Jump to content

kazh

Members
  • Posts

    31
  • Joined

Reputation

10 Good
  1. I don't usually post on the forums but i felt like I had to chime in. Any competant PvPer who has an understanding of most of the specs in the game knows full well that 2.6 concealment operatives ARE ONLY EFFECTIVE AGAINST UNDERGEARED PVE'ERS AND BAD PVP'ERS. My main is a dps merc and I play Arsenal at the highest level while only recently dabbling in Pyro. These conc. opers are easier to kill than marauders( I eat marauders for breakfast) and are no threat to me whatsoever. Same is true on my sentinel. If i can kill them easily as a dps merc, then a sorc should have no prob. with a root(madness), knockback AND forcespeed? youd have to be seriously bad to let a concealment oper do dmg to you have his opener. I have an operative as well and I love dpsing on him, but guess what? In lethality spec, dots an cull are still better dmg than concealment. Whenever I see a concealment op i mark him and keep him dotted, this keeps him without his opener and with a 6m exfiltrate most of the game and makes them use one of their TWO measly defensive CD's(Dodge). Suffice to say that lethalty is still better than concealment. Please, just use your *********** brains. They are one of the easiest classes to counter and still not viable for ranked. There is a reason all the REPUTABLE people on these forums say concealment is not a problem and there is a reason why all the first time posters who demonstrate little to no knowledge of the pvp aspect of this game are crying " GAMEBREAKING" and " OP". TLDR: concealment ops are still ****. stop turning with your keyboards and get a mez or knockback off after their opener.
  2. I predict that maras will get another defensive cooldown and operatives will get their roll nerfed.
  3. Outlaws Den or Ilum around 9 PST sound good? Looking for some friendly 4v4s before PTS opens.
  4. YES!! I need 4v4s! hit me up if you need my op heals or arsenal merc.(mercs will own in arenas) Or it's quite possible we'll be 4v4'ing each other haha -VomitHype
  5. Indeed. Anybody on the Haze Blazers ranked team will tell you that I've almost never been able to run any of my 'dream comps' for 8v8 ranked(almost always taking a decption sin in exchange for a smash mara and rolling with no sniperslol). I have to say we have been rather successful. WIth 8v8 ranked being gone in October, everyone should just try to queue up every night, sub-optimal comps and all, should be fun.
  6. Seeing as how 8v8 ranked will be replaced with 4v4 ranked arenas, I would like to setup up some friendly 4v4 matches on Ilum. All factions are welcome and I'll try to set this up on Thursday(8/15) around 7pm PST. My goal is to get in as much 4v4 experience as possible before the PTs goes live on 8/16. I'm very excited for Arenas because the classes I play(medic op and arsenal merc) are optimal for Arena play. So put together the best 4 man comp you can think of and come to Ilum tomorrow! Seems like 2 dps, 1 heals, and 1 tank will be the standard comp if anybody needs any ideas. If you're interested you can reply to this thread or send an in game mail/whisper to Vomitspit or Hyperbeam of Haze Blazers. (Won't be home until tomorrow)
  7. He must have been 2 seconds late as well and got there after the delay, making so he can cap right when he gets to the node. That just shows how much slower your scoundrel was. Dude, not trolling or anything. The delay is there. The only reason I'm posting is because I don't know how alacrity rolling helps you get by the delay. The delay is there! Lol nobody knows about the delay, they just blindly whine about operatives.
  8. lol. get a scoundre to 51 and roll to a civil war side node as fast as you can. see what happens when you try to cap it. The delay has been there, i've noticed it the first day 2.0 dropped. The delay is there in CW and all AHG rounds.
  9. I did watch the video, the reason why it looks like the node is immediately available for cap is because of how slow your scoundrel is. Your slow scoundrel really exaggerates the other operatives speed. A lot of good scoundrels will agree that he was not just a little slow, but very slow. Do you have an op over 51 that you've played thousands of games on? Trust me, that delay is there, it's there in Civil War, it's there in AHG. I've encountered it countless times. Ive covered by plenty of nodes waiting to click on them. Alacrity only helps you get to the node faster, not cap it faster. If you alacrity roll to the node, it is impossible to cap faster than non alacrity operatives. Like I said, I'm pretty sure that delay was put there to avoid all this QQ. But people will still complain about classes they don't main. So, if the delay is there, what's the problem? The delay IS there.
