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Menoeloe

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  1. Had another idea for a Tac item. Sharing The Love/Spreading The Disease - Shatter shot/Flourish Shot is now spread to all adjacent targets with the Corrosive Grenade/Shrap Bomb
  2. I'm going to disagree about PVE. I agree to a point and could see the potential issues for PVP. In order to group things up nicely, I usually end up LOSing most mobs as ranged units wont group up too well. The single grapple helps, but doesn't cut it with it's CD on most mob pulls. Being the only tank with a multi-grapple would be a nice touch, saving time on the pulls. I imagine it could be a conservative pull. An AOE circle like the deadly onslaught missile attack. Plus, it's already in PVE. Some companions on Tank have the ability "multi-grapple." This really just seems like a next step. Tactical items are about creating your own play-style. Multi-grapple could fit right in.
  3. I had some Tactical Item ideas for Dirty Fighting/Virulence (My favorite and most played class!)
  4. Love the above, just wanted to add on to it - If using Carbonize on the Oil Slick, it freezes all targets affected by the slick, lowering their alacrity for 15 seconds and increases damage taken from flame by 5%. As PT Tank, some other Tactical Item ideas come to mind.
  5. Lets finally give our Imperial players a fun T7 skin that pays homage to their faction. This Imperial Astromech skin is already in the game, we see it in the fleet and many other locations. I've asked my friends and they say they love the idea. This would be something easier to implement and perhaps others like the idea of it too. https://i.imgur.com/mFdzrTC.jpg
  6. A nice feature would to be able to replay your class missions on higher difficulties like you can for the Knights of the Eternal Throne and Fallen Empire. Since playing your story locks you into a gameplay narrative, replaying missions shouldn't count for what ones original playthrough and choices were. I think many people would enjoy replaying against their story’s rival on a higher difficulty. Perhaps even new mechanics could be implemented for the boss battles. As it stands right now, story missions are a simple, “tank and spank” but no tank required. This is great for a low level, under-geared character, but when one power levels with EXP boosts and doing other activities the story from a gameplay standpoint becomes unchalleging and unrewarding.
  7. I think many users would appreciate chat bubbles in-game as a setting. They're a staple in many other MMOs yet they are missing in this one. The lack of chat bubbles sucks some players out of the game and who they're chatting with. An option in menu would satisfy both kinds of users. Those that don't want them and those that do.
  8. After purchasing the "Wasteland Raider's Armor" set, I'm sad to discover that the helmet lacks all head tracking animations and a voice changer. This story dialog and cutscenes hard to watch. I took screenshots detailing the animation issues. There is no head tracking, so emoting, aiming at an enemy, clicking an NPC, cutscenes and merely standing become robotic and not immersive. Please see the Imgur link of the uploaded photos that thoroughly detail the issue. https://imgur.com/a/QUVAQFY (Hope this is an easy fix because I love this armor set. Thanks for all you do SWTOR bug team, you guys are under appreciated).
  9. The Charged Transmatters drop so rarely in Command 300 that as a PVE, you're forced to play PVP to get the rewards. There is a noticeable drop rate difference when you're a lower command rank with receiving many more charged transmatters than one would at max command rank. All the new gear requirements need an excessive amount of transmatters. Not asking for a huge increase in the drop rate for them, but perhaps make the command 300 chance the same as when leveling a new Command?
  10. I'm late but going to agree. I've played since launch and my Jugg tank who isn't even 248 yet does more DPS than my 251 geared PT tank. The difference is noticeable in PVP especially. I can 1v1 someone as a Jugg and kill them. As a PT, I wonder why I even try. The DPS difference needs to be addressed. Buff the PT tank with some DOT. They have dozens of flame abilities, would make sense to get some burning DOT. This would even the playing field.
  11. I 100% agree. With the story expansions losing your companions, personal ships feel empty and lifeless. It would be nice to have your new companions on your ship, even edit your ship like a stronghold.
  12. I wholeheartedly agree. Stronghold Pazaak or Sabacc games with friends would be a load of fun. Even to look at as a decoration. In Knights of the Old Republic 2, they had "Republic Senate Rules" for Pazaak, maybe you could play that way, or gamble credits with your friends? I think there's a lot of potential to do it right. Other Sabacc games online aren't trustworthy, IF they even work, wanting you to install their third party software on top of probably not even having the technical copyright permissions to host the game. Simply search "Sabacc game" and you'll find dozens of sites co-opting the name. Adding the card game would add lots of side content with a huge potential for customization. Custom designed card decks for Pazaak, character titles, stronghold decorations and more. Imagine the fun character titles they could do with this. "The Idiot," "Idiot's Array," "Pure Sabacc," "Pure Pazaak," "Corellian Spike," "The Evil One," "Bomb Out," "The Star." Knights of the Old Republic 2 had a character on Nar Shadda called "The Champ." I see a potential for a fun side quest or Night Life Event quest. Even a character title. Now that I think of it, another mini-game they could add is their own chess-style game, Dejarik. They'd have more liberty with the rules in this one as Sabacc and Pazaak's rules are intricately designed and known.
  13. In the original Knights of the Old Republic, Pazaak was introduced. Further, there hasn't been any good digital version of Sabacc made yet. Other MMOs have side mini-games and things you can play. Perhaps these card games can be added with players creating their own decks, playing against each other in the cantinas and casinos, gambling credits? Is a Pazzak or Sabacc groupfinder possible or too crazy? Maybe these games can be created and tied to the Night Life event?
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