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borghe

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  1. that may very well be, but even with settings at low, I still only squeak above 30fps, whereas low settings outside of bonethrasher's pit will pretty much keep me at 60fps (again with vsync on). so basically they can kill the stupid bloom effects on the ring of acid to at least not make it unplayable without changing our settings, and then figure out where we are losing the remaining 33-50% of our framerate to. I get that this is an art thing and not a programmer thing... I just can't believe that no one tested the area with high settings on and didn't come away with "wow! I just lost half of my framerate!"
  2. Wow... so I play the game with vsync on and high settings on everything, and maintain around 45-60fps in the entire game. like everywhere. It might go down to 30fps or a little less in fleet. But for the most part I am very happy with my performance. I have a Core i5-750, 8GB, and a 5770 1GB. But man, as soon as you are dropped into Bonethrasher's pit, my poor computer struggles to even hit 15fps, most of the time landing between 10-12fps. I look around and for the life of me can't figure out why, in an 8man raid in an enclosed space, I get a worse framerate than on like correlia or fleet! So come on guys. fix whatever it is in bonethrasher's pit that's killing our computers (another guild member with a high end system get 80-100 everywhere, and it drops to under 40fps in the pit, and he's on an nvidia card)
  3. I used to be on the "no add ons" crowd. Then again I play naked WoW with the exception of DBM. but man... this game needs add ons. There are so many deficiencies in this game's engine and UI that if they just opened the UI to mods, at least then the community could fix some of this crap. no /roll or /random the GCD visual that they seem to be pissing off one side or the other with every change they make the stupid little bugs in there like sprint defaulting to off when you die (I know this has been changed) or your companion not summoning sometimes when you get off a speeder or flight path. or lag causing your distance to not bring abilities now in range inside of range, etc. I get people who don't want healbot or an easy button... that's fine and all (though nothing is forcing you to use it, just like I'm not forced to use it in wow). but man... there are so many things wrong with this ui that we need to be able to mod it just to fix the serious issues.
  4. So what the heck? Guild is trying not to implement DKP, EPGP, loot council. Most of the time this is working great. But yeah, there are times that 2-3 people want a single drop. All are fine with a random roll. OH WAIT! No random rolls in this game! But hold on, there is a random function on the master looter function. Random................. nice smuggler offhand there going to the trooper. come on bioware. /roll. who gives a **** if it's in other MMOs. Who cares if it's not original. Who cares if it "facilitates casinos". Give us a god damn /roll. And I'm sorry for being so pissed off about this... but the above story is true. three smugglers all willing to take their chances, master looter (against our better judgment with this game's track record) selects random on the god damn Rakata scattergun, and a trooper gets it. hope he likes the Enhancement on there at least.........
  5. possibly the most insane thread ever. I have three republic characters level 30 or higher with one 50. I have two sith characters both under 10. I simply can't motivate myself to play empire or be interested in playing it. omg I'm an anomaly. :\ some people like to play good guys. some people like to play losers enjoy.
  6. there's a very specific reason for this. Boss A has an enrage timer of 5 minutes and health of 2M hit points. This means that to kill the boss, the group has to be doing 6.666K dps. Now the problem is, when a change goes in for PvP and carries over to PvE, these stats on the boss don't change. The raid still needs 6.666K dps to down the boss. Now if the raid was at say 6.8K dps, and a class takes a 30% hit to dps on one ability that does 30% of their total damage, and there are say two raid members of that class, these two members have now seen a 9% reduction in their DPS. assuming two tanks, two healers and 4 DPS, the RAID has now seen a decrease of 4.5% taking it down to 6.5K dps, or, not enough to beat the enrage timer. and there it is in a nutshell guys. PvP changes suck for PvE, because PvE is tuned for x dps, and when that dps drops the PvE content isn't re-tuned for the new amount.
  7. I'm fine with the new one, and IMHO is the best GCD effect they've had, EXCEPT that the icons underneath are too dark, so I can't see what's off of CD during the GCD refresh. If they take off the darkening of the icons during the GCD reveal this IMHO would be the best bar yet for the game.
  8. I see complaints about the new ability bar. IMHO it's almost perfect, and even though there's a huge glaring flaw, it's still better than previously (which is saying a lot). The huge flaw is that the icons are now so dark during GCD that you can't see what WILL be available off of GCD. I personally do like the new effect. I'm not saying it's perfect and I get some of the complaints, but I think the contrast works well for the GCD. What I am simply asking for is essentially don't darken the icons underneath while GCD scrolls down. Then I can see what's off of CD, what's proced, and what's neither. Close guys... just a little bit more and you'll have it.
