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Dragon_Vlad

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    Australia
  1. I would love for decorations to be account base, only reason I want to transfer characters
  2. Making operations solo in story mode would would work for story lore, but I would remove rewards, e.g. basic equipment drops, maybe chance of decorations. Usually just ask in general chat, people always interested in ops
  3. The way the campaign going, feel like there should be an option for BH mandalorians to challenge for the right to leadership. We proven ourselves a leader has the commander, a united of difference, the alliance showed we aren't like Empire or Republic (for now). Mandalorion want purpose and strength and why not give a home with the alliance.
  4. I can't wait for the apac servers, lag is hell for Australians
  5. Compared to an existing server, how is the performance? smoother Any specific areas or planets where you feel the performance has lessened? not much, seems normal What region/country do you reside in? WA, Australia Provide a comparison of ping from existing servers to Shae Vizla. < 250-360 normally, 94 on Shae. Is grouped content working properly? Yes, other than wait for testing lol How quickly can you get into a match or Flashpoint you’ve accepted? < 30 seconds, fast Is travel to any location (planet, Stronghold, Fleet, etc…) hindered? Loading time similar or same, maybe a little faster Are there any issues with the UI such as missing assets or loss of functionality? Not that I have found. Are there any issues with visuals or sounds with the cinematics? No.
  6. I think the companion AI needs an update, has its becoming a pain in combat where you companion just stands around watching you fight before they decide to actually join in. Heal take a while to active when your damage, dps doesn't join straight kinda watches for a bit, tank i haven't notice too much as always active their jump to start fights. An another idea around people suggest is more of a romantic feature, when you can talk to companions that you've activated a romance with. You right click on them and have options of take out, kiss, or talk where random dialogue happens. So for different characters different scene has with companion talks about current events (e.g. apparently the mystery race called the Gree on Ilum we should check it out). Dates could be repeated questlines where characters gain influence with companion, depending on location you go could be cut scenes of hunting, club dancing, dinner with a view. Simple but adds to characters development.
  7. Limited to Tech Classes, but suggestion is towards Operative and smuggler classes, e.g. Lethal and Scrapper Has these are mirror subclasses. Allow the options of using pistol instead of Blaster or Dagger instead of Shotgun. So with the new Combat style I would love an Operative who uses a Pistol and Knife attacks. Like Hunter from Bad Batch
  8. if we're talking PVP builds than might be hard to Balance, PVE wouldn't be too much of an issue (players own story) being Balance and allowing players to create builds that are their own would add. I see a point towards having everyone on equal terms when it comes to levels and stats, but isn't the fun of a multiclasses building different styles? I remember back when the game first release that had a tech tree system when you could select different abilities from the different Subclasses, that gave use style, finding a balance of being a dps and tank, where u could survive longer but still give damage
  9. I like level Syncing/Scaling but I feel that should only Apply for PVP areas, Planets should be move allow players who are above the Level Requirements keep their stats, but if a planet is minimum lvl is 20 people below that level get boosted to 20 in stats (like in PVP where your boosted to 75/80), so if they completed a planet under level than it helps them. From my personal experience time you finish the Planet main storyline and Class mission you usually at level cap for the planet if not more. this system seems to be more of a punishment on players who do the side missions. best way to fix this is to put the difficult setting in, where you can choose to play with stronger enemies for better rewards, even if its just for Solo/Group areas and not Open world
  10. the new Class system is nice, to have the option of choosing between a stealth and fighter, or Lightning range to close combat, but it limited in playableness. why not mix up the class abilities, where you choose the the 2 classes you want, and has you level you pick the abilities you gain as you level, so for example, if I decided to go Juggernaut and a Sorcerer as my base classes, when you usually gain Force Scream at level 4 and Force Lightning at level 3, if we mix it up and you could choose one of those ability at level 4 (the highest level) and only one, so a Sith Warrior has option of using Lightning instead of Screaming, and passive abilities around Force Lightning will automatic apply (when system adds, not including ones you choose) Giving Us the ability to Create our own Characters styles.
  11. be nice, Zakuul nice views too, having a personal Battle Cruiser be more popular
  12. Feel like the New Class system is Limited. I like the style of choosing what abilities you can't choose at levels (annoyed by losing skills) but feel like with choosing of 2 class they should blend the classes together, where you can choose abilities from either class but still limiting them. E.g. you can choose Force choke or Force Stasis if you choose warrior/knight. Another force scream or Force Lightning as Warrior/Sorcerer Or blend all the Force together with choice of abilities, and same with tech class abilities, and have tech tree to choose how abilities are effective by passive skills, so if I gain a lvl I can choose one of the following: lightning, Scream, Rock through *insert knight class* and than passive unlock by other levels are base upon that ability
  13. love these ideas, agreed, platform on Nar Shaddaa be nice, even if speeder to travel between. would love the Rish stage to allow NPC to stand on top of it, or interactive chairs to sit on. a Zakuul stronghold be nice too
  14. Decorate that drop from WB think should be one per person not just 1. So everyone get 1, otherwise your doing the boss a few time to get 1 deco and get zero drops. I get it would be exploited by guilds, but easy fix would be bound to character. Still taking one WB who barely get done by anyone its hard to get a team together.
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