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Adovir

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  1. not calling you stupid man but i was just making sure that you knew which proc you were talking about, you wouldnt believe the amount of stupid that ive seen here....sword in box not withstanding. Im not having a problem with my auto proc so i dont know what to tell you man, in all my years of playing this game ive only had the glitch where ive been stuck in my holo terminal.... so much so that back when the game was released the people from the ticket team actually said "Youre that guy who always gets stuck in his terminal, ill have you out in a second"
  2. operatives are incredibly fun when youre doing regs but when you start to play against much better players, you realize that while the roll is fundamentally one of the most powerful skills in the game that it is also one of the easiest to make worthless. Honestly all of swtor needs a rework imo because the balance of power is just too skewed in one classes favor(we dont talk about those dirty players who play that class), almost no class feels unique anymore and no amount of tiny changes will be enough to make everything fine again. but then again we all know that our EA overlords will never allow something that would cost them actual money, hence them keeping a minimal budget dev team and maintenance
  3. Thats not even fair, the sun isnt even nearly that powerful to need more than like... 2 sorcs
  4. alacrity would affect the priming time, it will always go off on the second laceration unless you purposely delay your volatile substance one GCD to do veiled strike instead
  5. heres a question, are you sure you know what proc youre talking about, the 2 set bonus is a buff which is only given by using laceration and the 6 set bonus is only given through shiv/veiled strike. The laceration proc is a 2% damage boost for 15 seconds on a 30 second cooldown and the shiv/veiled strike is the auto crit so the BS>VoS>VS>laceration ect is still fine for opening
  6. The major problem ive had with the dps specs for this class is that the skills which we have are very strong but take too much to execute in a "real" match. If you put what operatives and scoundrels have as their tool kit compared to what other classes have it is lacking, the simple fact that a single root can destroy the class completely is some what unacceptable. the biggest problem with the class though has always been the roll, in theory it is arguably the strongest ability in the whole game but the amount of timing and some times luck factor that goes into it is what makes it flawed. SWTOR is a game that has a messed up skill cap to reward ratio, where classes with a very low skill cap preform better or on par to a class that has a much higher skill cap. I love this class/spec because i know i can play it better than my opponents so the feeling you get from the ability to out play your opponent is incredible but when you try to fight players that are closer to or equal to your skill it quickly becomes very one sided for you
  7. I would like to point out that most movies are 1.5-2 hours long
  8. Hmm I wonder which is faster because I choose to plug everything directly through my brain so is this kind of like Ethernet cables vs wifi? It's not nearly as bad as you might think, after about a week or two of playing with it you'll remember where the keys are and it makes everything more convient IMO, my father used an Anansi keyboard and then I got him to use a Nostromo and while it took him some time to figure it out he prefers the game pad over the keyboard because he has access to the WASD keys on the mouse Dpad 15 programable keys in a 5x3 lay out in a straight line down instead of slightly diagonally which I think makes motion faster, an easy tab and space bar key because right above and below the Dpad is an additional key which can be used to tab while still using your 4 other fingers to hit your action keys and lastly a much more natural feel to the game pad over a key board, because of the shape of the game pad it forms in the palm of your hand like your holding a tennis ball so you don't feel as much pressure on the bottom of your wrist.
  9. Now I feel bad about my self, I hope you can sleep with your self at night knowing that
  10. So my generally worthless opinion is 2piece : keep it how it is, it just keeps everything in line and there is no reason to get all crazy 4piece: worthless, for both specs, energy management is something that can be done in your sleep because it's too easy, in most fights where there is any sort of motion your regen is fine and not to mention the fact that leth has C-grenade on more than 1 target so the chances of the energy proc to happen is much higher, this set bonus is only good for the parse heros who get off on their perfect rotations. Something for conc could be it increases the damage of acid blade by a % because it's generall a tickle of a dot now, or something really crazy, lower the cool down of back stab by 3 seconds (Ik a pipe dream) this would probably throw something's out of Wack with rotations but I pvp mainly so more stabby stabby;) For leth I really couldn't tell you what a good 4 piece change would be, it's not really coming to me ATM 6piece: for conc it's fine but for leth, ehh it's really under whelming while I do like the idea of having the double charge critical chance for leth as the 6 set bonus I think it would be a bit too bursty for the actual design, I think it would be better though for leth to lower the internal cool down of the proc from 1 minuet to 30 seconds, this way they can get more damage out of it with out throwing the burst out of Wack
  11. See it's moments like these when I question my choice to main an operative, I played a sorc and thought that they were going to be nerfed to balance at release, gosh darn was I wrong. Then again what ever class I main in every MMO has been nerfed soon after so maybe I should make a sorc:D
  12. Adovir

    A PvP a Day...

    Here's my understanding of why roll doesn't take damage from the fire or acid traps(sometimes) when abilities are activated there is usually an animation followed by a damage interval, for example for death field/FiB, it's an "instant" ability but there is a delay between activation and damage, another example that makes more sense is force lightning and TkT which have 6 damage instances in .5 second intervals so it's possible to get between those damage instances. With the case of the fire/acid it does damage every .5 seconds so if damage instance 1 is a 0.0 and you enter and exit between.01-.49 you are safe from damage, as "unlikely" as this sounds think for a second how fast the roll is, 12m with in 1 second and then take into consideration how large the fire/acid platform is you spend only maybe .25 seconds on it. Now if you wanted to "fix" it you would need to change the damage instances, time between the instances and damage per instance, ie instead of 20k every .5 seconds 5k every .1 seconds
  13. Sigh, civil engineering major... Has to take into to English, **** college sometimes *cheering applause* vote this man in now
  14. I take things too literally too, though sarcasm and staire are kinda my think irl thank god I don't have to take any English classes though when I go to university, I'd kill someone of I'd have to
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