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Butvi_Lansim-Zur

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  1. I took the achievement: i should be fixed ^^
  2. Mates, in your opinion the lacking of MMO features in this game can be solved adding new races? Are you sure that new races will improve this game? Come on! We need REAL features, new classes, new roles (think of a defuser ad Bao-Dur, think of a protocollar droid capable of trasnlating information to the party to give to the team gear or allow to skip an ops boss, think of a buffer/debuffer, and taking away CC and stun to everyone), new fetures (capital world invadeble, ugild features as tax and so on.. not new species. Once this single player game has become a REAL MMO, we can think of adding new species but, again... what is the difference betweena species and another? I'd like to have a home planet, real bonues or malus if i choose a species for a class, i'd like my storyclass beginning from my home planet and develop to beginning planet, i'd like - if i roll an alt, to see different places, not always same quests and same planet... I'd like real mastodontic planets with quests for every level, areas for low level, areas for medium, and endgame areas; i'd like to use my alignment and my reputation (may be to unlock a peculiar item for an ops or a FP), having a chain quest to become attuned to an ops... those are MMO features... imo a new skin is great in the Sims.
  3. Let's be honest: the alignment is useless. We can hide it and we don't earn nothing if we cap the maxximum LS or DS level. SWTOR is bases on recycle and recoloring so here a cosmetic idea that could became alignment interesting: I'm thinking of having the opposite skill animation while i get DS/LS points. Example: I want to have a LS lightning sorcerer. I can have 10k LS: little by little i gain LS points, the animations of my skills and abilities become the ones of Telekinetics of Sages. So we could have rep characters having imp animations. If the recycle is dev's philosophy i think this would be a nice and reasonable features that can justifies the alignment.
  4. Completely agree! TOR needs to became a MMO, not a single player with some - few - multiplayer features. /signed and thanks for this tread!
  5. Instead of new planets (more loading screens), i'd like to have old istances tranformed into REAL planets: very big maps where players can come back to have something new to do, not only an area quest (but SX and black Hole don't real belong to Belsavis and Corellia...), but real worlds. PLaces where are long chain quest to have only one peculiar crafting mat, places to go to begin a FP or - better - an ops, places where reputation is used to do something and not only to buy reskinned gear (would be nice to use reputation to enter in some flash or ops). I don't ask to add new planets and so on, but improve what already have. Planets are too little: are they planets? Think of Tatooine... And let's transform this game in a real MMO. Dev, add fp in some planets, allow the entrance having some reputation or a peculiar item... see WoW for example...
  6. Use legacy gear only to move mods, and place them wherever you want ^^
  7. I cannot understand this race-asking frenzie: why, instead, asking for something TRULY new as new classes? See the droid with translating abiities (i'd love to have a quest from a very hard ops boss who gives a quest to skip him), an engeneer as Bao-Dur (adding traps, mines to defuse and so on), a pilot (who can give lifts from a planet to another (space is useless). Ask for classes, not an another reskinning -.-
  8. This would be a very nice improvement of the Quality of Life of this MMO: something different from same questa and same wz... Would be nice having a tournement with public rank on fleets ^^ but nothing will be done
  9. /signed I have enough to enter in a wz and to see that my team has no tanks, no healers and so on I have enough to see a full sorc team and so on. This would be a nice suggestion so... nothing will happen
  10. /signed Guild are almost useless: ops can be completed with pug (because are too short and too easy), it's impossible /w to a guild mate with the right click if you don't have him in your friend list. Tax system is a dued feature, as calendar and an integrated guild site (but i think enjin and so on pay BW ) and all the features you proposed. There are some similar tread written since the launch of the game but, as usual, BW snumb community and adds only useless features (first of all the cartel market).
  11. This is a different problem: alow crafter to craft that gear in an adaptive gear. (Synth and Armormech are useless in the endgame, and this add would make them more cunning.
  12. Your suggestions are only for a reskin of what we already have. This idea would be very very nice if the droid would have some peculiar that any class has. For example ops with lore sugegsting tactics or similar in a language that only droids can understand, very difficult bosses skippable if we have a droid in the team that can speak with them offering a treaty or something similar (would be great if the boss would give to the team a particular quest ti do in some planets before coming back with what he want to allow the pass. Moreover, wipe out the repair and allow only the new class to repair gear and so on. If your driud class suggestion is somethin like that, i sign too otherwise not ^^
  13. /rejected This game is already too easy. Leave at least the endgame (that would be nice if it was more guild addicted.. it's absourd that ops can be completed with PUG...)
  14. Dear Devs, I know that you will not read this, but i try hoping that you really want to improve this game that - i'm sorry, but taht's the true - has many.. too many structural problems. Pure DPS classes are disadvantaged because they cannot respec so it's very hard for them to find a place in a ops, fp and so on. In my opinion another problem is that every class has the same abilities: everyone has - at least - CC, root, stuns and so on. The only differences are animations and ranged-melee damage. So I propose to restyle sent/mara and guns/sniper adding weeping away from other classes CC, stuns and so on, giving them to them in a nwe skill three. For this reason would be nice restyle fp, ops and so on in order to make important the presence of such new classes. In this way pure DPS classes would become important due to their peculiar three (as other that can respec as healer or tank). I suggest you to rethink to roles because DPS (whatever kind) is only a DPS and - except ranged or melee - is useless having a particular class. Ops tactics doesn't change if you have a different party. Think of WoW (i cannot believe that you can't take inspiration from that game): every class has a different kind of support to the party: it's only a immagination problem. I make some examples: Why a player cannot become a great space pilot and give lifts to other players? (new class: space pilot... spaceships are useless) Why every healer (and - worse - every class that can spec healer) can revive a defeated player? This game could be a bomb: just give it the possibilities he deserves. You spent millions of $ for what? For a game that should be closed, redesigned and reopened. I know this is impossible but anyway try to make our experience more fun. ^^ Why This would make PvP more playble because is too much stunbased. Ok, i know the resolve but it's still usless because it's always the same history: wz begings first enemy contact permastun die and resolve fades use break you have full resolve after 10 sec Where is the game? If only a particular adv class would be allowed to stun, i think that even pvp would be nicer. Even if i don't understand why ops bosses are immune to stuns but players are not.
  15. Don't worry, mates. The preceptor set will never fixed, but they will release a new wonderful fixed set at the honest fee of 10000 cartel coins
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