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Flying-Brian

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  1. How about a big NO on this. I don't care at all about getting to buy more crap from the CM on a "special sale". I want to be able to unlock the crap that I have been waiting on a collection unlock sale for. As well as a character transfer sale, to bring the different legacys I have on each server up to date with each other. Very disappointing. It is like, here we got you this empty box for christmas, and we have thoughtfully included a coupon for 30-50% off discounts, for only the items we want to sell you, not the items you want. Oh, and you will have to buy your own wrapping papper and ship the package to yourself at full price.
  2. Looks like pointing out all of the issues in a clear and consice manner is just too difficult for the devs to understand. So how about this, can we buy buffs with cartel coins? Maybe extra revenue is what it would take to fix the class.
  3. So, will class balance changes start to get tested on the PTS by early 2023 then?
  4. Chris. Please address and fix the XP boost from the Victorious Pioneer armor set from the DvL event. The lame duck excuss of "working as intended" comes across as a coverup that updating the set bonus to work from level 75 - level 80 was forgotten about, and it was just easier for you to say that is was intended to not work anymore.
  5. This will not help at all with the cost and availability of trying to craft gold augs. The amount of materials needed to craft the CM-1337 need to be reduced. Why not make it you need 1 each of the RPM-13 and OEM-13, instead of 14 and 7. 105,000 tech fragments to buy the mats to craft 1 augment is just ridiculous
  6. Here is another issue for the list. Some companion weapons are now level locked and can not be used by the companion. HK-51, who I have used on my lvl 34 Sniper since lvl 1, now has the red broken armor icon flashing, because the issued base line sniper rifle (Scoped Assassinator) now has a level 50 requirement.
  7. How about adjusting the curency drops rates, so that for OPS, all Bosses award Hazardous Matter Catalysts. It kinda (well not kinda, it totaly) sucks when you run a different OP that is not on the weekly list, and since there is no weekly mission, you get no Hazardous Matter Catalysts, so you get a big NO when trying to do any upgrades. It should be SM = 5 per boss, VM = 10 per boss, MM =15 per boss.
  8. Just to add (again). Please fix the Set Bonus for the Victorious Pioneer armor set at level 75+.
  9. It is painful enough to try to level an alt if you are not caught up to the current point in the story. It is made worse by the fact that the +50% XP boost from Victorious Pioneer armor set is not working with the new level cap, and there is no XP boost from level 75-80. Please fix this.
  10. What I am seeing is no change in the xp from missions. On a level 10 and 65 alt, with the armor off, if I highlight a mission to see its compleation xp. With the armor on, highlighting the same mission will show a larger amount of XP because of the boost. At level 75, there is no change in the mission XP with the armor on or off. And just from mob kills, I was getting less xp with the armor on.
  11. Anyone else notice the +50% Xp boost from the Victorious Pioneer Armor set bonus is not working at level 75+. It is working on lower level characters, but no boost to go from 75 to 80.
  12. Here is another issue for the list. The Victorious Pioneer armor set +50% XP boost is not working at level 75+. The XP boost is still working when used on a lower level character. But for right now, the armor set and set bonus is useless for trying to level from 75 to 80.
  13. With yet another bug that was reported durring the PTS (thanks for listening Devs!) The Victorious Pioneer Armor Set is bugged and it is not granting the +50% XP boost at level 75+. (it is not giving any XP boost) The boost still works at lower levels, but that does no good for anyone trying to level from 75 to 80. I know there are many other issues, but this needs to be fixed ASAP.
  14. So, it seems like there like the main alternative available would be, just make all weapons that drop be modable. You can have the mods be locked to main hand/off hand (as not be used in other gear). This would allow everyone to continue to be able to use their favorite weapon. Otherwise it is clear that BW does not care about player imput, qol, or the real money that has been spent on CM items in game. Hell even in 1.0 at launch, when everyone was limited to the same look (per class) for endgame armor, you could at least change the mods in the MH/OH to use the weapon you liked the look of.
  15. Why continue to make things with RNG requirements, when the shells will only have cosmetic value to players in 7.0? Since tech tragments are still being used, why can't you just remove the class restrictions from the shells and allow them for direct purchase? That way players can just buy the shells they want to either complete a set or use the shell for a cosmetic piece on an alt or companion. But damn, having ALL of the current 6.0 sets available for an RNG draw and only having 1 item that can be bought, but that single item has the chance to drop ANY piece from ANY set. W -- T -- F !!! You could play for the next full year and never complete a single set in that manor. What a crap design choice.
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