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YanYama

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  1. I can confirm that SWTOR currently uses as much RAM as it can until the computer crashes (it has not crashed for me yet, because I caught the problem in time). Currently my client uses approximately 11 GB of RAM, after running for about 40-45~ mins I last restarted it. Before I decided to restart the client, it ran up to 22.4 GB of RAM used up as you can see in the attached screenshot, and it then proceeded to hit 22.6 GB of RAM usage just before I restarted it. I want to stress that this occurs completely independently of graphics quality settings from what I can tell - I have tested both very low as well as maxed out graphics settings. Hence, to me this seems to be a graphics settings independent memory leak with the SWTOR client. Obviously this needs to be addressed and patched out as soon as possible.
  2. I just tested a PVP Warzone as well as running around a bit mostly in Manaan (Invasion Zone), Republic Fleet and Tython (a few CPU/GPU heavy spots there...) here on the PTS, and everything runs a lot better, with the thermal challenges to my gaming laptop for the most part being considerably reduced compared to the 32-bit client, and that on maxed out graphics (where as on the 32-bit client I run with a few things reduced due to the larger thermal challenges). I encountered no bugs or problems, aside from the "known issues" already presented (and no login problems at all). So my verdict thus far is that this early 64-bit client is already a big improvement over the existing 32-bit client. Good job thus far on this! The system I tested this on is an ASUS ROG Strix G733ZX. Specifications: CPU - i9-12900H GPU - RTX 3080 Ti 16GB RAM RAM - 32 GB HDD - M.2 NVMe from SAMSUNG
  3. ^^ Just about to send an email with 8 screenshots regarding a suicider on Darth Malgus. Hopefully the toxic troll will be banned.
  4. I just had this bug today. In addition to losing half of the GSF HUD, I lost the ability to target any enemy ship or object. My lasers fired only to upper left regardless of where I was aiming. After a while, the game desynched my map position to what was shown on my screen. I was also indestructible and got stuck in a satellite, then an asteroid.
  5. The 3rd week of GS 3 started with the GS overview window saying one Weekly objective was already completed upon first login to any toon after the weekly reset. In the weekly objectives list, no objective is marked as having somehow "autocompleted", and upon inspection of the achievement tracker for the 100 GS Weekly objectives completion, the tracker had not increased either. If this bug persists over more weeks, it might mean that people late to starting the "100 GS Weekly objectives" achievement could potentially be prevented from completing it, as it is thus only possible to complete 6 instead of 7 GS weeklies for any given week. EDIT: As others have stated below, relogging fixes it, in my case a couple of relogs and it went away, whereas for most others it seems only one relog is needed.
  6. (Bonus) Mission rewards at level 80 have to be improved. As it stands now, completing any "ground game" (bonus) mission once you are level 80 (excluding heroics), only gives you a few CQ points (sure, potentially more than "a few" if it is your first bonus mission since daily reset) and some credits and sometimes some no-longer-useful-gear. With the removal of the Renown system, there is no longer any feeling that what you do adds up to anything once you are level 80, especially not after you have gotten any "Defeat Enemies" for your characters current locale. One easy way of somewhat remedying this unfortunate design choice, is to institute better rewards for completing any bonus mission. Completing any bonus mission should also give players 5-15 of any randomly chosen gearing currency if the character completing the quest is level 80, and maybe more if the game selects Tech Fragments as the rewards (say 50-100 Tech Fragments). (Maybe even include a grade 6 companion gift in the pool of randomly selected rewards, although this is a bit less useful for many players.) Doing this will have several positive effects: It will increase the longevity of any new and existing content considerably. The game already has a cohort of people who stealth-&-skip through any new content in 5 minutes after it has been launched, only to then complain about how the "game is dead" or "was that all?", which is not only somewhat amusing to read in fleet chat(s), but also might scare off newer players (in addition to what's already regularly transpiring on the Kids Fleet and DK). If people take some more time doing the bonus missions because of the enhanced rewards drops I am proposing, it will also make some people appreciate the game more I think, in the sense that this game is *huge* if you endeavour to play through all the content it offers. But with people having IRL requirements and constraints, many simply can't be asked to do this fantastic new mission you have created, because the lack of rewards needed to enjoy other aspects of the game are simply not there. At the end of the day, we all want to be rewarded for whatever we are doing. SWTOR does require a somewhat serious approach if you want to partcipate in its end-game content, irrespective of PvE or PvP or GSF, that much is true. But the vast majority of players are not getting paid to play this game, and with the new gearing system being so demanding, it will basically force most people who are not casual to start skipping out as much as they can on any storylines, thus reducing the game outside of people's preferred activity (PvP or Ops) to just a big Heroic grind, to able to upgrade anything whatsoever. The current lack of proper rewards for bonus missions reduces the longevity of any new content offered, in addition to greatly reducing the longevity of any existing content once a player hits 80. It furthermore reduces the attractiveness of doing anything else than endless heroic grinds - content which the "old timers" have already done a zillion times over. My proposal is an easy way to at least partially fix the many issues I have with the gearing currencies we are going to be subjected to. I would take it one step further, and add the same rewards, or perhaps slightly bigger ones, to *any* mission whatsoever once the character is at level 80. This way, people would still feel like there is value to completing all missions offered, including exploration missions and bonus missions, instead of just being forced into a considerably more narrow selection of content. I have a lot of other things to say about what's on PTS, but it has already been said by other people in other threads. My above suggestions are what I consider to be the most effective way of extending the value of the content the SWTOR developers have already created, instead of making the game narrow and hollow, should the current 7.0 system proposed on the PTS go live. Best regards.