  9. craftable implants are BOE. it provides no advantage to biochems. craftable rakata gear is BOP meaning only the crafter can use it. and I covered that the ear piece for cybertech was only one. but they also get grenades... cybertech is basically like engineering in WoW.. very tough to take 1:1 against the other professions because of all of the non-stat perks. vanity vehicles, grenades, etc. I'm a scrapper smuggler, and honestly, you are throwing money away. If your op is only getting a boss down to 60%, your adrenal was wasted. If your op wiped during the first burn phase, your adrenal was wasted. If you can't be near guaranteed to make it to the second burn phase of a boss, using an adrenal on the first burn phase is a waste. and any raid leader who "requires" adrenals to be used every burn phase and pre-potted on every pull is a moron if the boss hasn't been downed and isn't near being downed. look at it this way.. adrenals (or pots.. this is OLD math) basically contribute around 2-5% DPS PER PERSON on CD. This means if every DPS pre-pots and pots for burn perfectly, raid DPS goes up 5%. It also means if you are the only one doing it in a fight, raid DPS goes up only 1.25%. Are you 5% away from killing the boss? are you 1.25% away from killing the boss? If you guys aren't close in killing the boss, you are wasting them. Now it's your money to waste... and you certainly saw this in wow. I mean why wouldn't an alchemist pot up when they are cheap as hell relatively? but honestly... this emphasis being placed on adrenals for PVE ops is hilarious. they are potions people, to be used during the burn phases on fights that are close. no different mechanic than wow. now pvp might be a different story... and if biochem is "required" for PVP, that is a whole other issue. but for PVE, biochem is hardly required. if you want cheap adrenals and stims, have a blast... but some of the BIS gear comes from synthweaving, armormech and cybertech (and supposedly armstech schematics are now dropping in hard ops as well) and currently the BIS gear is pretty much near a wash with the rakata stims and adrenals.
  10. unless of course you are trying to, you know, gear your guild up. or want to make a boat load of cash selling columi gear with augment slots on the GTN. and even though the rakta pieces don't require the crew skill to wear, you still have to have the crew skill to make them, and these patterns aren't frequent drops in raid. so what, are you going to roll on the pattern in raid and tell everyone "oh I rolled because I want to take armormech and get it back up to 400!!" Schematics are BOP drops so you can't sell them or, more importantly, buy them.
  11. but again, coming from a STAT argument, which is where everyone was throwing around adrenals, armormech/cybertech/synthweave will currently give you better STATS with BIS bracers and belts (and for cybertech, BIS ear and BOP grenades) the main argument I'm hearing time and time and time again for biochem simply comes down to the cost of adrenals.. because really, the reusable rakata stims is what we've already gone over as far as the stat boost goes. The reusable rakata stims over the level 48 non-BOP stims is a +24 stat boost. so if it comes down to cost for adrenals... a few things to remember.. running all of the SOLO dailies will net you around 160K credits a day. running ALL of the dailies will net you around 275K per day. also the people suggesting 10-15 adrenals per raid night are going REALLY high frankly. you use adrenals during burn phases, and I would go so far as to say I only personally use adrenals during fights where we look like we have a chance. if we are still learning mechanics and likely to wipe on a mechanic, I'm not spending an adrenal on that fight. If we have the DPS without me using an adrenal to beat enrage, I'm not using an adrenal. basically I am only using an adrenal if beating enrage is going to be close and everyone using an adrenal or not using an adrenal will make the difference. and that 20-25 adrenal number... ummm.. whoever said that, you're just throwing money out the window, seriously. What, are you using adrenals on EVERY wipe? We have 2 down in hard EV in our first two days of raiding, and I haven't gone through even 10 adrenals.. according to some of your crazy math I should have expected to go through 40-50 adrenals by now!!!! no thanks.. I'll keep my cybertech and craftable columi ear pieces for now, and throw my buddy 100K every once in a while (half a day's dailies.. oh noes..) to get some persistent stims and +crit adrenals.
  12. armormech, synthweaving and cybertech all have recipe drops from raids. Hard raids can give Columi BOP recipes, and Nightmare can give Rakata BOP recipes. Note that I said BOP RECIPES. You will not see these schematics on the GTN as a result of them being BOP. The Columi recipes craft the same as the token/crystal gear but can have crit for an augment slot. The Rakata pieces can be BOP bracers and belts that can also crit for aug slots.
  13. three words. 10 point bonus. (565/12 vs. 450/12) so now you are only 10 points under with rakata stims and adrenals vs. two BOP rakata pieces with augs. I don't mean to pick you out in this thread. honestly. but really.. biochem is fairly on par with synthweave and armormech thanks to those two skills' BOP rakata mastercraft items, and cybertech gets the BOP mastercraft rakata ear not to mention all of the BOP cybertech only grenades and such (vanity vehicles, etc)
  14. you only get +24 stat +13 secondary for the rakata vs. the non-biochem stim. you get +26 stat with the 23 augment, +31 with the 24 augment, and +34 with the 25 augment. this means at the moment, with the commendations 23 augment, you come out 2 ahead compared to the rakata stim, 4 if you have both BOP bracers and belt both mastercraft. obvious advantage of the rakata stim over that is still cost. you only need one augment and one stim. however, by going with the non-biochem stim you can end up with +20 in your primary stat over the rakata stim by using a BOP rakata gear with augments in them.
  15. well, there can never be a "ton" of metal missions at tier 6. there are only three. the moderate mission, the "rich" missions (but really moderate), and the abundant mission. sad that I know this without ever having read a faq... god I've run too many missions.
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