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trotsky_tor

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  1. According to the new Q&A, they will be putting in cross-server queues at some point in the future.
  2. How do you feel the balance between healing classes/specs is at the moment, and if you do see an issue, how/when would it be addressed?
  3. Ah, so you're talking reality vs perception. Well, there's really no way to say what actually drives the changes that devs make. They can go on and on about their metrics and whatnot, but that doesn't mean it's the truth. Reality vs Perception again
  4. it's not a pointless argument. The only reason the "magnitude" of this problem seems as high as it is now, is because there isn't the overpowering complaints from before drowning it out. There will always be a "biggest" problem, and it will always take over the entire forum. Then it'll get changed, and something else will take top spot. Before that change happens, nothing else seems to even be on the radar.
  5. Way louder than Op whining *before* the nerf? You are cracked.
  6. Again, no it doesn't. Logically, all it says is that people thought the Op problem was worse. Once the changes to Ops went in, people moved on to complaining about what was seen as the next biggest issues. That's how this works. e.g Say you give the "perceived issues" a number value. 100 Operatives are OP and one-shotting everyone 95 Sorcs are overpowered. 90 Tracer Missile is ridiculous ... ... etc Obviously the #s are made up, I'm just trying to express my point. The fact that people are talking about sorcs now doesn't mean the problem didn't exist now, isn't a "bad" problem. It just means there were more pressing concerns at the time.
  7. The fact that Ops and other changes have been made does not preclude the possibility of the devs thinking that Sorc/Sage also need balancing.
  8. If their resolve is up/ticking, perhaps. Otherwise no.
  9. People were way too busy complaining about Ops to complain about anything else. We shall see what comes in the next round of "balancing". Also, "Shanghai-La" made me laugh my *** off...
  10. The point is that you *can't* zone back in once the boss is dead. Your quest completes when Malgus dies, and then you can't zone in.
  11. A daily lockout, like they have for Ops. You just zone in to an empty instance until it resets the next day at the same time as the daily quests. Except there are circumstances where you can't be ressed. Such as getting knocked off by Malgus at the end of False Emp. You can say "l2p and don't get knocked off", but it's still an issue that should be dealt with.
  12. If you can respawn in the instance, then there's no way to stop people from corpse-zerging bosses except by putting doors/barriers around every single boss. They need to get rid of the quest requirement to enter instances though, that's just annoying.
  13. - Have RN refresh KP on targets it hits and get rid of the 10 yd limitation or the # of targets limitation. - Give KInf a buff component, increased armor/inc heals/etc to make it worthwhile to throw in once in a while (30 sec duration?) - Reduce KP to one stack that heals for what two stacks do now. Maybe increase the cost to 20 Energy. - Some sort of Healing Cooldown would be nice for times when a lot of healing is necessary. - Some way to mitigate spike damage. Shield/Reactive Heal or something similar.
  14. Seems like a better option would just to be to add in an Augmentation Device. Synthweaving gets one (or more, level-requirement based) to put on Force-User armor, Armormech gets one to put on non-force armor, armstech gets one for guns, and artifice gets one for lightsabers. Then you can just add augments to whatever you want and still use the social/pve/pvp items.
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