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banehammer

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    Brisbane, Australia
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    Business Analyst / Developer
  1. I was so bummed about the removal of freighter flyby from the parent class that I left my scoundrel and never came back -_- Bringing it back would make the adv class so much more fun again.
  2. Reality check. I agree that AP has all the DR goodies and it should be more even with pyro. The suggestion of putting it into utilities makes perfect sense to me. I agree that the AP rotation is a little boring and simplistic. Increasing its complexity would go a long way towards balancing the class without nerfing damage (and would make it more fun too). Slightly off topic – Pyro… I love that you need to be a tricky SoB to catch 1 or more in a buffed flamethrower, but when you do, boy it’s sweet. So keep it, but reduce the ability bloat for the rotation pls. And putting some of the DR into utilities will help balance the two specs.
  3. Would you like some cheese with that whine?
  4. Wow, just goes to show, give a brother a rope and he'll wana be a cowboy... You get something for 'free' and you'll complain about it. PT/VG tanks didn't 'lose' anything - Only the exclusivity of the charge ability. And to make up for that, we get transpose on top of existing abilities. I think it has tonnes of potential, especially in pvp which is what most of the new abilities have been aimed at - Mobility in pvp (cept maybe 'slingers). It'll be powerful in arena. Swap places with a friendly being targetted then carbonite them and flamesweep your little heart out, then AOE taunt before they all run away to hit something squishier. Huttball... OMG huttball. With jet charge and transpose and hydrolic overdrive the mobility for PT/VG tanks in 4.0 is giggidy giggidy. Don't complain about freebies ;P
  5. Hey all, Are many of you tanks taking endurance aug's over def/shield/abs on your pvp gear since endurance has been given a boost in 4.0?
  6. Anyone have advice on the following? If mastery will take place of all mainstats will that mean that any willpower, strength, aim and cunning datacrons will contribute? Ie. Before the expansion you could get about +50 mainstat from datacrons, now you'd have access to perhaps +150 - 200 if all are the same stat - mastery? And what if you ran around and got them all now, when the expansion launches, will they convert to mastery? (that ones prob a question for the dev's unless it's been answered already?) I hope the above is true. I think the datacrons are a great part of the game because not only do they encourage exploration but the outcomes contributes to every part of the game. Ie. The stat bonus contributes to PVE and PVP. I think this succeeds where other 'mini game' elements don't because they're too silo'd.
  7. Brilliant. Thanks for the thorough response.
  8. Is there any solid info I can find on how the 'free' lvl 60 character that was mentioned early on is going to be handled? For instance, All my character slots are full, so will I get a new character slot? If I have a lvl 15 that I just want to boost to 60 because I have some nice gear bound to him, can I do that? Anyone know? Thanks.
  9. Another reason why removing freighter flyby from the parent class was such an *****hat decision
  10. Definitely TK. Burst is great, and so is AoE with +25% storm dmg utility. Balance is a little soft for solo because of the dependence on dots, but still viable of course. In the end, play what's fun. I just don't find 3.0+ balance fun.
  11. Surely it's a bug... Makes no sense Did Rishi last night, forgot to check to see if it advanced the weekly -_-
  12. Well 3.1 landed, the vital shot animation was in the patch notes, but when testing this morning it looks just the same... Even less to it than flurry of bolts... Care to weigh in BW?
  13. Found here: http://dulfy.net/2015/02/02/swtor-3-1-preliminary-patch-notes/ "Smuggler Scoundrel General Improved the visual effects for Vital Shot, especially when dual wielding Blaster Pistols."
  14. I’ve read that 3.1 brings a new vital shot animation/visual and I’m very keen to see it, anyone have a link? Scoundrels can be a little dull on the flashy’ness that I love so much about this game. ESPECIALLY after losing flachette (though it is a quality of life change and I’m not that cut about it… ) and XS freighter Flyby. – Which is an especially devastating loss for roleplayers, plain ol’ star wars fans and raw functionality lovers alike. Since it’s so damn core to the smuggler! Having his ship fly by… come on… I digress. Please link if you can, I hope it’s proper pewpewpew flashy
  15. I healed through him on my Sorc the other night. I guess we're weaker with AOE heals and that makes that particular fight difficult for us vs ops and mercs. However, since it's such a short fight (low HP), you can spam salvation and force bubbles, and use force mending (can't remember it's name...) on CD, without having to worry about running out of force. And on the flip side, the droid boss which immediately follows, is where a sorc healer is the most efficient due to having the best mobility of the 3 healers.
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