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Fedifensor

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  1. Well, guess I'm done with Corellia. No real point to doing the Black Hole missions if BH coms are no longer offered.
  2. Your luck changed - 5 is the amount you get on a crit. Hope people are ready to pay through the nose for Exotech stims, or willing to downgrade to Hyper-Battle stims. When the cost of buying Radioactive Paste (either directly or through crafting missions) skyrockets due to reduced supply, don't expect crafters to be selling at the current rate of 20-25k each.
  3. Can you explain why my female Sith Inquisitor received the title of 'Lord' instead of 'Lady'? This happens both with the actual title, and how my character is addressed throughout her story. The use of Lady by a Sith is established in the lore for the Old Republic era (thanks to Lady Aleema Keto). In general, there seems to be a lack of female noble titles, such as 'Princess'. With millions of habitable worlds, it would be nice to have a few more of these titles available to characters.
  4. Or you can transfer everything over, then drop the item mods into Tionese gear....
  5. This poster has the right idea. Play in Recruit gear for a few matches, and you can quickly get Battlemaster gear. Rip out the mods and enhancements (but not the armoring) to put in your orange armor and you will have a decent amount of Expertise without losing any PvE effectiveness. I only switch out four items when going to PvP, and I have over 700 Expertise while retaining 2100 in my main stat. If I forget and PvP without switching gear (earpiece, 2 implants, and a relic), I have over 500 Expertise with 2300 in my main stat.
  6. Fedifensor

    Leaving Mid-Match

    I leave matches when Guild Finder finally gets me a group for a random flashpoint. I don't think a person should be penalized for leaving when the game is prompting them to do so.
  7. Darkness spec (31/0/10) 1. How do you think your Assassin spec is perceived by other classes? I'm considered a decent single-target tank that is not good against large numbers of foes. My stealth abilities are ignored, save for the rare occasion when I can CC a foe before combat. 2. How do you perceive your own spec? Darkness Assassins can tank Tier 1 Flashpoints, but Lost Island is out of reach for most, and the Assassin is at best an off-tank for EV or KP. However, the biggest problem is that we are so energy-starved (even with Blood of Sith 3/3 and Torment 2/2) that there is only one viable attack rotation, and it doesn't include any melee attack besides the 'free' one. It would be nice to have enough energy to have a choice in how we fight.
  8. Can you explain why my female Sith Inquisitor received the title of 'Lord' instead of 'Lady'? This happens both with the actual title, and how my character is addressed throughout her story. In general, there seems to be a lack of female noble titles, such as 'Princess' (with millions of habitable worlds, this should be an option).
  9. It's been six months. A million monkeys with typewriters can write Shakespeare if you give them enough time...
  10. Let's be honest - it's not IF...it's WHEN and HOW. Vrook Lamar was doing fine - even in PvP, I queued for 10+ matches per day. Today, it's a ghost town - a guildmate sat in the PvP queue for over two hours. Eventually, people will either move because there isn't a community anymore, or stay there stubbornly until BioWare feels no one else is going to move...at which point they'll force a move so they don't have to run a near-empty server. There was an order to get into the game during Early Access based on how quickly you bought the game and registered. Like most other MMOs, it's first come, first served...and the expectation is that once you get a name, you keep it. BioWare is doing a mandatory move under the guise of being voluntary. I'm just amazed so many people are happy about being forced to do all the transfer work and have the names they put effort into getting put at risk.
  11. Remember when everyone rushed to get into Early Access to reserve their names, and powerleveling their first character to the end of Chapter 1, all to get names that they would lose rights to in 6 months... ...oh, that's right, they weren't told that last part.
  12. At least the name rights would be based on some criteria. Now, it's just the spin the bottle game of which server you ended up on (and if you premade a guild, your server was chosen for you). If they had gone the route of a real merge, they needed to do what City of Heroes did with inactive subscriptions - after X days of your subscription being inactive, that name becomes available for someone else to choose. If you resub after someone else picks that name, you have to choose a different one.
  13. Er, did you read my post? Check character data for any duplicate names during a server merge. Whichever character was created first gets the name.
  14. Because it's "voluntary", they can ignore anyone who is angry about losing their character name and/or legacy name. "Well, you didn't have to transfer. Your server is now a ghost town because people ran to the new server like a horde of lemmings, but you didn't have to follow them. You could have stayed there with an empty GTN playing a solo game for $15/month..." So, BioWare gets everyone else to do all the work and inflict pain on themselves, instead of taking responsibility for not handling the server populations properly at launch. Hope you enjoyed taking off work during early access and powerleveling your first character to get the names you wanted...because it was only good for six months. If they had done an actual merge and resolved name issues with the first created character getting the name, there would have been a sense of fairness. This is just a travesty.
  15. There seems to be a gap between leveling/solo content and endgame content that is very hard for casual players to bridge. As an admittedly "hardcore" player (Legacy Level 33) leading a casual guild, I've found that we've hit a brick wall when it comes to story mode ops and hard mode flashpoints. The other guild members reached level 50 about a month ago, at which point we started looking at Eternity Vault. After multiple attempts on EV story mode, we've been completely unable to make significant progress in the operation. This is despite having a person who has completed hard mode EV leading the op, having the entire group in level 50 gear (gained from doing their dailies), using voice communication for the op, and having the recommended balance of 2 tanks, 2 healers, and 4 DPS. Given the problems completing the operation on story mode, which is supposed to be the introduction to endgame play, I'm worried that my guild's players are ready to call it quits. What can I tell my guild to reassure them that endgame content is worth doing? Are there any plans to adjust the difficulty of story mode operations? P.S. It's very demoralizing to a casual group when they go into Hard Mode Esseles thinking it will be the easiest HM flashpoint (since it is the first one you take on in normal mode), only to be repeatedly stomped into the ground by Ironfist.
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