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QBall

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    Indiana
  1. The game is such a huge success, but where are the full servers now? Even at peak hours only a handfull of servers reach heavy population. I didn't have high expectations for such a linear game, however I didn't think the server populations would be this bad after two months. If your thinking about buying the game, just wait for it to go free to play in six months or less. From what they have done so far, I doubt anything will change between now and then.
  2. If SWG was so unsuccessful, how did it last 8 friggin years? At the current rate, SWTOR will be lucky to last 8 months. For SWTOR launch being such a huge success, the server populations really suck (even at peak times) at two months after release. Those of you who quit SWG because of CU and NGE and never played the game again, have no clue how much the game evolved. I played SWG till the end. Honestly, pre-CU was a steaming Bantha Turd when compared to SWG at the time that the game ended. SOE should have implemented features that they added during the last 6 months much sooner. I think the atmospheric flight was more ground breaking than the stupid voice overs in this game. There were numerous players I met over the last year of SWG who hadn't played since pre-cu and all of them stated that it was like playing a different game. They had came back to SWG because they were tired of waiting for SWTOR, but they were surprised how much SWG had changed and how much content was added. Yes, SWG still had it's flaws and bugs, but with every update / patch there will be additional bugs that can be exploited and as they are discovered they can be fixed. No game will ever be perfect, you can't please everyone. I find it very amusing that pre-cu lovers who bash NGE because it resricted professions. Yet these same people will defend SWTOR which is much more profession resricted than NGE version of SWG. The heroic instances in SWG were much more challenging than the heroics in this game. When both factions would build at city GCW invasions, they were a blast and many people who normally didn't participate in PvP would go overt for the invasions. Win or lose they were fun battles and everyone had a good time. I honestly don't see myself playing this game as long as I played SWG. Once I get through all of the storylines I want to see, there will be very few reasons to continue subscribing. This is a great single player game, and that's all it will ever be unless Bioware does something miraculous with it, but I doubt that will happen. Since when does EA care about what happens to a game after the initial box sales are over. I wouldn't be surprised if SOE takes over SWTOR in a month or two. They'll probably host it on refurbished SWG servers and make it free to play like Pirates of the Burning Sea. OMG, if that happens I will ROFLMAO.
  3. From what I have heard, you cannot send mail to the opposing faction and the auction is not cross factional either. If this is the case, then why would I possibly want schematics from crew missions that can only be used by players of the opposing faction. So you can restrict mail and the auction based on faction, but you cannot restrict what drops based on faction for crew mission rewards? Thanks for all of the useless schematics that aren't even worth selling on the auction. One here and there I can live with, but 4 out of 5 schematics is not acceptable.
  4. This staggered start is a good idea in theory. Yes, starter areas will be crowded, but I highly doubt it will help the issue. It might work if you assume that everyone will strictly level one toon starting out, but I'm sure there will be players who will choose to level one toon to a certain point then work on additional toons. Players will inevitably need to have some patience in the starter areas regardless of the staggered launch. Considering the lack of patience thus far, like it or not this will be an ugly launch.
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