I can understand the taxing on the GTN, but charging for quick travel which many pay for the lower downtime all the way to no cool down period is the same as double charging them. Not only that, but new players may not have the funds yet to use it, so charging for them makes no sense. I do have some trouble seeing as why so many things have a cost anyway as there's no "real" value to the credits. Cartel coins are bought with "real" money, but not in world credits. I can accept a cost to GTN, and hope a leveling value would work, but other things shouldn't charge for it. I myself use what credits I get on the extremely high price of crafting supplies. Perhaps there is a way to cap those costs?