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Rethlor

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  1. well, the reason I turn operation bar for 2 mans, because when I focus target my friends pet it is bigger, an it is close to the bars i have form the operations frame. I know it sounds silly, but in fact it is not, since the normal bar is still bugged as hell as well as the focus target bar, and does not shows actual values(shows 100%hp when the pet has 50% etc.) but this way i can at least re-focus target the pet after a fight or a zone change, and reset the buggy bar to show good numbers once again. It is all about information and responsiveness... So The bars are bugged and displays miniature buffs and debuffs, so we don't have information and since we do not get accurate information in time we cannot response properly... what a mess
  2. Hello! Me and my friend do heroic quests, with our companions. I am a healer and I'm using the operations frame all the time. The problem with this frame, that it does not include companions. So, when we do this heroic quests, I have to focus target my friends companion, in order to quick select it, also my companion. It would be superb, if companions would appear in the operations frame. second problem I had, is the lack of capability to increase the size of the buffs in the frame, and because one of my core heal is a stacking healing over time, which grants a core buff(upper hand) it is very annoying that the buffs appear at the size of 2 pixels, the frame have to include that option. Now falling back to the topic of companions in heroics quests. when indeed go into one, 70% of my heals go to the companions, because the companions lack the skill to move out of anything(targeted aoe, cone attacks, etc.). It would be OK, if I would have an option to move it to a chosen location with a 'move to' ability, keybinded to a mouse button, but in fact we do not have this kind of ability at all, and companions usefulness is greatly reduced, often it is not worth to keep them alive. Also my companion(corso riggs) has an ability called harpoon I turn it off, but when I die, or send him to a mission, or going to a different zone/instance with a loading screen, the harpoon always turned on! Very annoying! For now, these are the most disturbing issues I wish to share
  3. I hear you. It's just it is ridiculous sometimes, that often not one enemy target you, and still, you cannot pull off just one lousy heal with a cast time. I'm sure others who are just do dps fells about this the same. Like sith warriors who cannot cast a ravage a channeled ability because a consular decides to use force wave and knocks them back. Lousy isn't it?
  4. Hello! I would like to share my experience about pvp. I decided to play with a smuggler, as a healer. I'm only lvl 14, so many more content is ahead, but still, there are some things that struck me when I went to warzones. First of all, there is still the annoying lag, not that much as we saw in the beta but still, it is there and still annoying. Secondly the heal/operation UI iss till not working properly sometimes. What I mean, is that it often does not display actual hp values properly, also the UI sometimes forget to display those who are in range. This problem also occurs in flashpoints and heroic group quests. Thirdly, In Voidstar and Hutball when people die, they resurrect in their graveyard, and they often have to wait a lot of time before they are allowed back in the fight, and several times we won and lost because of this awful lot of wait time. It is not fair to either side, because the players are forced to watch how they lose, because the graveyard lockout forces them into spectator mode. Lastly, and this is my own personal feeling: There is too much cc in the game, or at least the cc protection is not as strong enough. what I mean is that when you do pvp, you cannot cast nothing except instants, due to the various aoe, knockback cc, and aoe pushback (jet boost and such). It is near impossible use anything with a cast time. The problem does not lie in the above mention cc effects, but in the fact that it seems there no line drawn to limit these effects, but if there is, it is so loose, that by the time the protection kicks in, you are probably dead already 90% of the time.
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