  10. what about the nodes being inactive for a moment before each game? the alacrity roller will get there but whats the point if he cant cap it? The thing is that an op with and without alacrity will start the cap at the exact same time. Like I said, alacrity doesn't decrease the amount of time the node remains inactive at the start of the match. WHAt's the difference?? alacrity or no alacrity, you are still limited by when that pylon activates. that's what i don't get. Alacrity doesnt help you cap faster in a civil war, whatsoever. Sure it will give you a 2 second advantage, but you still have to wait for that node. Please, just tell me how alacrity helps you cap faster in a civil war when there is a limit on when you are allowed to click on the node?? That limit will be the same, regardless of alacrity. This is only an issue for the first score of a huttball Just admit you didn't know that the nodes were inactive at the start of the match, tell your ops/scounds to hurry the **** up, and delete this post already.
  11. Yes, their scoundrel was QUITE slow(taking speeder late, stealthing too early, not rolling to the edge then off it, not rolling off the rock). Which probably amplified the effect of the opposing operative's speed. Indeed, if he rolled correctly that cap would have been stopped with ease.
  12. At the start of a Civil War the nodes will be inactive for about 10-15 secs after you are able to take the speeder(probably in an attempt to avoid people crying about the operative roll). This means that if you are somehow able to instantly appear at the node after landing on the speeder you wont be able to cap it for like 8 seconds. If you alacrity roll to the node, you cant cap it, you have to wait. The amount of time the nodes remain uncappable is enough time for BOTH teams to get to that node. Of course you get to your natural node faster, but the inacitve time is still enough for you to stop the cap on your unnatural node. Alacrity Roll in a Civil War only helps by making you wait an extra 1-3 seconds for the node to become active. Alacrity or not, you still have to wait for the node to activate. Alacrity will not make the node activate faster. How is alacrity roll so gamebreaking in civil war if youre not able to cap it any earlier then you would without alacrity? Same situation in Hypergate, nodes remain inactive for a few seconds after the gates open when the match starts as well as when a new round starts. I don't see how this is a problem besides in a huttball. Countless times Ive rolled to the node, go into cover, and spam the click on the node waiting for it to activate, only to be stopped by a sin or something halfway through the cap. No problem here as long as the operatives in your comp don't take the speeder late and know how/where to roll for speed(like when stopping a cap). If you give a good team a 3-4 second headstart, they will capitalize on it.
  13. I main an operative and the nodes are not immediately available to cap our of the gate. IN CW and AHG i always roll for the cap and am forced to wait a couple seconds before i'm able to click on the node. Unless they changed something in the past two days
  14. In games like Civil War and AHG the nodes aren't able to be captured until a certain time after the game starts. An operative without alacrity can make it to these nodes before they light up, so we have to wait a few seconds before we cap it. How would this help alacrity stacking operatives when non-stacked operatives can already get to the node before anyone is even able to cap it. Does stacking alacrity make it so you can cap the nodes earlier than intended? No. You can get to the node slightly before another operative but you won't be able to cap anything. This only seems to be a big deal in huttball, where you would get the first ball almost always against a non-alacrity stacked operative.
  15. kazh

    Ranked?

    insanus!! i need you on your mara!!! this is Vomitspit ( GM of Haze Blazers). I havent been able to log on the past couple days but ill be back sunday. We try to queue every week-night( usually a very long pop) and 5-6 of our ranked team is on when we need them. For a while it was just us queing against tauntauns and medley(large skill gap between our team and theirs, but we snuck in a couple wins) just before they left, then after a couple weeks ranked started to pickup. We've improved and changed our team a lot the past month. It's true that pubs have more pvp guilds than us. We're probably the most active Pvp guild impside atm. Im pretty sure we are the only imp team that queues regularly for ranked but we see an imp team every once in a while. Doing great, but need just one or two more players for an awesome team. jaffen is a founder and majin'horse queues with us for ranked on his mara sometimes if hes online. seriously, all we are missing is a second mara and maybe some of your wisdom. :>
×
×
  • Create New...