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Perringaiden

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  1. Are you AEST or PDT timezoned? Dalborrans are mostly Oceanic so would it fit?
  2. Hi Helpful People, I'm looking to have a bit of a play around with SWTOR again after a bit over a year off. I unsubbed when the Free-To-Play stuff was announced, not just because of that, but partly lack of enthusiasm in things like Explosive Conflict. So here's my question: What's new, where should I start, where do I find all the "new things I've missed" in the last year? Elorael.
  3. BioWare, and specifically the CS team, could you please find an alternate means of communication with the SWTOR community to Twitter. Your #SWTOR hashtag is filled with spam, ****, and malware links. Rockjaw posted that we should keep getting the accounts shutdown, but that simply doesn't work, as proven by the fact that 4 of every 5 posts on the hashtag are still spam after weeks and weeks of it. Its simply not a sensible plan to use a public forum you can't control to communicate information to the world, since most of us can't have profile pictures of naked women popping up on our screen at work every 2 minutes. So please, fire whatever marketing exec told you Twitter was the 'perfect way to communicate', use some common sense, and create better ways of communicating, like say having a "Announcements Only" website running when SWTOR.com goes down for maintenance. That way people can still find out what's going on, and when the site will be back up, but don't have to wade through metric tons of spam, **** and malware posts to do it.
  4. Content Locusts should go back to WoW or play Diablo 3, TERA, or one of the various current betas. No one company can provide content fast enough to satisfy you. Also reference Michael Pachter's "Whiners vs Complainers".
  5. I love that there are a vast number of Custom armour sets as you level. And I appreciate your descision to let us RE the post 1.2 gear so that we can choose our favourite gear set and just armour it up. Unfortunately, my favourite gear set isn't from after 1.2, and I personally feel that the 'ops level' ones often look ridiculous. Almost like designers are trying to say "If they stand out they must be awesome". Are there any plans, and any timeframe if those plans exist, for providing the ability to RE for patterns, the items that come from lower level Heroic quests, or random Case/Box drops (i.e. pre-1.2 gear)?
  6. On Dalborra, I've recently revised this list of the guilds we have. However, its a manual process that requires a single person to maintain it. Prior to the release, there was the Guild creation stuff, that allowed that sort of thing, but now that its live, there's nothing of the kind left. Suggestion: In conjunction with an Armory or the like, the ability for a GM of a guild to maintain a short summary of the guild, that is searchable by players by server. Each GM is able to edit their own guild's listing and so on, and anyone can open up the webpage and be able to search by items like PVP, Ops, Social, Roleplaying, specific servers or 'all RP servers' etc. Its probably as far away as an Armory style website would be, but it would make that sort of thing much easier. Displaying server progression based on guild representative kills would be nice too.
  7. That doesn't solve the issue of fixed stat items (non-Custom) that people want to wear for appearance. Adding an Augment slot doesn't allow you to put Rating 140 armoring/mod/enhancements, for example. Also +1 for RE at minimum all custom gear, so that I can make myself look how I want, while being BiS.
  8. Generally the binding isn't considered "content".
  9. Couple of points here, from someone who has been playing MMO's for some years now, though I'll try to relate to other 'hardcore' genres. 1. Cross Server LFG is bad. Like the public CS servers without Punkbuster, it encourages people to use the "Who cares about the other players, I won't see them again, so I can rip them off, cheat hideously or just treat them like ****." In-server LFG is good, but only if the server population is high enough to ensure smooth and relatively short queues. I agree on the server merges/transfers for low pop servers, if only to create a better community so that cross server LFG isn't required. 2. Legacy Family Trees are fluff... but things like the Alt Chapter 2 buffs aren't, for an 8 man raiding team. If your 1 JK is absent on the night, then you miss a significant buff. The first screen of the legacy display can live or die, but the Chapter 2 buffs are a massive benefit to 8 man raiding, and makes encounter design magnitudes easier. PVP currently doesn't see the same issues, because if you have a random enough group then you'll have all 4 buffs, but once Rated Warzones come in, you'll have the same issue if your 1 JK doesn't turn up. 3. Not everyone is a "l337 hcore pwner". Those 'fluff' items you don't like, are what keep a large portion of the population playing. MMO's are not a genre that can cater to a single style of play, because there aren't enough subscribers to justify the continuous outlay of development resources. So they have to provide a 'little something for everyone'. You may not like them spending time making what you'll never use, but if they don't, you won't get the things you do want, because the game will folder under the cost vs lack of subscribers. So before you decide what is and isn't "content", spare a thought for the other players. If you had sufficient players on the same server as you, you'd want for none of the 'content' you want. While some of what you've listed definitely are good features (not Content, which is defined as that "fluff" you hate) and server merges will help the game enormously, those things you personally don't like will get other players who are more casual to play the game, and you'' get your MMO experience. BioWare isn't stupid, they just think bigger than most players, and have a broader view of what's needed. TL;DR: What's content or fluff to you is reversed for other players, and satisfying 80% players 60% of the way is better than satisfying 10% of the players 100% of the way.
  10. Unfortunately, your plan wouldn't have active players for 6 months. Just people with subscribed accounts that may or may not log on.
  11. I'm surprised that after all this time, and so many MMO's screaming it at their client base, that people think that every person working at an MMO's company can work on any feature. Props to the web designer and the character artist that can work on the SQL database environment for doing character transfers. Content developers =/= server and data infrastructure developers.
  12. Mine's gone through. Placed the request Thursday evening, and coming from the Harbinger.
  13. Quite often I've found that corpses without loot despawn before we have a chance to gather them (Bioanalysis, Scavenging) or perform a function on their bodies for a quest (Scanning, Searching, etc). An example is in the Nar Shadda Bonus Series where you have to scan security droids to find a droid with intelligence. By the time you kill the other mobs in the group, its despawned. Another example is the droid guards in Eternity Vault which despawn before other droids are dead or halfway through a scavenge.
  14. I'm not sure who had this brilliant idea, but having /roll be range limited instead of Ops or Group limited is really strange. We have had a few instances where rolls were missed because the person rolling had started moving off to the next boss. We now have a process where everyone's foot is nailed to the floor until the boss is looted because of the /roll. (All /roll stuff is for off-spec or companions, so its always done at the end of the loot)
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