (the ability that reduces damage by 20% while stunned stacks with ES) until you can pass the ball to the waiting sorc or assassin. To the Naysayers about the flamethrower usage I have only this to say, I use it, I get kills with it even now, once it's uninterruptable, it will be much more deadly. On a crit, with full stacks of Prototype Flamethrower, mine hits all targets equally for around 2.4k, excellent for keeping people from disarming the bomb in voidstar. In closing, all I have to say is, I'm using it, getting kills, supporting my team and we win matches. My damage numbers aren't what they were with pyro, which has a bit more synergy with Rapid Shots, Unload etc on burning targets, but I don't ever have to use Rapid Shots because heat management is so much easier. Anyways, that's my take, disagree if you like, but if you haven't tried it, maybe you should just to use something with a few more tools.
×
×
  • Create New...