  7. My main wish as GSF stands right now, is that they finally create a load-out based system, so that we can queue with several builds of the same starfighter model, instead of just one for each.
  8. I appreciate all points Nodaro has raised, and am largely in agreement with the suggestions he has made. Thanks for this initiative!
  9. You are very wrong about this. You see, a lot of us doing progression raiding also run a lot of other stuff for the rest of the SWTOR community. Here's a non-exhaustive list, not arranged in any order of priority: - Helping more casual players get through SM's (yes, Gods and Dxun SM runs still fail because casuals quit at the battery mechanic and Izax if things go badly, and it's not rare that a seasoned player will jump in and help clear it). This includes Monolith SM, which casual pug groups occassionally struggle with. - Running more difficult world bosses such as the Nightmare Pilgrim. - Running more than a few guilds who aren't just stacked with NiM players. -- Helping beginners with GSF and PVP (I cannot speak that much for PVP myself tho...). This mostly occurs inside guilds from what I've seen. - Helping with HM's that are reasonably puggable when ppl "LF" on the fleet for them. - Helping newly setup progression teams clear content either by helping to lead a bit or back-filling. - Helping people with MM flashpoints, especially the more difficult ones. - And much more. In addition to this, I know of more than a few raiders who played this back before I came to this game, who would help literally hundreds of players gear up through operations, back when that was more of a thing. You fail to realize that the "small group of NiM players" are what makes this game go round in almost all aspects of team play except the easiest SM and HM ops, the veteran mode flashpoints and some of the master mode flashpoints - especially when things have gone wrong. While it's true that a fairly small % of NiM players are a bit on the toxic side, most of them are - especially when not busy - very helpful in my experience (I'm sort of a junior NiM player myself, but I've seen enough of that playerbase to know what I'm talking about). It is a *grave* mistake for you or anyone else to dismiss NiM'ers as "just a small bunch of players with little impact on the game community". If all of them quit at once, the effects would be dramatic. Not only would all NiM raids stop of course, but all the tougher VM ops such as Ravagers, Gods, Dxun, Temple of Sacrifice, Monolith, Mountain Queen would also more or less stop, at least in terms of full clears. Even other HM content would have problems backfilling on the run if things went wrong somewhere. The total toll on the game would be *tremendous*. Bottom line is this - we run a lot events, not just for ourselves, but for others as well, in addition to helping out and backfilling etcetera. That late night pug SM or HM run that was about to fail and got bailed out by someone on the fleet? Yeah - that is often someone with NiM experience, being a bit bored, hanging out on fleet, responding to the "LF".
  10. I suggest that you introduce repeatable companion mission queueing, hidden behind a few new Legacy Levels. The way I have envisioned it is: - Introduce Legacy Levels 51-55. - Each of those new legacy levels allows a player to unlock (for credits and CC's as usual) 1 extra repeatable queue slot (if that makes sense). - At Legacy Level 55, a player which has unlocked these perks can then order a companion to repeat a particular mission up to 5 times in a row, instead of having to constantly re-queue the mission upon completion. If there is a problem with how many mission rewards a player can have un-accepted, then just make the repeating queue be cancelled after a particular amount of mission rewards has accumulated, and/or flush the repeating queue upon logging out a character, leaving only the current mission to be completed (as it is now).
  11. I second everything Despon has written here. A good post, thanks Despon. I would possibly replace it by a different component called something like: ION SHIELD / PLASMA SHIELD - Shields your ship and allied ships within 5000 metres from any EMP attacks, Ion splash. - Tier 4 ability suggestions: Increase the effect radius by 1000 metres OR Increase evasion by 5-10% for the duration. - Tier 5 ability suggestions: Increase the time an enemy ship needs to lock missiles on a protected ship by 1 second for the duration of the effect OR Increase evasion by an additional 5-10% for the duration. - Duration: 10 seconds, 15 seconds when fully upgraded (tier 3). - Cooldown: 45 seconds. Something like that. I haven't wargamed it out completely in my mind yet and just wanted to get it out, so feel free to agree/disagree/add/detract/whatever to this idea.
  12. I agree that Remote Slicing should be nerfed. I'll respect the intended format of the thread and not add my views on it here. Thank you Nodaro for starting the thread, appreciated.
  13. I've done the 500 extra ones now, and I am now looking forward to being granted the new achievement ASAP, no hassle and questions asked.
  14. Yes, I have this problem as well. Last week or so, when I bought a piece of the set Established Foothold, I was granted the achievement inspite of NOT having all the set pieces for it, and just as it is with your achievement, the date and time for when I supposedly got it always updates to the exact current time and date.
  15. The issue is that people who never hugged any wookiees before need only do 1500 in total to tick off all the achievements - which is what you yourself just wrote, whereas people who hugged any wookiees previously now need to do 1500 + (previously hugged wookies) in total for all of the achievements. The issue is NOT that you need 1500 for the new achievement, IF it had been coded in such a way to only allow progression of the recentmost achievement in the series, after ALL others are first marked off. How you conclude that this is tantamount to "/../ nobody is any more screwed than anybody else" is somewhat of a mystery.
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