Crimsane
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Which class has the best storyline, in your opinion?
Crimsane replied to ksaf's topic in General Discussion
If you oversimplify it like that, every single storyline is go to planet, look for thing/person. lol. Anyway, I liked BH/IA. -
^ After the exp grind comes the gear grind. It's an MMO, doing the same things over and over for potential rewards is the nature of the beast. At least during the exp grind you get new planets every so often, so if you're already burning out... bounce.
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An idea to help the tank and healer shortage.
Crimsane replied to SharksEatingDEA's topic in Suggestion Box
Kinda sorta. Tanks can provide great mitigation to their allies through guard, taunt, force pull, etc, but their own damage mitigation in pvp is pretty lacking. -
Used to be able to break the silence with rhythm augmentation droid. Then BW killed him for no reason, ripped his speakers off so he stands around derping. Less music for everyone!
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More than one regualar downtime a week is a SERIOUS problem...
Crimsane replied to Cancrizans's topic in General Discussion
Thread opener should read: I'm an entitled jerk who doesn't care that they're fixing bugs that affect other players, they haven't affected me personally but downtime does, bawwwww. -
Reading is hard, man. Obviously it's a high priority bug that when I send a companion out on a mission clearly marked as dark side, I gain dark side points.
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Bah. You're not going to make anyone drop bio by nerfing it repeatedly, it's still the only profession that's worth having (after you crafted whatever gear you wanted to craft for yourself) due to consumables. That is a longevity none of the other crew skills have. Sure, you can keep x profession to sell y good for profit, but for usefulness outside the cash flow area, bio trumps all and always will as long as that is true. (It could even be argued that due to reusables & with more upcoming sellable items bio may trump all in profit over time, too.) Hey, you gave x profession the ability to make armor that's actually decent? I'll pick it up, craft a set and go back to bio. etc. Actually, if you make the aforementioned armor tradeable, I'll just buy a set and stay bio.
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Seems like.
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But if you're right how will op make six threads about the issue and proceed to bump every single one of them himself while being a melodramatic scrub?
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Voidstar Fixed Civil War Still Broke...Getting Tired Of Favortism
Crimsane replied to oblongship's topic in PvP
You trollin? Imp ship never allowed you to climb it and jump out of the zone like pub one did. So no, you didn't fix it, you made it wrong and retarded. gj -
Suggestion: Accrue Social Points for Giving/receiving MVPs
Crimsane replied to WittyRaevyn's topic in PvP
Ignoring your idiotic argument that implies giving pvpers social gear/items will somehow break the game like giving people endgame gear with much less effort would... Are you implying that it's somehow less social to group up and work together to complete pvp objectives than it is to group up and work together to complete pve ones? -
lol. Gave tracer missile ten second cooldown. Made cast instant, increased its damage by 200% and it now applies 5 stacks of heat signatures per use, fully buffs rail shot and unload always procs. also lots of people missing the op's joke, but swtor and/or pvp forums so i'm not surprised
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Voidstar Fixed Civil War Still Broke...Getting Tired Of Favortism
Crimsane replied to oblongship's topic in PvP
Let's see, an instant advantage that can only be used by one side and will likely cause them to win the match due to the impossible speed of the bomb plant, vs a 5 point difference (if your side doesn't cap the advantageous turret for some reason) that will likely not even matter since even the hardest-fought civil wars tend to end with a 30+ point difference. Wonder which should take precedence... -
When you own a turret, you can take a speeder right to it. When you don't own a turret, you can't. It's not an exploit, it's how alde has always worked...