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weeklymar

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  • Location
    Canada
  • Interests
    Star Wars and Deathcore Music
  1. Ah, okay thanks for the clarification
  2. I have noticed something strange as i restarted playing on my jugg to level him to 70 as playing through the story, when I hit Show Darkside Corruption his eyes go yellow instead of orange. I do not know why this is; is it something new that was added or is it a bug
  3. This is quite old but it worked for me to tank with my powertech/vanguard https://torcommunity.com/guides/classes/bounty-hunter/powertech/shield-tech
  4. first lesson reroll to tactics, i play the empire variant (Advanced Prototype) and the opener burst damage is outrageous, the sustained damage after the opener is still decent for Tactics cause you are literally using like 5 abilities the whole time (depends on the fight i guess or what you are doing pvp) but this spec in my personal opinion out performs Plasmatech others might disagree but i think Tactics is more viable the Plasmatech
  5. deadly onslaught is fine the way it is and the tech blade thing they would have to change Hammer shots and put in a melee variant (maybe give them assault from juggs) and some abilities (if not most) require you to use a blaster so they would have to incorporate that as well being able to use them with techbaldes. As well the Cynlinders would have to change too and they may have to incorporate certain skills to accommodate techblades. Heat management should not be an issue if ur using the class right
  6. i was thinking of the wrong ability when i was typing, its firestorm that a gives you a 5% reduce from force and tech attacks my bad xD
  7. Enlighten me how Oil Slick is useless, it gives you 5 or 10% damage reduction, i would agree translocate is kinda bad i have never used (or possible just never had the need to). Its not even give PTs the op merc defensive's give us one more defensive skill and let use kolto overload more then once or the course of the 3 minute cooldown that would help out alot.
  8. if there is no new guide on dulfy about its either because: A) all the good jugg players quit or B) nothing has really changed
  9. Well ur first issue u picked pyrotech over Advanced Prototype Second, we only have 2 defensive skills ( i guess 4 if u wanna count electro dart and carbonize, i do no classify them as that) Third, check dulfy for guides and rotation on pyrotech if you continue to use it ( or advanced prototype) Fourth, Powertechs are not viable in pvp anymore
  10. They are god awful, end of story
  11. As of now Sith Assassins are the best tanks and Powertechs being on the bottom of food chain (for a while now) the only spec that is decent is Advanced Prototype and thats because the start of the rotation has good burst damage. Honestly if you wanna play a powertech tanking is not the way to go right now
  12. they have nerfed and buffed some classes in 5.3 (which doesn't launch till Tuesday) so keep looking at this website (https://torcommunity.com/guides/miscellaneous/class-rankings) for reference to what is the best at that point in time. As of now Lethality Operatives take the lead for PVE DPS.
  13. You only got the 65 token if you were subscribed when KOTET (Knights of the Eternal Throne) launched
  14. the reason why they took it away is cause its a melee skill, your a sage/sorc your a ranged class not melee. Its like how they took away flamethrower for Mercs, its because that skill is more of a melee oriented ability than a ranged ability, or how they took Death From Above away from Powertechs because its a ranged ability not melee.
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